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blergh123

Member
May 31, 2020
238
163
I'm stuck on the Kuro quest ("Kuro's Minor Errand").

It says to search through the hideout for additional clue, but what hideout? I've search through many places but I haven't seen any clue.
do the work, like searching amelia. At the location kuro appears and runs off from.
 

xoxo1001

Member
May 9, 2017
288
298
do the work, like searching amelia. At the location kuro appears and runs off from.
What do you mean by "searching amelia"? I can talk to her, yes, but there's no option for Kuro. Do what work? What location does Kuro appear and run off from?
 

blergh123

Member
May 31, 2020
238
163
What do you mean by "searching amelia"? I can talk to her, yes, but there's no option for Kuro. Do what work? What location does Kuro appear and run off from?
After going to the outskirts location in the quests previous part, kuro appears and then disappears in the "cutscene".
Like in amelias quest you need to use the work system at the outskirts location to search for clue.
 

StratoSquir

Member
Jan 19, 2018
387
999
Just finished the dwarf kingdom arc, and I'm not sure if it's finished or not.

Basically I didn't side with the coalition, choose the "I'm not picking sides" option, completed the machine, and saved before the last big event.

Kuro does what exactly what you expect her to do, ketch steal the scales and Dio-throw a dagger at Mach speed to Zephyr a and then either you chase him to get back the scales and she dies, or you help her and he run away, proving a second time she's a complete burden.

Anyway, then you get to convince Kuro to join you or not, and then... Nothing?
I'm genuinely asking because I'm confused.
Does the new content stop after the interrogation or some event hasn't triggered?

I first went with the "chase Ketch" choice, and then convinced Kuro to join, waited a bunch of days as you often have to, but nothing triggered.
Then I thought maybe this route dosn't have content yet, so I loaded back and saved Zephyra this time, convinced Kuro, waited a bunch of days and still nothing.

Is it just the end of the current content or am I missing something?
(still have to do that tower of dream thing too)
 

blergh123

Member
May 31, 2020
238
163
pass time and kuro has events. I think i had to wait a week or 2
Also talk to some unique NPCs to trigger some events
Dunno about the dream tower, afaik its just a infinite dungeon you can access from your homebase, so resources and slaves. and EXP.
 

xoxo1001

Member
May 9, 2017
288
298
After going to the outskirts location in the quests previous part, kuro appears and then disappears in the "cutscene".
Like in amelias quest you need to use the work system at the outskirts location to search for clue.
Thank you. That solved the issue. It's so obscure.
 

StratoSquir

Member
Jan 19, 2018
387
999
pass time and kuro has events. I think i had to wait a week or 2
Also talk to some unique NPCs to trigger some events
Dunno about the dream tower, afaik its just a infinite dungeon you can access from your homebase, so resources and slaves. and EXP.
Okay, so i went with the king/neutral route, kept zephyra alive, convinced kuro, enslaved Jean, recruited Hara.
Then i waited, and completed the Kuro erand quest, then the second questline involving a betrayer, and finally saw the "touch Fluffy-Tail" scene involving her and Zephyra.
then i checked with every individuals to see if they had dialogues, Hara does not, Jean tell me to fuck off, Zephyra has nothing new to say, and whenever i start dialogue with Kuro, it close her character pannel.
i also checked every capitals, and beside the Dwarven one not erasing the 'search tavern' option, i got nothing new.
then just in case i waited a bunch of weeks, and again, nthing new popped up.
so unless someone inform i'm wrong, i will just guess that's the end of the content.

Now i have some questions tho', is there currently no ways to get Kuro as a slave?
i will assume not because clearly she's written as someone much too powerful for it to happen.

and then, another question, i checked the gallery, and it seem like there is a good deal of scenes locked behind marriage options.
yet the game only provide a single option of marriage, is there any ways to marry multiples characters, or are you limited to one?

there is a good deal of unique characters i recruited through normal means, did i miss the enslavement options?
i assume Cali is to immediately choose the rape option?
does Mae has a slave/bad route? same question for Lilia, i know she has the Lilith route but what about enslaving?

finally, do we have a wikia somewhat updated so i don't have to pester fellow players just because i have so many questions.
due to the state of the game, it's really hard to gauge if you miss stuff, or it didn't trigger correctly.
 
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blergh123

Member
May 31, 2020
238
163
Only allowed to marry 1, you arent a degenerate are you? TBH just play till the end and save, then do the marriages 1 by 1 or use the cheatcode from OP to unlock galleries from settings

Mae has some stuff if you play her event correctly, i think its possible to recruit her.

Yes to cali rape option to slave her, just need to play correctly following training events or she runs away.

Some unique NPCs cant be slaves, only peons AFAIK. And the slave-altar you occasionally find doesnt work atleast with most uniques.
But some change to slave instead of peon depending on which options you choose, like Zephyra can be enslaved instead if you tell her you only dominate.


"due to the state of the game, it's really hard to gauge if you miss stuff, or it didn't trigger correctly. "
Indeed, this is a problem.
 
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StratoSquir

Member
Jan 19, 2018
387
999
My game consist of specifically recruiting one slave of each races that has specific collection/crafting bonus (like Alraun), impregnating them, and raising the daughters to replaces them with mostly maxed-out stats, as a way to have a self-serving harem.

So I will let you be the judge of that, but degeneracy aside i just think it dosn't make that much sense to have so many scenes locked behind marriage, despite being able to do it only once by playthrough.
If you can't be polygame (and I'm not sure why you wouldn't be able to be Tbh) at least you should be able to divorce.
It only make sense if your choice of partner actually has dedicated endings.
But for now, it's just kind of a cockblock.

You can get Mae as a slave? I'm surprised.
Never had issues recruiting her as a peon, but not a slave.

I wish every character will get a slave-route eventually, or a way to enslave peons, like the opposite of that one item you can buy from the Servant-guild.
 
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StratoSquir

Member
Jan 19, 2018
387
999
i agree, especially with aric's mod installed. it just made the game so much better.
I played Strive for Power, and tbh I liked it better than this one for the moment.
Conquest is objectively better in term of mechanics I guess, but the unfinished state of the game and what I find to be subpar writing kinda ruin it.
(unfinished state isn't a real flaw, it's normal, but the writing I'm 'it always a fan of)

Never played with the mod you're talking about tho', what does it do?
 

znnrqp

Newbie
Feb 24, 2019
80
53
For the time being, I had a much better time playing Strive for Power.
Same, but it has to be said Power was finished when I found it here.

I'm playing this a couple updates behind because it doesn't seem different enough to bother full-restarting yet, and I haven't gone about finding out how to export/transfer a couple non-uniques I like.
 

tanukk1

New Member
Nov 1, 2024
7
18
I did continue with this anyway, and it's tolerable once I figured out the new mechanics. Specifically what factors and stats are for, how to increase them, what classes are in the game, and what the requirements for those are.

It's quite an unintuitive system. Some classes need factors, others need stats. I think damage and performance rolls are based on stats, story time checks are based on factors, and I still have no idea what dungeon checks are based on.

Initially, I didn't even notice the Factor Upgrade button, and figured that character creation matters a great deal, and that I have to be very discerning when picking slaves to train for combat. This system of slave cannibalism doesn't make a whole lot of sense, I'd replace it with alchemy instead. Require more gold and rarer ingredients the more times a character has been roided up.
 
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StratoSquir

Member
Jan 19, 2018
387
999
I did continue with this anyway, and it's tolerable once I figured out the new mechanics. Specifically what factors and stats are for, how to increase them, what classes are in the game, and what the requirements for those are.

It's quite an unintuitive system. Some classes need factors, others need stats. I think damage and performance rolls are based on stats, story time checks are based on factors, and I still have no idea what dungeon checks are based on.

Initially, I didn't even notice the Factor Upgrade button, and figured that character creation matters a great deal, and that I have to be very discerning when picking slaves to train for combat. This system of slave cannibalism doesn't make a whole lot of sense, I'd replace it with alchemy instead. Require more gold and rarer ingredients the more times a character has been roided up.
I think a lot of issues are tied to the game not being sure what it want to be with the Factor and skills.

I think the idea was to make a sort of Fallout S.P.E.C.I.A.L type of character building with unique skills on top.
Basically most of the skill-checks would use skills, while Factors would mainly be used to build your characters stats, unlock specific classes, and the occasional Factor-check.
But since there's so few of them, while skills are used for every jobs, it got extremely confusing.

The thing is on:
-One-hand, skill-level already determine the efficiency of specific jobs, and somes jobs increase it further, meaning you don't want to lock a useful common class behind a Factor level because it would be a hassle to get a slave's Tame to average everytime you wanted to give them the farmer and worker skills.
-On the other-hand, it wouldn't really make sense neither if someone with poor PHYs could just unlock the fucking Ninja class, or someone with poor MAG the Archmage class (I'm looking at you bethesda's mage-guild questlines.)

I guess a solution would be to tie every skills to Factors level, like someone with poor Charm would only be able to raise it's skill to 10 max, while Great would let you raise it to 75 or something along thoses lines.
But then and make some specific classes only unlockable once you get a specific Stat and Factor to a certain tier/level.

What I find really annoying personally, is the UI sometime, you very often have to go through 50 different menus to manage a single slave.
The UI definitely need to be more ergonomic, preferably they should finish and polish it first before the rest of the concent, considering this what the players will spend the most time using.
 
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Tattletale21

Member
Jan 26, 2020
358
451
I played Strive for Power, and tbh I liked it better than this one for the moment.
Conquest is objectively better in term of mechanics I guess, but the unfinished state of the game and what I find to be subpar writing kinda ruin it.
(unfinished state isn't a real flaw, it's normal, but the writing I'm 'it always a fan of)

Never played with the mod you're talking about tho', what does it do?
the aric's mod basically makes base game strive more expansive. there's an in-depth jailing system being worked on, multiple bug fixes, breeding mechanic has been expanded, the farm has been greatly expanded - so much so that, if you wanted to, you could house all slaves in the farm and never worry about food or money - levelling has been expanded, combat is getting a rework, new NPCs, new areas, old NPCs being touched up, updated portraits....there's a lot, basically. you can find it on Itch.io and it's free to download and it's being worked on constantly. basically, if you ever got bored of base game strive for one reason or another, consider those reasons null and void.
 
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blergh123

Member
May 31, 2020
238
163
Just went through a bandit fort in version 0.10.1a, no clue for Cali. Any advice?
go back to it after a few days. Also might need to leave some green events unchecked first visit for there to be room for cali event(the slavers map to where she is)
Its annoyingly RNG aswell, and in my last playthrough i ended up getting her after completing most other things, which led to failure of "cali is a girl too" since amelia wasnt at the servants guild anymore.
 
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StratoSquir

Member
Jan 19, 2018
387
999
the aric's mod basically makes base game strive more expansive. there's an in-depth jailing system being worked on, multiple bug fixes, breeding mechanic has been expanded, the farm has been greatly expanded - so much so that, if you wanted to, you could house all slaves in the farm and never worry about food or money - levelling has been expanded, combat is getting a rework, new NPCs, new areas, old NPCs being touched up, updated portraits....there's a lot, basically. you can find it on Itch.io and it's free to download and it's being worked on constantly. basically, if you ever got bored of base game strive for one reason or another, consider those reasons null and void.
Damn that sound good, how far would you say they're into the changes they desire to make?
Like if it was a game instead of a mod, would we be 0.3, or 0.6, or maybe 0.9 which mean basically almost done.
 
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