Pretty good management game, similar to the previous one with pretty interesting changes throughout. If you like management and slavery you're pretty much going to be at least a little entertained.
But, as it's still under development, there is a lot to be expected in terms of clunkiness and other things that need polish, such as:
But, as it's still under development, there is a lot to be expected in terms of clunkiness and other things that need polish, such as:
- Writing is horrendous, I'm sorry if you're the one who did the writing for this game, but you've done a very sub-par job, there are a lot of typos and a lot of sentences are structured poorly, which makes the NPCs feel quite silly.
- Delay when skipping hours in the day, this one bothered me quite a bit, it got to the point where skipping 8 hours took more than a few seconds, which got incredibly frustrating when you are limited to certain actions once a day, or you need to fast-forward through upgrades
- Game is just way too grindy towards the end, high-end materials are absurdly rare and require you to go through tedious dungeons to have the chance to collect a handful, I ended up simply cheating the materials in as I don't really think the grind was designed well at all.
- Adding onto the grinding point, dungeons are a really cool concept and I quite like the combat and how it's been implemented, but dungeons simply take too long, once you do a few encounters you've done them all, I don't see why a Hard dungeon needs 20+ encounters of the same 3-4 mobs.