MajorFap

New Member
Jul 2, 2024
10
8
22
I really would like to change the Image in the Profils/Contacts (some are looking better in Nude and some with panties on)
 

Xsara

Member
Jul 7, 2022
208
168
167
TotalFluke when the male NPC doesn't want the condom and my female MC doesn't want the vaginal sex without condom because high risk to get pregnant if I don't use the pill. Why the anal sex is always after the vaginal sex ? Why not to propose the anal sex if I don't want the vaginal sex without condom ?
 
  • Like
Reactions: Slaver0

TotalFluke

Member
Game Developer
Aug 24, 2021
496
1,194
219
Can people get pregnant in a threesome?
Yes. Because there are fewer options during that process (and no way to use a condom) the odds are lower than during regular sex, but still possible.

but I can't add more employees because I'm at maximum capacity.
Based on your other comments my guess is that you need other rooms to hire people. For example, to add bartender you need locker rooms and bars with spots available. If you built 5 locker rooms like you said you should be able to hire 60 employees max, but that depends on what other rooms you have built too.

(2) this whole py in tfl goes back to that:


so, I tried testing shit in the console, but when I try to run any &-funcs, I get
Code:
Kicking off callable whatever for MC
Can not run callable, invalid name whatever
I'm just trying to get a woman to plop out a baby so I can test my parser/writer :cry:
tried tweaking the conceptiondate in the save, but now she's 101% preggo :unsure:

since you mentioned it "best done in game via the console", I'm wondering what I'm doing wrong...

new:
(1) you should consider renaming the tax-laws. I actively dissuaded the council to vote for "high tax rate", cause who wants high taxes? only when I looked into the actual law-thing did I figure out that currently, taxes are "very high"... my suggestion would be to use the actual tax rates (80%, 60%, whatever) and call the law "Lower taxes: current tax rate -> new tax rate"
that way it's less confusing and more informative in one step
(2) days off: could you add something that checks if there's a shared duty on a job and if yes, not all the workers on that job take the same day off? just had host and both bartenders take the day off and the available options make it hard to deal with that... I can compensate for no host, but no host AND no bartenders?
(3) a log message telling me in the timeslot before my club opens that it's going to open in the next timeslot
You can't run built-in functions directly from the console. So you need to create your own "mod". Then put something like this in one of them:

module ^my_mod

function &test_it($arg1, $arg2) {
&<built_in_func>($arg1, $arg2);
}

You can pass arguments to make it easier. The use the console:

run &my_mod::test_it arg1 arg2

(The count and type of arguments depends on what you need to do, that's just an example)

1. That's an idea.
2. The reason that hasn't been done is because it would be a ton of work and add a lot of processing and slow things too much. You can get around that by giving people days off on their own.
3. Sorry, but those are the things that start a slippery slope and there's nowhere to end. They you will ask to be told in advance when you have a date. Or when you have a cult meeting or whatever. Just too annoying and too much work for no real benefit.

I really would like to change the Image in the Profils/Contacts (some are looking better in Nude and some with panties on)
The image shown is that last one that you saw. I prefer this than a constant one as that adds more variety. YMMV.

TotalFluke when the male NPC doesn't want the condom and my female MC doesn't want the vaginal sex without condom because high risk to get pregnant if I don't use the pill. Why the anal sex is always after the vaginal sex ? Why not to propose the anal sex if I don't want the vaginal sex without condom ?
Honestly because it was built to be a progression from one sex act to the next. I understand what you are saying and it makes sense. And you are not the first one to suggest that. But it's tricky to add based on how it was built. It's not a good answer, but it's the answer I got.
 

JamTart

Member
Nov 23, 2023
104
70
106
I hope someone can explain this to me. When I play, there's a point in the game where I can no longer hire anyone, despite having plenty jobs available and all locker rooms built.

Someone said it was because we were building too fast, but I found that even if I only build one of each room, once they become available, it still happens that people don't apply and even people recommended by my sister won't accept job offers. The only way I can get staff is through commissioners bringing in there idiot kids.

A way to fix this could be that the sisters recommendations work the same way as commissioners idiot kids. I mean, if you can't trust your sister to recommend good people, who can you trust and logically those people know her sister has a club and have likely asked for the recommendation in the first place, so to then refuse the offer seems not just dumb, but disrespectful to a friend who stuck their neck out for you.

Still love the game though. Thanks xxx
 

hehasnoname

Newbie
Dec 20, 2020
15
14
167
A question about the polyamory aspect of the game. Is it active? I've not tried it but I don't see anything to set up that type of relationship.
 
  • Like
Reactions: Slaver0

hehasnoname

Newbie
Dec 20, 2020
15
14
167
A couple of ideas for the game...

1. mc marriage to one or more.
2. For the older mc, the ex-wife shows up at some point. The ex could be married to someone else.
 

TurboShark

Member
Jan 14, 2018
112
149
228
Yeah I find this mechanic frustrating. Without the king tut mod I find girls usually have 1-2 days off a week so it's a case of continuously trying to text them to meet up till they're available, running to the office to open relevant job vacancies then asking them to meet up again, at least if you want to avoid pissing off a bunch of random job applicants. With the king tut mod it's a bit easier in that I don't have to open vacancies just to offer them a job - occasionally they show up at parties etc.

I also tried getting a girl to start a fire in her club so it would be closed for a while but this was even more painful and once the club was closed she wouldn't take an interview for other reasons anyway
I tried modding a previous run and it ended up breaking the conversation menu, so I'm running it stock from now on. But thankfully, shortly after writing that message, the strategy finally ended up working. I have since just edited the save file, which I had been doing with success before trying modding. Now, everyone loves gambling, so always start out asking for high stakes.
 
Mar 22, 2021
77
58
124
A question about the polyamory aspect of the game. Is it active? I've not tried it but I don't see anything to set up that type of relationship.
Yes, it's active. Essentially if your S.O. likes polyamory, then they don't mind you having other S.O.s as long as you can keep them happy, and as long as they get along with your other S.O.(s). Having at least two S.O.s who like polyamory and threesomes adds another element to the game.
 

HRF94

Newbie
Oct 13, 2023
86
69
93
You can't run built-in functions directly from the console. So you need to create your own "mod". Then put something like this in one of them:

module ^my_mod

function &test_it($arg1, $arg2) {
&<built_in_func>($arg1, $arg2);
}

You can pass arguments to make it easier. The use the console:

run &my_mod::test_it arg1 arg2

(The count and type of arguments depends on what you need to do, that's just an example)
cheers

(1) you should consider renaming the tax-laws. I actively dissuaded the council to vote for "high tax rate", cause who wants high taxes? only when I looked into the actual law-thing did I figure out that currently, taxes are "very high"... my suggestion would be to use the actual tax rates (80%, 60%, whatever) and call the law "Lower taxes: current tax rate -> new tax rate"
that way it's less confusing and more informative in one step
1. That's an idea.
can't wait to see the change then ;)

(2) days off: could you add something that checks if there's a shared duty on a job and if yes, not all the workers on that job take the same day off? just had host and both bartenders take the day off and the available options make it hard to deal with that... I can compensate for no host, but no host AND no bartenders?
2. The reason that hasn't been done is because it would be a ton of work and add a lot of processing and slow things too much. You can get around that by giving people days off on their own.
can you point me to where the decision to take a day off is made? been looking through the sauce, can't find it... (probably being blind again)

(3) a log message telling me in the timeslot before my club opens that it's going to open in the next timeslot
3. Sorry, but those are the things that start a slippery slope and there's nowhere to end. They you will ask to be told in advance when you have a date. Or when you have a cult meeting or whatever. Just too annoying and too much work for no real benefit.
disagree on your reasoning, since those examples are viewable in the calendar.
which brings me to an adjusted suggestion: have open and close time shown in the calendar, so I don't have to keep track of my opening hours when away from the club (even in club it's tedious to check them.)
or another, easy, way to check when the club is open (log was most obvious to me at the time of suggestion, calendar or some other way is fine too)
 
Last edited:

Justin9989

Newbie
Oct 28, 2018
80
47
104
What field will allow to lower the frequency of maternity visits o the clinic? Other than the weekends, when the clinic is closed, I have 15 trips to the clinic per day on average. A lot of pregnancies going on. Why does the dad even need to go?

Also seems to have made the game into all pregnant models 90% of the time. Takes a month for them to tell you after sex then you are at the clinic every week or two with them. I have 21 pregnant strippers and sex workers. All my bartenders are pregnant. The janitors etc. I don't want to turn the pregnancy off or reduce the term of the pregnancy. The visits are annoying and happen way too often.
 
  • Haha
Reactions: HRF94

Saltheart

Newbie
Sep 2, 2017
75
39
200
Ack, I screwed something somewhere... added a couple more image sets to the game, and now it stalls on the "loading images" part. I remember reading another post several months back with the same problem, but I'm not finding the solution. Tried altering the user_config image list in several different ways, but the only time the game will complete the load is if I remove the user document completely.
Hellfire, guess I start back at the beginning and load them in one at a time. Grrrr, my tinkering has burned me again. Ha!

edit: Well now, that was a stunningly easy fix. Toss the user_config and let the game create a new document. Add user settings in the Options panel. When I last added new image packs (many versions ago) you'd still need to add them to the document. Options is a whole lot better! Most likely some text I wrote into the document did not match what was entered in game.
 
Last edited:

TotalFluke

Member
Game Developer
Aug 24, 2021
496
1,194
219
I hope someone can explain this to me. When I play, there's a point in the game where I can no longer hire anyone, despite having plenty jobs available and all locker rooms built.

Someone said it was because we were building too fast, but I found that even if I only build one of each room, once they become available, it still happens that people don't apply and even people recommended by my sister won't accept job offers. The only way I can get staff is through commissioners bringing in there idiot kids.

A way to fix this could be that the sisters recommendations work the same way as commissioners idiot kids. I mean, if you can't trust your sister to recommend good people, who can you trust and logically those people know her sister has a club and have likely asked for the recommendation in the first place, so to then refuse the offer seems not just dumb, but disrespectful to a friend who stuck their neck out for you.

Still love the game though. Thanks xxx
I assume that your debt is very high. When that happens, you can't hire new employees other than via some special cases. The answer is not to expand too fast because that drives your debt high. You certainly don't want to build rooms as soon as they become available or hire people for some jobs until you can justify them based on your revenue.

Anyway, someone points this out every few months and I make a mental note to revisit this because that's a pretty big penalty that in most cases makes impossible to ever get out of. So I've been meaning to come up with a different penalty for that situation.

can you point me to where the decision to take a day off is made? been looking through the sauce, can't find it... (probably being blind again)


disagree on your reasoning, since those examples are viewable in the calendar.
which brings me to an adjusted suggestion: have open and close time shown in the calendar, so I don't have to keep track of my opening hours when away from the club (even in club it's tedious to check them.)
or another, easy, way to check when the club is open (log was most obvious to me at the time of suggestion, calendar or some other way is fine too)
The decision to take a day off is in the C# code. That along with all the decisions for how NCPs move is there for performance reasons.

I will look into a way to alert you when the club is open.

What field will allow to lower the frequency of maternity visits o the clinic? Other than the weekends, when the clinic is closed, I have 15 trips to the clinic per day on average. A lot of pregnancies going on. Why does the dad even need to go?

Also seems to have made the game into all pregnant models 90% of the time. Takes a month for them to tell you after sex then you are at the clinic every week or two with them. I have 21 pregnant strippers and sex workers. All my bartenders are pregnant. The janitors etc. I don't want to turn the pregnancy off or reduce the term of the pregnancy. The visits are annoying and happen way too often.
Why does the dad need to go? You actually don't have to go, but the mom may not like it. There's a lot of unrealistic shit in the game, but that is most certainly not one of those cases.

No there's no good way to change the frequency of that event without modifying the TFL code. (If you want to do that, it's on the complex/pregnancy.tfl file, on the line after "action &visit_clinic(M)". Change the 2nd number in the line from 20 to whatever number of days you want to pass between visits. But note that when the game is updated you will lose this change and will have to apply it again.

And you can reduce the overall number of pregnancies via the Game Options. Change the Base Pregnancy factor to a lower value (50 is the default) to make them less likely. If you change it from 50 to 25 it will make them 50% less likely.
 

HRF94

Newbie
Oct 13, 2023
86
69
93
can you point me to where the decision to take a day off is made? been looking through the sauce, can't find it... (probably being blind again)
The decision to take a day off is in the C# code. That along with all the decisions for how NCPs move is there for performance reasons.
but where?! class, a general direction or even a term I can search for would be enough so I know where to look ;)
 

Jeepster

Active Member
Apr 17, 2018
715
483
223
I saw something in here about semi cheat where you change something so things dont take so much energy. Anyone know where or what it was?
 
3.70 star(s) 41 Votes