Create and Fuck your AI Cum Slut -70% OFF
x

DyreMezza

Member
Jul 29, 2018
136
135
183
Thanks, I miss understood. I thought it was but still had bug.
Total Fluke wrote:
"Ok, so there's a bug preventing this from happening. I added a fix to prevent a slave from becoming someone else's slave at the last minute and I screwed it up (mental note to stop doing last minute changes!). Instead is doing the opposite, only allowing a slave if they are already one. I can probably post a one-file download to fix it."
 

Artiour

Member
Sep 24, 2017
326
1,349
306
If you left click the icons / numbers for any of the 5 lower stats (Happiness, Health, Arousal, Energy and Clothing) it takes you to your stats, clicking the top numbers doesnt work.
I'm aware, but that doesn't work for me in 1.10.
does anyone else have this problem?
 

icesavage

Member
Apr 29, 2022
117
169
142
I'm aware, but that doesn't work for me in 1.10.
does anyone else have this problem?
No, beyond getting locked out of all menu buttons when a dialog screen is up.

I suggest turning on the debug mode and then seeing if there are any error messages (usually in red) when you do a turn.
 

Cartageno

Devoted Member
Dec 1, 2019
8,920
15,056
876
Stats and opinions are generally detached from each other - it is entirely possible for someone with terrible endurance/strength to love "working out", and because of that they will try to work out regularly improving those stats over time. This is intended functionality, so you can make your employees/family like various kinds of exercise to gradually improve their stamina/health as the game progresses. From what I can tell looking at the various documents included, stats and opinions are set on character generation based on the character's assigned personality type, then given a bit of extra randomization (for example a bimbo personality will always have higher lewdness and low rationality/focus and like more sexual things, while a politician personality that the commissioners start with always likes/loves government work then tends toward far more randomization around sexual opinions).
I always wondered whether these personality types (I call them "archetypes" in my headcanon) have any further significance once a character is created with attributes and preferences according to them. Will it make certain changes more or less difficult? I guess now is as good a time as any.

From what I have seen, nobody changes opinions on their own, without player intervention. There may be some scripted events which force changes, but I have not noticed them. Having certain likes/loves will have an impact on other stats or their behaviors. Lewdness increases over time as the district increases overall lewdness, which appears to be based both on the current set of implemented laws and your employees' jobs and club policies. If you manage to make someone go from liking to hating their current work (food prep, service work, or whatever), they will continually lose happiness whenever they work until they decide to quit and find another job. You can abuse this a bit to make someone want to quit working at another club while making them like a different kind of job that you may want to hire them for (example: make a bartender hate service work and love entertainment work so they quit the other club to come be a dancer for you).
I do not have explicit proof since I never kept tabs but I think likes sometimes change without player interaction. It seems to me that workers of opposing nightclubs got better opinions for working. I always thought this was due to their bosses talking to them. It of course is probably way lower than what a character can do (who will go along this organized, seek out potential victims to an opinion change intentionally, maybe start with "following orders", while an opposing club boss randomly meets an employee, has nothing else to do and tries stuff, probably even with a lower opinion). Just as the recruitment to the Society for Decency, at least in my headcanon, comes from people randomly meeting, and not as a scripted event. In the latter case I think it would be more regular. But as I said, I do not have proof and may be mistaken.
 
  • Like
Reactions: pinktoiletpaper

Orieni01

Newbie
May 8, 2023
38
9
141
I have an interesting bit going on. One of my singers, stripping not yet active, has a lewd rating of 69, I've made her love revealing clothing and public nudity, and she still refuses to wear the clothing expected of the job. I'm not sure what levers to pull, at that point. I've warned her maybe a dozen times so far, and a second has started now, identical except her lewd is 56.

Anyone seen this before?
 
Sep 17, 2017
143
106
217
I have an interesting bit going on. One of my singers, stripping not yet active, has a lewd rating of 69, I've made her love revealing clothing and public nudity, and she still refuses to wear the clothing expected of the job. I'm not sure what levers to pull, at that point. I've warned her maybe a dozen times so far, and a second has started now, identical except her lewd is 56.

Anyone seen this before?
Does she hate following orders? Is her rationality really low? Two things I can think off of the top of my head that might impact her decision making around it.
 

Dr. Lin

Newbie
Jan 2, 2023
59
51
85
I have an interesting bit going on. One of my singers, stripping not yet active, has a lewd rating of 69, I've made her love revealing clothing and public nudity, and she still refuses to wear the clothing expected of the job. I'm not sure what levers to pull, at that point. I've warned her maybe a dozen times so far, and a second has started now, identical except her lewd is 56.

Anyone seen this before?
There's certain characters that have clothes too revealing for the job according to the laws or general lewdness, so eventually if they are "slutty" enough they will wear them, but you have to progress more.
So to say that the piece of wardrobe that requires to the service job (s1) has a high lewdness requeriment (lets say z6), that's equivalent to going topless, so even if they are slutty, if the society does not consent to ppl going topless they will resist doing it.
If performers going topless is approved i guess there's no problem, and if the district lewdness is high enough i guess it works too, not too sure about the requirements, it's something i figured out playing.
If you don't want to wait you can change the lewdness of the outfit that you want in the folder and it should fix it(not recommended), but as you go on with the game it should work out so that's that.
Btw, z0="prude clothes", z3=underwear, z6= topless and z9=nude. S1 having z6 i think it's not realistic but z2 is already too revealing for most girls in an early stage game.
 
Jan 7, 2018
208
109
183
Stats and opinions are generally detached from each other - it is entirely possible for someone with terrible endurance/strength to love "working out", and because of that they will try to work out regularly improving those stats over time. This is intended functionality, so you can make your employees/family like various kinds of exercise to gradually improve their stamina/health as the game progresses. From what I can tell looking at the various documents included, stats and opinions are set on character generation based on the character's assigned personality type, then given a bit of extra randomization (for example a bimbo personality will always have higher lewdness and low rationality/focus and like more sexual things, while a politician personality that the commissioners start with always likes/loves government work then tends toward far more randomization around sexual opinions).
Yes, I kind of figured it out already, although I didn't know there were personalities/archetypes/stereotypes. That explains why cooks usually like food prep work, city commissioners usually like govt work, and so on.

Maybe the word "lewdness" is misleading: to me, "lewd" refers to the way an individual acts or behaves, especially (I'd say exclusively) when it comes to sex, but the game treats it like a as sort of a collective attribute: "if society thinks it's okay, who am I to argue?" or "OMG, all these people acting like dogs in heat, but you know what? It's kinda fun".

Perhaps a more generic word would be better, such as frivolity, debauchery, or primness, working "upside down" like greed.
 

AirEire3

Newbie
Dec 21, 2020
43
12
57
Open the config.dat file -> press ctrl+f -> search for "image_modules string scw" -> replace with -> "image_modules string scw,lfm".
not sure if im being an idiot, but done this and not it just says loading game assets and nothing else?
 

Sparkle47

New Member
Dec 8, 2024
11
5
71
There's certain characters that have clothes too revealing for the job according to the laws or general lewdness, so eventually if they are "slutty" enough they will wear them, but you have to progress more.
So to say that the piece of wardrobe that requires to the service job (s1) has a high lewdness requeriment (lets say z6), that's equivalent to going topless, so even if they are slutty, if the society does not consent to ppl going topless they will resist doing it.
If performers going topless is approved i guess there's no problem, and if the district lewdness is high enough i guess it works too, not too sure about the requirements, it's something i figured out playing.
If you don't want to wait you can change the lewdness of the outfit that you want in the folder and it should fix it(not recommended), but as you go on with the game it should work out so that's that.
Btw, z0="prude clothes", z3=underwear, z6= topless and z9=nude. S1 having z6 i think it's not realistic but z2 is already too revealing for most girls in an early stage game.
Have you tried raising the person's "Attention" stat. I think that has some impact on their reluctance to show more revealing clothes.
 
  • Like
Reactions: TotalFluke

TotalFluke

Member
Game Developer
Aug 24, 2021
496
1,194
219
2 questions:

- I understand opinions, or at least some of them, are related to traits/skills/abilities/jobs: an NPC with high lewdness would probably like/love "hot weather" and "revealing clothes", an NPC with high endurance/strength would probably like/love "running", "swimming", "working out" and so on. But I wonder if the opposite is true? I mean, if NPC's with low lewdness change opinions from hate to love "not wearing underwear" shouldn't their lewdness change? Or, if cooks go from like to hate food prep" work, shouldn't it more likely for them to change job/be fired?

- I (and some other people) already asked this, but never got an answer and it makes me curious: how does the game decides how NPC's are dressed? I'm referring in particular to the check clothing interaction, either because an NPC is breaking the law or because an employee is wearing conservative clothes. I remember having a bartender with lewdness 100 and likes/love "revealing clothes", "not wearing underwear" and so on, and she never went past "undress 2" (at least in public); a couple of months later I hired another bartender with much lower stats and she dressed like a slut at least once a week.
1. No, attributes affect opinions, but opinions don't change attributes. If they did, there would be a positive feedback effect and everything will end up at the extremes.

2. That's a very long answer. There's a lot of code that deals with that, and it handles different situations differently. Every outfit (essentially image in the game) has a revealing factor, higher value means more undressed, so 0 is fully clothed and 9 is naked. This is the number that follows the z in the image file name. Each character's opinions and attributes set the characters maximum revealing factor they are willing to wear in public. This value depends on their lewdness, age, job and opinions regarding attention, revealing clothing and public nudity. This value is further modified by the laws. So if they are willing to wear a 4 in public but the sexy clothing law is not passed they won't wear anything above 2, unless they don't care about laws (honor is low enough). So when a person is getting dressed it picks an appropriate outfit that meets those rules. Also, characters don't have an infinite number of outfits to wear. In your example, it could be that the first one doens't have any undress 3 or 4 to wear so would need to either wear a 2 or a 5 for example. I try to avoid those situations but there's a few characters with missing values that screw their ability to pick sexier clothing.

How can you make someone your slave?
Wait for a patch that will fix it.

I always wondered whether these personality types (I call them "archetypes" in my headcanon) have any further significance once a character is created with attributes and preferences according to them. Will it make certain changes more or less difficult? I guess now is as good a time as any.



I do not have explicit proof since I never kept tabs but I think likes sometimes change without player interaction. It seems to me that workers of opposing nightclubs got better opinions for working. I always thought this was due to their bosses talking to them. It of course is probably way lower than what a character can do (who will go along this organized, seek out potential victims to an opinion change intentionally, maybe start with "following orders", while an opposing club boss randomly meets an employee, has nothing else to do and tries stuff, probably even with a lower opinion). Just as the recruitment to the Society for Decency, at least in my headcanon, comes from people randomly meeting, and not as a scripted event. In the latter case I think it would be more regular. But as I said, I do not have proof and may be mistaken.
They are called archetypes in the game too! In general, they only matter for creating the character. After that it doesn't matter much except when trying to assign a new opinion. If they have no opinion, the difficulty of setting it to a new value depends on their archetype. But I can't think of any other place where it matters.

NPCs do change opinions without the player interaction but it's not common. Other club owners can also attempt to change the opinions of their employees. This is not done in a particularly directed effort, but they will try to get them to like their jobs and like revealing clothing and a few other job-specific opinions.

I have an interesting bit going on. One of my singers, stripping not yet active, has a lewd rating of 69, I've made her love revealing clothing and public nudity, and she still refuses to wear the clothing expected of the job. I'm not sure what levers to pull, at that point. I've warned her maybe a dozen times so far, and a second has started now, identical except her lewd is 56.

Anyone seen this before?
Two things I can think of. Like I mentioned earlier, her sexy options may be too sexy for her to wear. This can happen with some characters that I screwed up and didn't create proper clothing options for every level. The other option is that she has a negative opinion of attention or has a very low rationality in which case she will act in unpredictable ways. Not sure if following orders also plays a part here.

But in general that should be enough to make them wear anything.

not sure if im being an idiot, but done this and not it just says loading game assets and nothing else?
You must have screwed up something when you edited the file. I suggest you put it back and then enter the data in the in-game options menu. You will need to restart the game after setting it so that it loads all the images.
 
  • Like
Reactions: pinktoiletpaper
3.70 star(s) 41 Votes