Soul stones will take care of the penalty traits, they drop in fire depths type dungeons.Progressed the story a bit last night, another thing I like about the new system is that as you get handed story characters with crappy stats you can just dump your placeholder RNG workers on them and then give them that job. I don't really care for most of the official characters, granted, but I'll keep them for the sake of any storylines they get and it's not like I care about "human/catboy bandit with max Phys #5" either lol.
I kind of hate Zephyra though, she has massive penalties to collection (and being Clumsy feels really random compared to how she's written anyway) and I really don't have a need for a second Service bot or want her in my battle party.
On another note, I love that Dominator class lets you just tell the whole obedience system to go to hell. That Soulbind thing in the loyalty menu is a real sanity-saver for those stubborn workers with low Tame who can't get infinity-symbol obedience without extra micromanaging like luxury rooms or steel collars or something. And they can still get loyalty from social skills to buy any more upgrades they need, I have Daisy throw out a dancer performance whenever it's off cooldown.
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