- Aug 24, 2021
- 383
- 941
I don't know what else to tell you. The attraction formula was not affected by the patch released a few days ago. But it probably has changed somewhat in every non-patch release since day 1. I looked at your save file and a number of people's attraction towards your character and they all made sense, except for the one bug I found as I already indicated. The avatar changes would only affect a new game (or when a character was created). So if you created the character earlier and then it changed, the parameters in the save file would not be affected. This is probably why you suddenly see the change on a new game now.The penis size is a manual change I did for testing (beside some others) and simply forgot to revert those manual changes but they have had no influence at all on what has changed since the current patch.
Since one of the first versions I stuck to the exact same avatar and age since it was originally the one with the largest 'natural' penis size and body height and 38 is right in the middle of your entire age range. One or 2 versions ago you changed that a bit without creating any major issues (you made the avatar shorter, reduced penis size) and to be able to spot any actual changes I tend to stick to the same settings while something is still in development.
I started a new game with just a tad younger (36) and the issue is not appearing, i switch back to a 38 year old and the issue is back.
A 36 vs 38 year old difference is not meaningful. The age factor is relative to the other person, so there's nothing particular about that age, unless the other person is 37 years old. Then one will be younger and the other older and their opinion about Younger and Older people would matter.
The next release will have cleared connection between their opinions and how they vote and that would account for at least 50% of the formula (the rest will be traits/abilities). This is already implemented (and still getting deadlocks but it's easier to get past them). Your suggestions were already done except for the night/weekend shift and that's a great idea that I can't believe I didn't think of. So thanks for that!Deadlocked commission votes are my least favorite aspect of the game at the moment. There need to be better ways to influence the choice of laws. We have some control over the entertainment and clothing preferences, but when those are blocked by opening hours limits, there's nothing to be done.
Why not have all of the law types impacted by some "likes"? More likely to lower the drinking age if they like younger people; more likely to extend hours if they like working nights and weekends. Lower tax rates could be linked to "helping others" and "sharing what you have", or maybe the "sharing" one affects tip sharing. Just anything other than the fixed traits.
Also, it would be good if the calendar showed the next time the commission will consider what law to vote on.
The commission law selections aren't scheduled, they just happen at random times so they can't be in the calendar. Basically it happens when nothing else is going on. I may look at making that a bit more formal in the future but I don't see it as a big issue.
Working on it, but it's really hit and miss. Almost all the suggestions to improve memory usage in Unity apply to features that are not part of this game. The issue is that Unity is not properly deallocating memory for display objects that are no longer around.Mr. Fluke needs to look at how he is allocating and reserving memory for graphics in this game. But I still love this Game!!!