1.30 star(s) 3 Votes

7767

EAT
Uploader
Aug 5, 2016
1,009
121,202
banner.png

Overview:
Hentai physics x-ray sandbox with tentacles + egg laying + cum inflation, vore + digestion mechanics, cute and squirming tiny humans, sex toys and other stuff,
When dragging an object, you can rotate it with W and A.​

Thread Updated: 2025-02-16
Release Date: 2025-02-16
Developer: FieryLion -
Censored: No
Version: 1.0.0
OS: Windows
Language: English
Store:
Other Games: Link
Genre:
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Installation:
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Changelog:
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Developer Notes:
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Win: - - - - -

Others:


2.png breads.PNG tent1.PNG ints.gif
 
Last edited by a moderator:

kingwingnut

New Member
Oct 1, 2020
14
5
Looks like a cool game but the 1st time downloading from this site that chrome itself has blocked the download claiming its dangerous. Im guessing its a false positive but has me a bit worried.
 

fierylion

Member
Game Developer
Jan 18, 2019
182
360
Looks like a cool game but the 1st time downloading from this site that chrome itself has blocked the download claiming its dangerous. Im guessing its a false positive but has me a bit worried.
Virus total show 0 matches out of 64 scanners so I would sayits pretty safe.
 
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fierylion

Member
Game Developer
Jan 18, 2019
182
360
Some devs show good improvement with subsequent releases, do things different, better, make progress.
Some... just don't, I guess.

I've noticed a pattern in your comments :rolleyes: where you seem hesitant to provide direct feedback, instead opting for indirect criticisms that don't actually help improve the situation :confused: When you say 'Some devs show good improvement... Some just don't, I guess,' :sneaky: you're making a deliberate choice to be vague rather than constructive. This kind of commentary, while perhaps feeling less confrontational to you :unsure:, actually does a disservice to everyone involved :mad:

If you're genuinely interested in seeing improvements in development :geek:, there are much more effective ways to communicate your concerns. Specific examples of what you think needs improvement :cool:, detailed suggestions for alternative approaches :p:, or even a clear explanation of what you find lacking in current implementations would all be valuable contributions to the discussion :D: These kinds of concrete observations give developers actionable insights they can use to make meaningful changes :alien:

Additionally, your choice to frame criticism through implications and passive-aggressive statements :devilish: rather than direct feedback often creates unnecessary tension in the community :eek: It can make developers feel targeted :( while simultaneously leaving them without any clear path to address your concerns. This approach might seem safer or more polite on the surface :sneaky:, but it actually undermines the collaborative spirit that helps projects grow and improve :coffee:

I'd encourage you to consider how you might rephrase your observations in a way that opens up productive dialogue :) Instead of hinting at perceived failures :poop:, you could share specific features you'd like to see improved, particular user experiences that you think could be enhanced :giggle:, or even offer to collaborate on solutions. Your perspective as a user is valuable :love:, but it becomes much more useful when shared in a way that builds bridges rather than creating distance :oops:

Remember, every developer, regardless of their current skill level or rate of improvement :unsure:, is putting effort into their work. If you see areas where they could do better o_O, offering clear, constructive feedback is far more likely to lead to the improvements you're hoping to see than subtle digs or backhanded comments :LOL: Let's work together to maintain a community where feedback is both honest and helpful! (y)
 

noeleo

Newbie
Dec 30, 2017
54
93
I've noticed a pattern in your comments :rolleyes: where you seem hesitant to provide direct feedback, instead opting for indirect criticisms that don't actually help improve the situation :confused: When you say 'Some devs show good improvement... Some just don't, I guess,' :sneaky: you're making a deliberate choice to be vague rather than constructive. This kind of commentary, while perhaps feeling less confrontational to you :unsure:, actually does a disservice to everyone involved :mad:

If you're genuinely interested in seeing improvements in development :geek:, there are much more effective ways to communicate your concerns. Specific examples of what you think needs improvement :cool:, detailed suggestions for alternative approaches :p:, or even a clear explanation of what you find lacking in current implementations would all be valuable contributions to the discussion :D: These kinds of concrete observations give developers actionable insights they can use to make meaningful changes :alien:

Additionally, your choice to frame criticism through implications and passive-aggressive statements :devilish: rather than direct feedback often creates unnecessary tension in the community :eek: It can make developers feel targeted :( while simultaneously leaving them without any clear path to address your concerns. This approach might seem safer or more polite on the surface :sneaky:, but it actually undermines the collaborative spirit that helps projects grow and improve :coffee:

I'd encourage you to consider how you might rephrase your observations in a way that opens up productive dialogue :) Instead of hinting at perceived failures :poop:, you could share specific features you'd like to see improved, particular user experiences that you think could be enhanced :giggle:, or even offer to collaborate on solutions. Your perspective as a user is valuable :love:, but it becomes much more useful when shared in a way that builds bridges rather than creating distance :oops:

Remember, every developer, regardless of their current skill level or rate of improvement :unsure:, is putting effort into their work. If you see areas where they could do better o_O, offering clear, constructive feedback is far more likely to lead to the improvements you're hoping to see than subtle digs or backhanded comments :LOL: Let's work together to maintain a community where feedback is both honest and helpful! (y)
Potential copypasta material. Need to add more emojis.
 

ViviX12

Engaged Member
Jan 5, 2019
2,895
4,320
I've noticed a pattern in your comments :rolleyes: where you seem hesitant to provide direct feedback, instead opting for indirect criticisms that don't actually help improve the situation :confused: When you say 'Some devs show good improvement... Some just don't, I guess,' :sneaky: you're making a deliberate choice to be vague rather than constructive. This kind of commentary, while perhaps feeling less confrontational to you :unsure:, actually does a disservice to everyone involved :mad:

If you're genuinely interested in seeing improvements in development :geek:, there are much more effective ways to communicate your concerns. Specific examples of what you think needs improvement :cool:, detailed suggestions for alternative approaches :p:, or even a clear explanation of what you find lacking in current implementations would all be valuable contributions to the discussion :D: These kinds of concrete observations give developers actionable insights they can use to make meaningful changes :alien:

Additionally, your choice to frame criticism through implications and passive-aggressive statements :devilish: rather than direct feedback often creates unnecessary tension in the community :eek: It can make developers feel targeted :( while simultaneously leaving them without any clear path to address your concerns. This approach might seem safer or more polite on the surface :sneaky:, but it actually undermines the collaborative spirit that helps projects grow and improve :coffee:

I'd encourage you to consider how you might rephrase your observations in a way that opens up productive dialogue :) Instead of hinting at perceived failures :poop:, you could share specific features you'd like to see improved, particular user experiences that you think could be enhanced :giggle:, or even offer to collaborate on solutions. Your perspective as a user is valuable :love:, but it becomes much more useful when shared in a way that builds bridges rather than creating distance :oops:

Remember, every developer, regardless of their current skill level or rate of improvement :unsure:, is putting effort into their work. If you see areas where they could do better o_O, offering clear, constructive feedback is far more likely to lead to the improvements you're hoping to see than subtle digs or backhanded comments :LOL: Let's work together to maintain a community where feedback is both honest and helpful! (y)
I say more when there's more to say. I provide plenty of feedback when there's feedback to provide.
Not much to be constructive about here. Almost all of your games is done with same, cheaply done 2d overlaid over a pic of a koikatsu model. And given the pattern I'm assuming you will just keep doing the same thing over, and I don't think there's much point in making a more elaborate comment that boils down to "make a different game instead".
And idk if you're using an LLM that smokes something or you do, but what the hell is this whole speech pattern. Also making the issue sound like some 'community-wide' problem? What community, lol. Also no, not every developer puts effort, but that's a different discussion.
 

fierylion

Member
Game Developer
Jan 18, 2019
182
360
I say more when there's more to say. I provide plenty of feedback when there's feedback to provide.
Not much to be constructive about here. Almost all of your games is done with same, cheaply done 2d overlaid over a pic of a koikatsu model. And given the pattern I'm assuming you will just keep doing the same thing over, and I don't think there's much point in making a more elaborate comment that boils down to "make a different game instead".
And idk if you're using an LLM that smokes something or you do, but what the hell is this whole speech pattern. Also making the issue sound like some 'community-wide' problem? What community, lol. Also no, not every developer puts effort, but that's a different discussion.
Its a physics engine you can use whatever background pic you want. Also if u haven't noticed this is just a release of my 6 year old prototype that was never made public. For my other KK games there are plenty of other KK rendered games on f95 too, I respect your dedication of going over the thread of every KK 3dcg game and shitting on them, very hard workin.
 
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1.30 star(s) 3 Votes