Alexander_J
Newbie
- Jul 3, 2024
- 17
- 19
- 89
Thanks for the clarification. I had assumed that because when I save and reload, the characters in those locations don't change, that they are set when you open the map and then the game saves the info to lock them in.Unfortunately the game doesn't work like that. Characters are not moved to locations until after you move. With 300+ active characters moving them all in every period would be a massive performance hit. (Those that work in the locations are moved there, I'm talking about the optional moves). When you move somewhere we then move a few characters so you are not there alone. (There's a bug that sometimes if you go back and forth between rooms in your club, each move adds more characters to each room).
Some characters, notably your girlfriend will also go to where you are so she can't move until after you do.
But it does make a lot of sense. Opinions should play a part of how NPCs are allocated. So am I right in assuming that depending on a character's traits/opinions, they'll show up more often in certain places at certain times? Like say if they like to work out and they have a gym membership, they'll be at the gym more often than not? But if they like the outdoors, they are more likely to be at the park?