Quick question, guys. Are you able to sacrifice the unique characters?
Thx
just checked, no you can't for somes reasons.
I like the management part of the game to and use the cheat menu to make it how I want it.
I been playing 1 game now for as long as I was able to transfer my save over that I have never started the story yet and have well over 100,000,000 saved up.
Have not tried this last update yet and may not try it for a while now.
you don't even have to use cheats tbh, in the previous version,
i maxed my number of slaves and maxed almost all of their stats.
and since my character already had maxed stats, every kids he would make would have insane stats as well.
which is why my mansion is mainly filled with daughters, like that one-guy from games-of-thrones.
the very beginning of the game can be a bit rough, but once you make enough money to survive and get slaves along the way.
any difficulty the game had completely disappear, especially if you play as a Mage.
i've built my character as a Mage with both Necromancer, Dominator, AND Soul-Eater.
Meaning that i can change normal-slaves into UNDEADS, which don't need any food or sleep, they lose 100 points in their charm-stat and can't get pregnant/impregnate anymore, but i don't care since i only use it on slaves i don't care about.
As for Dominator, it let you use Soul-Bind, which completely remove any forms of disobedience they could have.
Theses two skills makes the ideal slave:
-a slave that dosn't consume any food, and can't ever revolt.
they're literally a net profit on your estate.
Any-slaves i didn't have use for, i used to drain out of their XP.
if they banked enough XP, you can get a CRAZY ammount out of it, check this.
My character had 6355 XP before, the slave had 10158.
After doing it my character had 16513 XP.
At this point this XP is useless to me, because at this point i had already maxed my character.
but in the previous version this XP was usefull to upgrade your stats.
Too bad you can't do it anymore, so this skill has just become totaly useless as i don't need any classes anymore.
Anyway, my point was: you don't even really need to cheat in this game.
The only thing REALLY annoying to get are Guild-Points, and to previous my embarassement, you cant cheat it.
I won't even start talking about cash, literally DROWNING in it, 600K, almost a billion here.
i like a good power-fantasy that let you turn into a absolute GOD if you played your cards right.
which is why i agree with the guy you were replying to.
So to increase stats now, everything depends on dungeon-diving RNG. So much for wanting to play anything OTHER than a combat-centric game. I don't mind the combat so much, but there are players out there that love the idea of this as a slave management game where the social skills, not combat, are the most important to the Master.
i absolutely share this opinion.
i feel like this simple change into how you can upgrade and get slaves absolutely make the game a lot more combat-centric that it already was.
I understand what they're tying to do, they want to streamline the game so every mechanics play into each-others.
-You need slaves so you go exploring, you get slaves but now you need classes.
-to get classes you need to unlock somes in the guilds, and to do that you need to answer to their requests.
-to answer to their requests you either need to train specific slaves, or more often to give them something or go exploring.
-to craft items you need materials, materials that you can get either by harvesting with slaves or completing dungeons.
-after completing the requests you get your guild-points, which let you unlock more classes to train better slaves.
-with better slaves you ca-
you get the gist.
but it does feel like the game is now a lot more about RPG dungeon-crawling than management.
which is a bit of a problem considering the dungeon-exploration is still very barebone.
very little events/skill-checks, and each dungeons feel like the exact same only with differents enemies.
i'm sure with a little rework and more content they might feel fun, but for now they're just annoying.
having to go through 40 floors of enemies extremely easy to kill just to maybe get something you need,
isn't exactly fun, it's grindy and frustrating, especially if by the end you didn't get what you wanted.
As for the Management aspect of the game.
I feel like it's kinda the most barebone aspect of the game for now.
You can upgrade your mansion to have fields where you put your workers.
There's a lot of things to craft and differents types of crafting.
There's a slave-management system but to be fair you can almost ignore it, especially since the last update.
There's guilds, but they're pretty-much radiants-quests and their use almost completely disappear once you unlocked their classes.
I think the solution here lies in the Guilds actually.
Let's say the Guilds could let you rend some services from them.
-You're not a fighter but you need a specific material or race of slave from a dungeon?
Ask the Warrior-guild, they'll get it for you for both money and a small ammount of guild-points.
-You need to craft an item but don't have anyone to do so and/or your mansion isn't upgraded to?
Pay the Worker-Guild to do it for you, why doing something yourself when you can pay experts to achieve better results?
-You need to train specific stats for a slave but you don't want to go exploring dungeons and be at the mercy of RNGesus?
Send your slave to the Servant-guild and wait for a couple of days, i'm sure Amelia would gladly help train someone.
-You want to customize a slave's body or maybe reset it's classes and skills?
Send him to Myrh and the Mage-Guild, if your slave isn't lobotomized or switched gender by the end of the day, it's free!
If the player had more ways to get to what they need, i think the game would be absolutely great.
-You could have your classical RPG combat-oriented grindfest if you like it,
-Or your management-hell in which you have to plan for the next 10 hours if you prefer it.
anyway, keep in mind that the game is still in developement,
and i feel like they're clearly testing the water with a lot of their mechanics.
let's just hope that once they're done with their focus on combat, they focus on Management.
the game is still a lot of fun even in it's current state tho'.