This review is on version 0.7.0a.
For every step forward Strive: Conquest makes, it takes six or seven back.
I was a fan of Strive for Power, and liked it quite a bit more than I like this game. Its only real issue was that it had a very small amount of content, so if they had just kept updating that game with more unique characters and stories I actually would have been way happier.
But instead we have Strive: Conquest, a game in development for several years at this point and...not all that much to show for it, to be honest.
I first played the game roughly 2 years ago, I believe, and it was fine. There was more tedium to the game, more management than the first one, but it was alright. The UI needed some work, a lot of stuff was half-implemented and would break your game, but I figured I'd be pretty happy with it once that particular issue was solved.
However, I never went back to it, because I just didn't want to replay up to the point where the game broke.
So it sat on the back-burner for a couple years. Until now. And damn, I'm gonna have to put it back.
My understanding is that in the past two years the majority of development time and patches to the game have been repeated reworks to the game's systems, to the extent that it would regularly break saves and require people to throw it out and restart. That happens in game development, sometimes you just can't bring things over. But reworking the same stuff repeatedly for years? Come on.
And it shows in the gameplay. Tooltips contain innaccurate information of a previous iteration and were never updated, systems clash with each other, numbers are all over the place with no explanation as to what they mean...
And there isn't even too much more content than there was when I played it previously, but dear God there are a lot of bugs.
I'll put it succinctly: "Strive: Conquest" was a better game two years ago.
Now it just doesn't seem to know what it wants to be.
"Slaves" refuse to do even the simplest tasks unless you butter them up and ask them super nicely, having a dedicated system to unlock their ability to do basic tasks like...put on gloves. No that was not a joke at all you actually cannot put gloves on a "slave" unless you unlock it by being very nice to them and saying nice things.
Want to have sex with your "slave"? I hope you're ready to first say nice things to them to increase their "loyalty" points, then spend those to unlock their ability to go on dates, then go on a date with and sweet talk them in an attempt to get their "consent" high enough to sleep with them. That was a joke by the way, you still can't have sex with them, because they don't have their "Sex:Basics" unlocked, so you're going to need to get more "loyalty" points for that. Also you can only have sex once a week until you increase your "sex" stat by doing all this repeatedly to actually have sex...erectile dysfunction is a bitch, ain't it?
I generally try to avoid speaking impolitely when reviewing a game, but on this occasion I believe it needs to be said bluntly and thus I will do so: Loyalty in its current function and the associated training system is straight fucking trash and the game would be better off if it burned on the cutting room floor.
If your slaves have a high "obedience", they should do what they're told, because that is quite literally what "obedience" means. "Loyalty" as a stat should come from providing slaves with decent lives and should slow obedience drain. "Fear" should be a stat identical in this function and work off intimidating your slaves. You can be both feared and loved.
In terms of "training" them to perform specific functions, the class system is more than enough as classes give bonuses to related jobs.
The last major thing I want to mention is the absolute disregard for player customization. Now, you can set your race, your gender, all that fun jazz, but when it comes to CGs? White human male. That's it. Your skin color is green? Sorry you have a tan dick. Female? Sorry you're a male for this scene (in this regard, even the pronouns suddenly switch from female to male, which is especially jarring - though this does appear to be a bug). I am really left wondering, why even give the option for players to select races and gender when you aren't going to respect it? Of course, it doesn't end up being that big of a deal because there just aren't many CGs in the game (which may be another big negative for those who dislike a focus on text), but it really makes a statement about the quality of the game if it can't be bothered to maintain player choices. There are a couple easy fixes for this of course, either coloring the penis properly and making it appear as a strap-on for females, or just not show player gentials and focus on the character in the CG, but the game doesn't even do that. It really is insulting.
When asked about properly addressing player gender on the game's official Discord in March of 2023, the developer's response was "not likely to happen any time soon as it would double the amount of art and writing", which is, of course, not how that works. It would be a minimal increase to writing, given that most of the game's writing is not accompanied by any CG (realistically the writing increase can be measured in mere minutes). The art piece is a fair argument, but also incorrect, as it would often be a small portion of of the CG (assuming you aren't showing the player character in the image, which in this case, you really shouldn't be), not a complete redraw, and let's face it: If you're going to give the options, do it right.
Funny thing is, if you manage to work past all that - and it is a slog - the content with the unique characters and storylines is rather enjoyable (though several character's questlines are very poorly designed), which is the only reason this is getting two stars rather than one.
Still, as it stands now, in "Strive: Conquest", the one getting Conquered is you.