Have 1 Paladin Class (Dragonkin, Taurus or Centaur for highest HP Bonus) with Heavy armor and all Archer and Assasin Classes (so they can act first), use Taunt and you have a high chance of that char to be targeted...
Right Click any Enemy dureing combat to learn their elemental Weaknesses aswell
Good point about the melee classes. I'm still in week 2 so I haven't unlocked any of the guild classes yet. Most of the good ones for melees are guild only. The casters are a bit luckier with some of their good ones not being gated inside the mage guild. I'm not sure taunt would be enough for the Gryphon though. One of his big attacks hits more than 1 person. So I think that means everyone on the team would need 160-200ish health to be able to survive a hit from him.
I do have a few of the big melee types, including a Dragonkin with excellent growth, but not enough to make a full team with them. Will have to play around with it a bit more. Maybe I need to make a 6 man Gryphon team of nothing but Dragonkin/demons/orcs/etc with massive health. Any other race is fine for everything else. Don't really need to kill the Mimics, they can almost always just be avoided.
I forgot about the right click thing for checking resistance. Will have to double check and see if there's a resist I didn't try. Maybe I got unlucky and missed with something that should work.
I'm curious how big of a difference the upgrades for the exotic trader will turn out to be. I only have 2 of them so far. If I can replace most of my slaves with girls who have excellent growth, that would be pretty crazy. Even the main character doesn't get that.