- Aug 8, 2017
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Conquest: Next update details
As the next version is being delayed a bit, I'll go through some upcoming changes. A few things are going to be revamped on next release.
1. Factors. Namely, Growth factor is being wholly revamped to reward character with additional stats as they acquire more classes, contrary to current effect of being able to get more classes faster. This is a change to make growth factor better reflect its intended goal of being character's rarity and power level. So the new Growth Factor will be increasing most of character combat and social stats. Currently Master will still start at max growth but we eventually plan to revamp it so Master will get growth as you progress the main game.
With this comes another change regarding factors: All Factor upgrades will require you to dispose a character with higher factor for them. So let's say your Daisy has poor Growth Factor as she is recruited, but you've found a higher Growth factor random character. In that case you can exchange this character to upgrade Daisy to higher Factor.
But you might ask, how do you even get so many characters to upgrade everyone, as the game does not offer them all too often. To address this and give more leverage, we are adding character acquirement during dungeoning:
2. As you fight your way through the dungeon levels, now you'll be able to receive a new characters. Different locations will offer different races and harder difficulty and lower floors will boost their initial stats including growth. You will be able to either quickly sell them for basic price or add them to your roster for other uses. This will somewhat resemble first game's capture system but without requiring you to micromanage much.
Besides that we are still planning to add Cali's bad route a few more scenes we've originally planned. I hope you had a chance to check out the minor Halloween event as its trigger time ending (you can still change your system's clocks though), but we'll likely be adding additional functionality to launch such scenes after using patreon code so you'd be able to access it at any time of year.
That's pretty much it for today and thank you for your attention.