- Sep 29, 2017
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True. But still i kinda expected that.
Until the very end the game somewhat looks like a beta, with all kinds of loose ends but, it's bound to happen when there are so many things going on in it.
To be honest i recall tones of games that were into slave management, or breeding etc and were most of them great games but, never saw something that finished or felt complete in that genre (maybe "whore master" was the closest one).
I felt that as well, when i played slave maker and connected somewhat with the "how to" on first slaves, then later it was monotonous.. That's the sandbox element and once i experienced it, i just knew how to deal with it mood wise. The "not complete" feeling of mine, has to do little with "what's next" and more like why there are so many placeholders and limited mechanics, to the point they are useless or cosmetic only.Free Cities is pretty "complete" in the sense that you can play through a whole bunch of content before you ever feel like you've reached an "end" of the content.
I think the issue with these management games is that the economy incentivizes you to collect ever more slaves, but the actual lewd content of the games rarely scales well. Once you've trained or broken a handful of slaves, you get to a point where news ones are effectively unknown to you, and then you're just playing an increasingly complex and unsexy spreadsheet.
By the time I reach the Smiling Man event I *may* have two FS unlocked, if I've been grinding rep. Everything after that feels like post-game, just unlocking stuff for the hell of it, because nothing will threaten you ever again (except SecExp battles at max difficulty but they always felt out of place to me). The game is in dire need of more story content and genuine inter-arcology conflicts.Free Cities is pretty "complete" in the sense that you can play through a whole bunch of content before you ever feel like you've reached an "end" of the content.
That's a pretty good point. For a managment game like Stive or Cities, I usually stop once I get around 10 slaves. I rename them to become my favorite Waifus and customized their looks accordingly and bob's your uncle.Free Cities is pretty "complete" in the sense that you can play through a whole bunch of content before you ever feel like you've reached an "end" of the content.
I think the issue with these management games is that the economy incentivizes you to collect ever more slaves, but the actual lewd content of the games rarely scales well. Once you've trained or broken a handful of slaves, you get to a point where news ones are effectively unknown to you, and then you're just playing an increasingly complex and unsexy spreadsheet.
If you still need it, look for ["money":] (without the brackets) in the .sav; depending on what you're using and how you have it setup (I'm using Notepad++ with the JSTool plugin), if you have a tree view, its under the ["state":] header, which is the last group, putting ["money":] near the end of the file.Anyone know what file I need to edit to increase gold? I tried searching through the .sav files but I couldn't find it. If it's obvious I'm sorry but I have pigmentary glaucoma and I do miss things because of this
Thanks, there are other games that have converters made for them like Might and Magic X Legacy. It will convert your sav files into xml files and you can convert the files back into sav after you're done. I found this extremely useful because games like M&M X it's nearly impossible get a working Trainer for itIf you still need it, look for ["money":] (without the brackets) in the .sav; depending on what you're using and how you have it setup (I'm using Notepad++ with the JSTool plugin), if you have a tree view, its under the ["state":] header, which is the last group, putting ["money":] near the end of the file.