Ah, gotcha. Now I'm not sure why I mistook it for a feature, lol. Thanks!That's a bug that a few players ran into yesterday and the developer is trying to fix. I'm surprised that today's release still has it. You should go to the Discord and report it yourself in the Conquest bugs channel.
There's an option on the main screen, below the menu.Are there patch notes somewhere? Or am I just completely blind?
lmao, figures. I hadn't downloaded the new version yet lolThere's an option on the main screen, below the menu.
Answer from the developer:EDIT: My starting servant seems to be permanently afflicted with Confusion. Demon, peon, attendant, rogue. I thought maybe going into combat without basic combat or spellcasting ability might cause it now, to represent lack of combat experience, but rogue didn't change anything. The human I just captured in a dungeon doesn't have it though. If anyone gets the same effect or figures out what it is, let me know.
we've figured it out already, it's actually attendant's free item use icon
Not every game has mobile version.Why is there no mobile version of this game?
I don't think a phone or tablet would really handle this well, and a version that operates completely differently to accomodate that would likely be prohibitive.Why is there no mobile version of this game?
Most games not built using HTML or Renpy do not have mobile versions. The UIs for several game engines do not support mobile screens. And many games have UIs that do not allow for repositioning of elements. Some that do look like crap on mobiles and then players bitch about it.Why is there no mobile version of this game?
It currently pays more attention to dungeon crawling than the last one did, and it's a bit harder to just get everything exactly the way you want it immediately which some people like (game lasts longer) and some don't (want their ideal characters quickly and easily). Stats, classes, skills/spells, house upgrade mechanics have all been overhauled quite a lot. Though I think the dev mentioned more house related mechanics that aren't in yet, like maids as an actual job, so some more familiar things may still return. Story is not finished yet and not all named characters have side stories yet, but there's enough to spend a lot of time on.I forgot strive for conquest some years ago (the first version).
What's new in this version ? what we can do exactly ?
and this basically answered my question, so onto another, have the classes been fleshed out a lot more than before. I played an earlier version of this game and while the classes were there there was still a lot of work I felt they needed to truly feel interesting and or mote unique.It currently pays more attention to dungeon crawling than the last one did, and it's a bit harder to just get everything exactly the way you want it immediately which some people like (game lasts longer) and some don't (want their ideal characters quickly and easily). Stats, classes, skills/spells, house upgrade mechanics have all been overhauled quite a lot. Though I think the dev mentioned more house related mechanics that aren't in yet, like maids as an actual job, so some more familiar things may still return. Story is not finished yet and not all named characters have side stories yet, but there's enough to spend a lot of time on.
I like both games okay, I would consider Conquest more mechanically involved and a game that has more intent to be an actual management/dungeon crawl RPG with fetish content, while the first game is more like fetish content with some light RPG mechanics as window dressing.
tl;dr - I think Conquest is a lot more game-y, I enjoy both games as different games though.
An overhaul of the class system just came out. I'm still messing with it, but it seems like now the intent is probably that you will have fewer classes that you only take for bonuses/features/unlocking skill tiers and then you earn skill points in combat that you use just to stick more skills on your character.and this basically answered my question, so onto another, have the classes been fleshed out a lot more than before. I played an earlier version of this game and while the classes were there there was still a lot of work I felt they needed to truly feel interesting and or mote unique.
You have it a bit backwards. The new system encourages you, for combat, to rely more on skills and less on classes. Most of the skills that used to be attached to classes and given "free" now require you to spend SP to get. There are some combat skills/spells that you can still get free when taking certain classes, but most classes just provide mechanical bonuses and social skills. Besides skills that you MUST buy with SP the other incentive is that you can get some skills via SP much earlier than you can via class unlock, especially for classes gated inside of guild shops.It's a little wacky at the moment because you still gain experience so quickly and I don't think there's a class cap yet(?) so there's not much of an incentive to force you to rely on the new skill point system. But it does at least (probably) mean low-growth characters are no longer as bad, since you can give them just a few classes and buy extra skills to stick on.
That's a vague request since you didn't say how far back you last looked at the game.So anyone mind giving me a rundown on how far this has come along? A quick look at the change log shows there are added classes and such but how is the actual scenes and even notable characters now?