1. There's no way to open the club map from the TFL code. I can add it, but be aware that it won't show to the user until after your scene is over. So it will need to be the last step. (For mod questions, I suggest going to the discord, link appears a couple of pages back).
2. I haven't seen this. Can you provide more details.
3. That should create a gossip which means that at some point you will learn about it. You can talk to her and she may share it with you if she likes you enough. Otherwise you have to wait until it spreads to you.
4. Thank you, will fix!
1. if there's a scene, I don't even want it to show up. instead, if at any point in the city you click the "go to work" in the action-list, only then do I want the map to open (cause it dumps me in the office and that's not where I want to be in most cases)
1.5. as an alternative, you could add the "check inventory" to the office as well as trigger events like "bartender stealing" from the office
1.5.5 some other QoL would be to see which employee is in which room from the map (small portrait? as far as I can tell, max is 6 per room, so it might get tight)
2. An easy way to recreate is to switch m_attr and f_attr value, leaving sexuality alone. after a few days I get a message that their sexuality changed and they want to thank me
3. I have the gossip ("found guilty"). which talk to option would lead to more information?
3.5 also, me thinks if it's an employee, I should have the option to just demand an answer
4. there's more like that, I'm fixing on my end as I go along and might throw the files (or a collection of the lines, if I keep track) at you at one point
new:
5. so, I "offered" to give a commish-kid a job and turns out, she's an addict. is there some interaction based on that (like "let's do the booga sooga and smash like rabbits") or a way to exploit it ("have some liquid love if you twirl around that pole")? I can't find clear-text refs for anything but condoms and sedatives, so no idea if there are good-stuff-items...
6. I can't open the console. I run dev-mode, tried rebinding the keys, but no console :/ solved
7. there's no failsafe for new characters. I ran out of images for white males, so now it creates characters with no images. maybe multiple attempts (cycle through age, then original age, but different race?) with a cut-off (say, 5 for ages, 4 races (with +-1 age?), that's 15 tries (if my math maths correctly...), then an errormessage)?
8. local/eng/generic.txt line 1052 (ff) should be
Code:
#
gen.cant.reason.tired because {1:p} is too tired
gen.cant.reason.sick because {1:p} is not feeling well
gen.cant.reason.drunk because {1:p} is incapacitated
gen.cant.reason.away but didn't give a reason
gen.cant.reason.inactive but didn't give a reason
gen.cant.reason.work because {1:p} has to work
gen.cant.reason.busy because {1:p} is busy
(note added {1:\p}s) to be correct, but the {1:\p} shows up as ??? in text. from the same file, other instances of {int:char} are parsed correctly, so I'm not sure what's wrong /edit: same ??? issue from events/moral_police.txt line 509
9. looked through config.dat and realized there are actually keybinds for stuff. you should put that more front and centre (something like in the action menu, instead of "calender" have it say "calender (S)"). cause with this, my whole"open club map when "go to work" is redundant

10. is there a way to make the help menu available during dialogues? especially during interviews it'd be nice to be able to look up job-requirements.
11. I have singing skill 59 and a seating area, but can't sing. so I built a dressing room, but still can't sing?
12. I found an asexual character who likes sex... that really shouldn't work

if they are asexual, they should always have a negative opinion of sex and the various subsections (fondling and kissing can be ok, but should never have +2)