Why support Striking Pleasures?
(...)
What type of content can I expect from this game?
Pretty much anything you want. To us, Striking Pleasures is a long project, in which we intend to deliver a wide variety of fantasies and fetishes, to accommodate everyone’s personal taste.
Meteoroid Studio just found this game thread, downloading now, will play it next week. After reading your post I wanted to give you a quick feedback, not as a complaint, but I think it might be useful for you as devs.
At the moment I only support one game, but in the past I have given some money to various games on Patreon or - preferably - SubscribeStar. I will probably not support you - at least not yet - and this has nothing to do with the quality of the renders (which I haven't seen yet, but the preview pics are quite nice), or the quality of the story so far (which I also don't know yet).
It's solely because of the "we will accommodate everyone's personal taste" promise.
a) I don't think you can, and b) I don't think it's a good approach.
a) "Pretty much anything you want" in my experience usually means that you will have a lot of polls. That way some kinks/fetishes will make it into the game, while others won't. There will always be people who are in the minority, and always be mutually exclusive preferences. Programming all these mutually exclusive storylines means that at some point you would have to develop many concurrent similar stories within the same game to keep everyone happy. This is not easy (to say the least), and will slow down development immensely.
b) I support devs who have a clear vision or plan which I agree on. I respect devs who say "My game will have the following kinks, it will have 12 chapters and projected development time is 36 months" a lot more than those saying "no idea where this is going, might have the following kinks, might not."
Those with a clear idea of what their game will be like will always push away those people who don't like it, but will attract like-minded people who often will stay loyal to the project. The other kind of dev - again, just in my limited experience - who will bend over backwards to please everyone a has higher risk that at some point they will lose interest and abandon the game, because they cannot really (any longer) identify themself with it. Or, even worse, they will drag on forever without making it better.
Summary: I support devs with a clear-cut vision of what they want and a clear story arc (including the ending(s)) and work on that without many compromises.
As I said, I will play it, probably some time next week, maybe after Easter, and will give some game feedback then. I just thought it may be interesting for you as devs to hear different users' thoughts.
edit: typo