First - I found it to be a quite interesting game, thank you dev!
Now a question: how MC likes are affecting the game? Do they affect things like arousal gain in sex events? Playing a dominant MC - I should pick like/love options for dominant behavior or submissive one?
And a few suggestion:
a) Seems that starting a new game is RNG locked too and sometimes do not trigger on first change of time (hitting ">" button). I don't think it's a good idea at all honestly - just run it directly without any delays.
b) Sex mechanics shouldn't be affected by character skills so much. Because it's a ridiculous when girl doing a handjob to MC only for ~3 arousal gain (because of her starting skill around -60) then we running out of time on date. C'mon, nobody said that picking a low lewdness mean being impotent
. Plus I highly doubt that it's fun to anyone to spam "hj/bj/sex/etc" button for same results. Seriously.
My suggestion: skill based arousal gain should be applied only for initial teasing. Once characters are in mood (moved into / lewd enough for public action) player should be in control and asked after picking of action is his goal is to cum / make partner cum or not (probably with a skill & willpower check to be able to hold out / deny partner successfully). Sexual skills in that case should affect happiness&opinion gain after orgasm.
Now a question: how MC likes are affecting the game? Do they affect things like arousal gain in sex events? Playing a dominant MC - I should pick like/love options for dominant behavior or submissive one?
And a few suggestion:
a) Seems that starting a new game is RNG locked too and sometimes do not trigger on first change of time (hitting ">" button). I don't think it's a good idea at all honestly - just run it directly without any delays.
b) Sex mechanics shouldn't be affected by character skills so much. Because it's a ridiculous when girl doing a handjob to MC only for ~3 arousal gain (because of her starting skill around -60) then we running out of time on date. C'mon, nobody said that picking a low lewdness mean being impotent
My suggestion: skill based arousal gain should be applied only for initial teasing. Once characters are in mood (moved into / lewd enough for public action) player should be in control and asked after picking of action is his goal is to cum / make partner cum or not (probably with a skill & willpower check to be able to hold out / deny partner successfully). Sexual skills in that case should affect happiness&opinion gain after orgasm.