There is a trigger for them: you go to the library and check out a too sexual (from the view of the Morality cult) book.
Thanks for the kind words. I'm with you on Patreon, they would likely kick me out because this game has incest and that's a big no no for them. So yeah, they are non-starter for me. Anyway, I'm doing this because I enjoy it. My work has changed over the past few years and I don't get to do development any more and I miss it, so this is my hobby. I don't want to ask for money because it's not worth the hassle. But I definitively appreciate the sentiment.
And yes, I'm currently working on the mob story end. So will be out on the next patch. Basically you will be able to get the mobster to your side and hire him to do bad things.
I think once you get the game more polished you should try your hand on steam. I think taking incest out of the game (if necessary, the way it is now, kind of like a mod to turn it on might be enough to have it remain the same) would be a small concession to make this available to a wider audience.
First of all, the things they are willing to share with you depend on how much they like you. If someone has a negative opinion of you, don't expect them to share what their opinion of public sex is. But if you get their opinion high enough you will get them to share more interesting topics.
I have a bunch of girlfriend with 90-100 opinion and they don't share that much. Maybe I'm not doing the right activities for them to talk to me, I don't know.
Sometimes I think just starting to ask them to an interview just to find things out, while an exploit, could be a good thing to do.
Then there's that crazy stalking girl that follows you around and at some point she's going to start asking you what you think of certain things. These will be the hard to get ones, as she will have a very high opinion of you (unless you've done something to piss her off). But this will be your chance to pick those opinions. It's still random, you don't know when she will ask about that or when she will ask to help her quit her job or whatever, but it will come. You have basically a chance every month for that to come up. But all the opinions she will ask about are good ones, she won't ask you what you think about Shopping or Teacher jobs.
I've not encountered her yet, looking forward to it.
As someone else said, that one is not random at all. Just check a naughty book from the library. The first time you do that you will get it 100% of the time. If you decide not to join in at that time, then it can appear randomly after you check out other naughty books.
I now realize that's what I did in the first playthrough. Because I learned that it's much easier to gain the sex stats from practice than by reading books, I've not taken any of those from the library in this playthrough. Although I would have expected the morality police to show up for books on stripping as well (I've read those).
Yes, the jump in attraction is immediate. It probably won't be 20 points but yes, all of it happens at once.
Glad to hear it. Is there anything else except the line with the stats (from height to eye color) that can influence attraction and I should consider when trying to improve their attraction?
To be blunt, it doesn't matter that much. Pretty sure that if you play the game with lewdness of say 20 and with lewdness of say 80 and you wouldn't be able to tell the difference. So why if it doesn't matter can you just increase it? Because it does matter to the NPC's. It matters a lot to them. If they increase their lewdness everytime they have sex, they will be way up in no time making the game trivial.
But your district point made me remember one other way that lewdness increases. When a district lewdness goes up 1 point, every resident of that district lewdness goes up by that amount. The district lewdness goes up based on the fame of the club in the district and neighboring districts.
It would be nice if your own character's lewdness actually mattered. If it's low, you can't have sex in public and a bunch of other things that are connected to it. Maybe can't influence others into liking lewd things either until you are lewd enough yourself. If you could improve it with time (maybe more than other character's lewdness) it would be a progression. At the start you can do more vanilla things, if it's lower and as you increase it you can engage in more lewd activities.
Of course this is your design decision but it feel weird to have a stat that doesn't matter.
Thanks I do appreciate the feedback. Not everyone is going to agree with every game design decision made. But I'm willing to have a discussion about them and if nothing else explain that most things are done in certain way on purpose.
A discussion anyone can hope for, in the end, you should make the game you love and envision.
To be honest, I would have customized it for myself where our opinions are different, as I like to code myself but the part of the code in the tfo files is very painful to read and modify. It reminds me of assembler, which I always hate, not sure if that's generated by unity or that's the language you are using (looks generated to be honest).
If I know that something you do is by design and you meant for it to be a certain way and not change it, I can at least know the time spent customizing it for me ("modding it") would be time well spent. While if I know that some things are going to change, I can wait for you to change and polish them.
So the laws fall into 6 groups: opening hours, club features allowed, public clothing, taxes, revenue stuff and ages. Commissioners will favor the laws in the same group the same. Different attributes/likes drive their opinion of each group of laws:
* Taxes: low greed (greedy ones don't want to give tax breaks)
* Revenue: low compassion (these screw workers, so high compassion ones don't want to do it)
* Ages: low rationality (yeah, letting 18 year olds drink is never a good idea)
* Times: high will power (more hours open, more opportunity for those that aren't lazy)
* Club features: attracted to women, likes entertainment work, likes dancing, likes voyeur, likes revealing clothing, etc.
* Public clothing: likes public nudity, revealing clothing, etc.
Then there's also a lewdness check. If the law's lewdness (this can be found in the help section or in the law_types.txt file) is higher than the commissoiner's lewdness they will be less likely to vote for it.
That's a great explanation, thank you!
I remembered where I saw it now, it was in the log:
Code:
StripClubWars/tfel\ai_funcs\gov_funcs.tfl:180': Affinity of Dawn Henderson for can_open_late_fr_sa: 60.733 cat=times [643]
StripClubWars/tfel\ai_funcs\gov_funcs.tfl:180': Affinity of Dawn Henderson for topless_allowed: 42.650 cat=enter [643]
StripClubWars/tfel\ai_funcs\gov_funcs.tfl:180': Affinity of Dawn Henderson for amateur_contests: 52.650 cat=enter [643]
StripClubWars/tfel\ai_funcs\gov_funcs.tfl:180': Affinity of Dawn Henderson for low_tip_wh: 47.997 cat=rev [643]
StripClubWars/tfel\ai_funcs\gov_funcs.tfl:180': Affinity of Dawn Henderson for mid_tax_rate: -0.536 cat=tax [643]
StripClubWars/tfel\ai_funcs\gov_funcs.tfl:180': Affinity of Dawn Henderson for drinking_age_20: 33.467 cat=ages [643]
StripClubWars/tfel\ai_funcs\gov_funcs.tfl:180': Affinity of Dawn Henderson for sexy_clothing: 65.150 cat=decency [643]
What I understood for this is how much she like each of the current possible laws.
I would expect from this that Dawn either picked sexy clothing if it's always the higher value, or that most likely she picked sexy_clothing or can_open_late_fr_sa as they are quite close together in values. I would also expect that if I don't influence her or nothing changes she will never pick the one with the negative value (mid_tax_rate).
Is there any way to influence these values so we can influence what law they pick for voting next?
The district appears in the person's details under Home.
Thanks! So blind, I've seen the home but didn't corelate the cardinal points with the districts. Maybe you could make a hover over, like most other things to display the whole district name, in case there are other blind people and I'm not the only one

.
Not sure if you know this, but you can bribe commissioners. Find out what their honor is, (that one should come up pretty quicky when you get to know then better). If their honor is not too high, bribing them is the best way to get them to vote for your laws. If not you can also blackmail them. Or sway them. They more they like you the more easier they are to convince them to vote your way. In general is not until the final few laws that it should be hard to get them to pass your laws.
Since I'm close to the beginning now, my biggest problem was them agreeing on a law, it always got voted until now once they agree on what to vote for. I've been offered some blackmail materials from the clerk but since I didn't need it yet and didn't know if they will still be in power once I need it, I didn't buy it. (I'm also still in quite some debt so I didn't want to waste the money).
Again, it still feels easier to just place the one you want in power, replace the current lewd commissioners before they even get to the type of laws where they require high lewdness. Just place women you can seduce, maybe even make girlfriends and that's it. Job done (I'm close to making my first girlfriend there, the sex worker - still funny to me- once I can convince her to like polyamory). And than just bribing them, if needed for the ones that need other stats they don't have as you mentioned above. Volunteering for a week is way easier than trying to bribe or blackmail a commissioner every time a new lewd law comes. I'm mentioning it more in the sense you might want to balance it at some point, as you created a whole system and it can be exploited and reduced to less, at the moment.
That's essentially what your club is doing. It's fame is corrupting people by raising their lewdness. The moral society allows you to pick a few characters with bad traits and make them better.
Interesting. Can you invite people to the moral society once you are leader as well? Problem with the club though is that it has a low reach, depending on the district.
They have a 20 point range which is 10%. Hardly a high amount. That 10% difference is insignificant. For focus, which is probably the one with the most tangible benefit means that a 10% in focus amounts to less than 1 day in the building of the kitchen.
There's an FAQ and help files that explain the stats, but no one wants to read them before they start to play. Not judging, I'm the same way.
And for the record, the traits (will power, greed, compassion, rationality and sociabilty) stay with you the entire game but the abilities (honor, focus, intelligence, honor, lewdness). Not by much, but each has ways that they change.
How is 20 points 10% ? If 85 is highest value and -15 lowest 20 points is close to 20% of that range. I know values go down to -100 but they don't for you as they don't go higher than 85 either, at least for you. It's unclear to me how your focus example translates. Let's say I pick focus third. You mean to tell me that with 45 points instead of 25, I only gain 1 day faster building?
I also want to mention that in the help section the speed of rooms built is mentioned under willpower, nothing under focus to suggest that.
Regarding the FAQ, if there's a tutorial, I wouldn't expect to have to read the FAQs before making even the first decision in the game. Maybe you can include those descriptions in the tutorial. An easy way to inform people before their first big decision. To be honest, even after reading the descriptions and playing for 10 months in this playthrough and 7 in the other I am not quite sure what influence what and how much.
This is all that is mentioned for the abilities:
In all descriptions, these and the ones for traits, it feels like they apply more to how they affect all the NPC, rather than why they are important for the MC.
For example does intelligence mean that the MC increases sex skills faster? What other skills can he increase by anything except reading books, which apparently falls under focus for some reason. I'm not sure how the evaluating skills of others means. Does it mean after the interview you can think they dance skill for example is 10 but in reality because of low intelligence you are wrong it it could be 12, or 20, or -10 ? Or does it mean when you talk to people or snoop and find out skill values, you can be wrong? Does this mean with low intelligence you can't really trust what you know of others?
For honor, is it only that the MC is better at swaying others? How much does it matter? Will a low value make it very hard to the MC to sway anyone?
For courage, since I didn't get to a point where I need fights and the MC can do whatever he want, the player decides what he is comfortable with, I don't really understand it's value and it's always the last one picked.
For focus, already covered the skill books reading speed, although we don't really know if it can mean 1-2 days difference from highest value to lowest value, or it can mean weeks. The addition information feels more clear. It means that when you talk to people, or snoop, or are on a date you can find out more things about them with higher focus? Again, now sure though how many points really make a difference.
Strength we can increase easily at the gym, so it doesn't really matter so much as we can max it.
If you go over the description of the traits, even less from what is written is applied to the MC. For willpower the only things that seem to matter are the minimum energy to do stuff and faster room building.
Compassion only seems to matter so other high compassionate people have an affinity to the MC.
Rationality seems to have no effect on the MC.
Greed seems to affect happiness when you spend money? Not sure how happiness influence the MC as he will not quit his job. It's also very easy to increase.
Sociability looks by far to be the most important. Since most of the game is interactions with others and trying to sway them.
You also mentioned here and in the game (can't remember if tutorial or help files) that you can increase the abilities by your actions but not by much. What does that mean? 1-2 points per year with the right decisions? 10 points max for a whole playthrough? Since you said even 20 points don't matter that much why would anyone be incentivised to try and raise them?
Since we play the whole game through the MC's perspective, it would be really nice to be able to change and raise all stats in a meaningful way. Through gameplay, not by cheating to get max stats or whatever.
I'm not sure why you dislike that idea, you think that a character after 5 or 10 year of gameplay having higher stats would be overpowered ? I mean you already played so much at that point. Grew the club, increased your influence. I expect harder challenges come as well. Why not start to be better yourself.
You could still cap every stat if you really think someone with 90 in all traits and abilities would be op. Maybe the last picked could go up to 50, the next to 60 and so on, I don't know. Again, this is your game and you of course know a lot more than us what goes on behind the scenes and how much stats matter. You also know your plans for the future. With the current information I just don't understand it. (I also like the RPG part of the game and in most RPGs you can increase all stats to some extent).
On a different note, I want to mention some bugs I keep encountering.
One is planning. If you make date plans on the same date, it says both check calendars and plan but you can easily get swamped with dates on the same date, even the same time slot. Even you already have something planned, shouldn't it mean it plans the date on a different day?
Another bug is with the fixed plans themselves. From interview to dates. Let's say you have an interview in the morning. I am in my office that morning and nothing. I have to spend some time, sometimes going to noon or later for the game to trigger and tell me I have an interview planned for the morning and take me there. Same with dates. I can be in the cafe in the morning and not trigger the date.
Another one is text messages taking you out of the current context. I noticed it mostly at parties You are at a party, you get a text message and then you are out of the party. I think it happened some other times as well but can't remember the context at the moment.
There were 1 or 2 more but can't remember them at the moment, I will write them down when next encountered so I can mention them here.