I found person in old save and put it in right spot, but still the same
I'm sorry, I wish I could help, but last time it took me over 30 minutes to figure out the issue. I have a feeling this is going to be a never ending mess of identifying what else got messed up one step at a time. You can look at the error log (normally at C:\Users\<your name>\AppData\LocalLow\Total Fluke Studios\StripClubWars\Player.log) and see if there's clues in there as to what's going on. If not, I suggest you go back to the old save that works. And anytime you modify a save file, make a copy of it first so that you can go back to it if something gets messed up by mistake.
Public sex and exhibitionism are 2 different fetishes, they are not interchangeable.
Exactly. You may be fine having sex in public. You may not want someone to post a video of it to Facebook where your boss or mom can see it. (And for the record, exhibitionism is modeled in the game via a combination of things, so not everyone will be upset that you posted it it).
A silly question, but do I really need bathroom attendants? They don't seem to serve any purpose. Too often I find them fucking. Maybe they are auditioning to be sex workers.
You don't need them. They help reduce the damage caused by the pipes bursting event and they help decrease the chances of employees selling drugs in the bathrooms. They also raise the fame of the club if they have enough lewdness. They also tend to get bored and give blow jobs to customers
What determines closeness? I think this is what is stopping me from becoming the boyfriend of someone who is married but I can't figure out how to manipulate it for myself or to lower it for the husband.
Closeness is a function of the opinion and how "close" the relation is. Essentially is the opinion multiplied by the relationship closeness (this is the value shown in the cheatsheet.txt file). For example a spouse has a closeness of .99, which is the highest by far. You can't adjust that, so you need to change their opinions. Which is hard, specially since a married couple will have sex often and each time they do it improves their opinions of each other. You will to make sure the target likes polyamory first. Without that it won't happen.
loving the game so far but a little hard to get in hand without cheating , i currently have a problem where there's no policy going through the council beside a few that i got lucky for the singer other than that all other law are rejected.
also for some reason even when i accept a thresom that was proposed to me it's count it as rejected and the npc love me less ,
If someone know a way i can fix that without restarting the game please. I was also thinking as a suggestion if there's any plan to add a trust factor or review app in the game that could allow use to see what people think of the bar like if they like or hate the drink etc.. a small social to see that would help improving the club and gameplay a lot if it's possible.
like you could even see some rumor or gossip on the net etc.. would make more work to the market manager to silence them but also help keep in touch to see what concurent club have going on in there club for exemple:
an user be like : X Club is cool but the service is subpart and the music is wack;
or i love the ambience in X club but the drink are too expensive for the quality etc...
The city commission not passing laws is probably the biggest complaint I get. The next version will make the commissioners more lewd on average which should help pass laws. But there's no one answer to fix this. You have to work each commissioner seperately and figure out the best way to sway them to get what you want. In general get to know them as much as possible. In particular learn their will power, lewdness and honor. Concentrate of the ones with low will power and sway them. Those with low honor you can try bribing, but early on cash is hard to come by so its not a good strategy then. When elections come up find the one that it's the most likely to vote for laws or easier to sway (high lewd/low will) and campaing for them.
Visit City Hall often and hope you get the materials to blackmail someone. And then use them.
Thanks for the other ideas. In general, the fame/satisfaction values is what people think of the bar. Satisfaction is essentially how happy people are with the services and products you offer a particular day. Fame is essentially the sum of all the daily satisfactions with additional external events that generate additional fame. When they are not happy about something you will see a message in the lower left telling you that customers were not particulary happy. And you get the occassional influencer popups when someone is doing a great or poor job. (Those are random when they appear, but they are based on the actual results). But yea, creating a more organic ways of presenting this info is a good idea.
Hey Total Fluke. Really enjoy the game and the premise that it holds. Recently I started looking into creating mods now that you have mod support. I've created some simple things to cheat stats that I commonly use anyway. I also made a quick mod to ask npcs to undress. It's very simple and just does that without any checks on comfort or anything but it got me thinking. What if a mod could allow new poses to be used for certain jobs. Being a strip club I would expect my strippers to sometimes walk around nude. After some investigation this doesn't appear to be possible. It would be awesome if you could abstract that piece of the code to allow modders to create a mod that might enforce certain wardrobe possibilities for certain jobs. I originally thought that's what the poses.tfl file would do since it lists those potential poses anyway but that appears to just be for posting to social media after getting a job. It would bring some immersion to be able to make club policies that say all the singers and dancers had to be at minimum in underwear or higher reveal states and actually wear those for their job depending on comfort of course.
The pose for every job is hardcoded in the Unity code. I've been meaning to expose this to data files for a while. However, that's not really what you are asking for. You want a hook to override what a person wears. This code is very complex and considers a million things (and depends on the images for the person) and runs for every character on every tick so it needs to be fast. Which is why is not exposed and it's only in the Unity code. (Similar situations include where a person needs to be at a given time and whether someone is willing to have sex, or any sex activity with another person).
Anyway, I'll have to think about it. Adding club policies to control this is certainly more feasible than exposing that code for modding.