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Justin9989

Newbie
Oct 28, 2018
98
50
104
still looking for debt free cheat and infinite energy cheat
Set willpower to 100 for energy. Will still bang at 0 energy/stamina. Health goes down if you don't sleep at night though. Naps and mornings do not help.

For money, you can give yourself more in the cheat console, save file or user config. My club rakes in over $1M per day so after starting with $100K it just crushed the competition.
 

RandomGuy3141

New Member
Apr 5, 2022
7
5
127
I think I don't fully understand how jobs work. I had an employee with 100 affection and 100 happiness that has never complained about her job. She just quit to take a new job as a stripper at another club, despite having a lewdness of only 47. And the help info says the minimum lewdness for a stripper job is 65. How can she get a job as a stripper with her low lewdness?

Also, is it normal for employees to quit with no warning whatsoever? How can I change that?
 

Xsara

Member
Jul 7, 2022
226
181
167
I think I don't fully understand how jobs work. I had an employee with 100 affection and 100 happiness that has never complained about her job. She just quit to take a new job as a stripper at another club, despite having a lewdness of only 47. And the help info says the minimum lewdness for a stripper job is 65. How can she get a job as a stripper with her low lewdness?

Also, is it normal for employees to quit with no warning whatsoever? How can I change that?
For to avoid your employee to quit, her loyalty must be very high.

An employee can to quit if he/she finds a paid better than your in other club if his/her loyalty is low.

In cheatsheet.txt, you can to read : "Loyalty : How loyal someone is. Higher loyalty makes a person more tolerant of things people they are close to do that they don't like and are less likely to quit their jobs. Loyalty can change when someone does some loyal or disloyal acts."
 

RandomGuy3141

New Member
Apr 5, 2022
7
5
127
For to avoid your employee to quit, her loyalty must be very high.

An employee can to quit if he/she finds a paid better than your in other club if his/her loyalty is low.

In cheatsheet.txt, you can to read : "Loyalty : How loyal someone is. Higher loyalty makes a person more tolerant of things people they are close to do that they don't like and are less likely to quit their jobs. Loyalty can change when someone does some loyal or disloyal acts."
Ahh, gotcha. Is there a good way to increase loyalty?

But separately, how could she take a stripper job with 47 lewdness??
 

Justin9989

Newbie
Oct 28, 2018
98
50
104
TotalFluke
I decided to pay the mobsters this time and this is from the log.


DEBUG 'C:\Users\justi\Downloads\StripClubWars2_05\StripClubWars2/tfel\complex\mafia.tfl:356': Return mafia visit to club 3 hOles amount=-1.000 new_amt=6391904 partners= [1185]
Your Stress has changed by 3 to 3.
Spent $7,031,095 on exceptional expenses for <color=#A8B8F8>Barry B</color>
AI turn events for date 20260613-4 continuing with 1

When I tell them no - there is no log entry.
 

TotalFluke

Active Member
Game Developer
Aug 24, 2021
513
1,239
219
TotalFluke I would like you add the scroll bar for "Rumors About Them". It becomes very small and not easy to read when there is a lot of information. With the scroll bar, the font will be normal like others informations (contacts, opinions, etc.)
I thought about it but the problem is that if I do that then the font size doesn't auto change and one would need to scroll for most characters. I find it that there are just very few that have enough gossips that makes the font too small (the MC being one but who cares). Anyway, this may need to be part of a complete redesign of that page cause there's just too much info there.

I think I don't fully understand how jobs work. I had an employee with 100 affection and 100 happiness that has never complained about her job. She just quit to take a new job as a stripper at another club, despite having a lewdness of only 47. And the help info says the minimum lewdness for a stripper job is 65. How can she get a job as a stripper with her low lewdness?

Also, is it normal for employees to quit with no warning whatsoever? How can I change that?
The minimum lewdness is not the minimum required to qualify for the job but as the help tooltip says to be effective and happy at that job. There's no way to completely prevent an employee from quitting without warning. There's a lot of factors that play into why they will consider the other job. Things that matter include how much they like the bosses (which in this case would be in your favor), where they live (they rather work in the same district they live), how much they like the other employees there (and if they are being abused/bullied by another employee at their current job), and of course how much the job pays. As someone said, high loyalty will make them more likely to stay.

how do you become boyfriend of special charcters like your old friend ?? is there a way ??
Finish the story and they stop being a special character.

TotalFluke
I decided to pay the mobsters this time and this is from the log.


DEBUG 'C:\Users\justi\Downloads\StripClubWars2_05\StripClubWars2/tfel\complex\mafia.tfl:356': Return mafia visit to club 3 hOles amount=-1.000 new_amt=6391904 partners= [1185]
Your Stress has changed by 3 to 3.
Spent $7,031,095 on exceptional expenses for <color=#A8B8F8>Barry B</color>
AI turn events for date 20260613-4 continuing with 1

When I tell them no - there is no log entry.
I vaguely remember something about this, but as I've said before, please provide full context because right now it doesn't mean anything to me.
 
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TotalFluke

Active Member
Game Developer
Aug 24, 2021
513
1,239
219
Any reason why a 37yo cook with a degree in culinary arts, experience in the field, focus 100, cooking 58, service 35, who likes food prep work and loves following orders has a skill of 75? Shouldn't it be higher?
Her cooking skill of 58 is quite low and it accounts for 70% of the total skill value. So that's a big reason why. The college degree acts like a negative here, but that should be fixed on the next version. People with college degrees working on a job that doesn't require one are getting a pretty big penalty which makes no sense in some cases like this one. So the penalty will be removed if the degree is in the proper field.
 

TotalFluke

Active Member
Game Developer
Aug 24, 2021
513
1,239
219
I posted an update to the Bethany image pack. All of the remaining female original images have been redone. I tried to keep them as close to the originals as possible while improving the quality and consistency across poses but that was not always possible.
Mega:
GoFile:
Links are to the folder that contains all image packs, so grab the one with the "bethany_image_pack_4_0.zip" name.
 
Jun 16, 2022
472
630
160
Is anyone else also experiencing a bug in which the go home/go home and sleep options take you back to the office every time instead? Even the notifications about the rent being due/being seduced by the landlady has the office picture in the background. The only time I'm able to return home is suggesting to my sexual partner to change locations back to my place.
 
Jan 7, 2018
223
120
183
People with college degrees working on a job that doesn't require one are getting a pretty big penalty
While I understand the reasoning behind this, I would prefer a more organic solution, rather than just giving them a skill penalty. For instance, adjusting their opinions so that they like skilled/professional work more than food prep/manual/service work, or some event where they complain about their job, or the owner sees them distracted, doing a half-assed job and asks them what's going on...

We already have many factors to work with (wage, experience, attributes & traits, likes...), adding "job preference/hieararcy" to the equation is a bit redundant, IMO.

Finally, the game itself is designed for, and focused on, certain kind of jobs: there are five clubs, one restaurant, one bar and one diner, but no (visible) bank, Police Station or clothes shop, just to name a few.
 

Frankston

Member
Feb 4, 2020
139
75
193
While I understand the reasoning behind this, I would prefer a more organic solution, rather than just giving them a skill penalty. For instance, adjusting their opinions so that they like skilled/professional work more than food prep/manual/service work, or some event where they complain about their job, or the owner sees them distracted, doing a half-assed job and asks them what's going on...

We already have many factors to work with (wage, experience, attributes & traits, likes...), adding "job preference/hieararcy" to the equation is a bit redundant, IMO.

Finally, the game itself is designed for, and focused on, certain kind of jobs: there are five clubs, one restaurant, one bar and one diner, but no (visible) bank, Police Station or clothes shop, just to name a few.
I kinda get what you're going for but when things are as shaky as they are with staff members often quitting for higher pay jobs, I doubt that ppl want them to have more of a reason to want to quit. It'd probably end up with people reloading prior to those events happening just to avoid them or staying away from the club so they could stall them as long as possible.

The final part does sound interesting though on the bank, police station and clothes shop locations.
 
3.70 star(s) 43 Votes