Yes, this is why my first post was about how I can't raise my rep with the guilds, because none of the quests look completable until I have my forge set up because they keep asking me to craft weapons or kill enemies.If you raise your rep with the guilds fast enough you actually don't ever need to pay anything. You can do that before even the first $1000 is due. Most people probably end up making that first payment before they get there though. (If you switch the guild quests to medium difficulty you can guarantee that you'll gain enough rep if you actually complete all of those quests in time). If you leave them at easy then not so much.
Your main mistake is that you apparently sided with the worker Guild at the start and got yourself a fighter... choose the mage guild instead so you get a staff, than create a char... I normally go with Dark Elf for HP+ and M.Atk+Yes, this is why my first post was about how I can't raise my rep with the guilds, because none of the quests look completable until I have my forge set up because they keep asking me to craft weapons or kill enemies.
I don't know what quests come in on medium, but given that 'easy' quests are already too hard, unless there's a request for a large amount of fish, it seems unlikely that those would be better.
Related, what starting builds do people recommend?
What for your Master/mistress, and what for your lead slave.
Going with the fighter's guild might be a good idea, just to get some armour and a sword, but the worker's wood-axe is pretty good for gathering wood early on.
Don't know what the mage's guild gives you, (I didn't want to start with two wizards) but taking their staff and clothes for myself might help...
For classes, a worker slave would help gather fish for food, or cut trees down for construction.
You can get daisy for 100gp, so you don't really need to start with a prostitute, but a warrior could make a good tank if you start as a mage.
What classes are most useful for your player-character?
Actually, the Master/Mistress player character should probably get some starter-gear of their own, no?
You start off totally naked and only get one set of clothes and one tool when you pick your first slave.
Having like... a basic staff some some generic clothes based on your starting class wouldn't be a bad idea.
In my experience magic is generally stronger in the early game. It gives you both reasonable damage output and also healing which means you can win fights early on that would be unwinnable with a pure melee unless you burned through a lot of healing items. With a mage you can do it without any consumables. Later on it doesn't matter as much, just go with preference then. Regardless whether you pick a mage or melee build you want to get some sort of AOE attack as soon as possible and you're going to want a class with a heal spell ASAP as well no matter what your build.Yes, this is why my first post was about how I can't raise my rep with the guilds, because none of the quests look completable until I have my forge set up because they keep asking me to craft weapons or kill enemies.
I don't know what quests come in on medium, but given that 'easy' quests are already too hard, unless there's a request for a large amount of fish, it seems unlikely that those would be better.
Related, what starting builds do people recommend?
What for your Master/mistress, and what for your lead slave.
Going with the fighter's guild might be a good idea, just to get some armour and a sword, but the worker's wood-axe is pretty good for gathering wood early on.
Don't know what the mage's guild gives you, (I didn't want to start with two wizards) but taking their staff and clothes for myself might help...
For classes, a worker slave would help gather fish for food, or cut trees down for construction.
You can get daisy for 100gp, so you don't really need to start with a prostitute, but a warrior could make a good tank if you start as a mage.
What classes are most useful for your player-character?
Actually, the Master/Mistress player character should probably get some starter-gear of their own, no?
You start off totally naked and only get one set of clothes and one tool when you pick your first slave.
Having like... a basic staff some some generic clothes based on your starting class wouldn't be a bad idea.
Druid class (elves, fairies) get an AoE and a mass heal with no min wit requirement. Awesome first-levelup for an elven mage...The caster class (Wits 40+) has your first AoE (blizzard) attack, which affects all enemies (not just a row). The archmage (Wits 75+) has an AoE earthquake spell which is even more powerful. This is why you want 3 mages, with 3 tanks protecting them. The mages are your main killers. The tanks are there just to soak up hits.
Knights (Phys 40+) have an AoE (row) attack (not as strong as their hand weapon attack, but does hit 2-3 enemies so it does more total damage) and a single-target earth attack which does more damage than their hand weapon can do. Dragon Knight (Phys 80+) kicks some serious ass. Not that you care by then, since your mages are blowing everything off the map.
If you can keep the squishy fairy alive, yeah. Bandit archers tend to ruin their day. Lots of folks like going for the fairy druid. Me, I like a more robust character. Plus having two dragonkin that can fuck each other to produce more of the same (all with growth 4-5, usually 5) is just awesome.Druid class (elves, fairies) get an AoE and a mass heal with no min wit requirement. Awesome first-levelup for an elven mage...
Actually, I sided with the worker's guild and got a worker.Your main mistake is that you apparently sided with the worker Guild at the start and got yourself a fighter... choose the mage guild instead so you get a staff, than create a char... I normally go with Dark Elf for HP+ and M.Atk+
Combat is pretty much the only way how you can grow fast enough to pay the first 2 rates in the game
Once you get yourself some human slaves you can use them to gather items... concentrate on Mythril so you can sell it in the market, afterwards you can take in magic wood and iron wood... it's actually easier to gather wood and stone freom the Dungeons, even cloth is a common drop in the Crypt and Bandit Den/Fort
Why a mage?choose the mage guild instead so you get a staff, than create a char... I normally go with Dark Elf for HP+ and M.Atk+
That's a good point. The archer put out decent damage, even unarmed, but my MC mage was doing work with the fireball and using the healing spell between rounds to top my people up was working great until I ran out of mana.In my experience magic is generally stronger in the early game. It gives you both reasonable damage output and also healing which means you can win fights early on that would be unwinnable with a pure melee unless you burned through a lot of healing items.
That sounds nice, but when I attempted my first dungeon I went in with four people and it told me I was in stage 1/3.You get the most resources by clearing out dungeons since you get both random drops from those as well as a huge gathering bonus if you collect the resources for the cleared dungeon at the end. That gathering bonus is typically around 200-250% so you're gathering at triple speed or faster compared to gathering from an unlimited non dungeon source.
That's kind of lame, but ok.The caster class (Wits 40+) has your first AoE (blizzard) attack, which affects all enemies (not just a row). The archmage (Wits 75+) has an AoE earthquake spell which is even more powerful. This is why you want 3 mages, with 3 tanks protecting them. The mages are your main killers. The tanks are there just to soak up hits.
The staff makes a big difference early on boosting both your damage output and your heals so definitely take the mage guild if you do a mage build. If you see a staff of any kind in the shop, buy that for your first slave to give yourself a further boost (unless you get one for free as a quest reward or random dungeon drop).Actually, I sided with the worker's guild and got a worker.
Hunter is a worker-class. Yeah they get one combat move (sort of) bu they get +50% food production with hunting and fishing.
I was trying to ensure I didn't starve early on, because that was a big problem in the previous game, while also keeping an eye out for something that could be combat-useful later on.
though given that dexterity isn't a thing, there doesn't seem to be any reason to go Hunter-Archer when you could just go Hunter>Fighter.
They're both physical classes.
Why a mage?
Getting a robe and staff for myself would be nice, but that still leaves me with a naked wizard.
I don't want to go into dungeons with two mages and no fighters.
That's a good point. The archer put out decent damage, even unarmed, but my MC mage was doing work with the fireball and using the healing spell between rounds to top my people up was working great until I ran out of mana.
Getting multiple mages just for double-healing sounds nice.
I'd rather have one healer and an archer with a multi-hit attack though.
It'd be nice to use that class that lets you bandage in battle, but I was never able to even make bandages, so... (tailor, I assume?)
That sounds nice, but when I attempted my first dungeon I went in with four people and it told me I was in stage 1/3.
Then I went through like seven rooms of enemies before it finally moved to up 2/3, so I wasn't sure if it was bugged or what.
Eventually I had to just turn around and leave, because I didn't have enough mp to keep healing myself. I don't know if I even got close to the end.
If they're supposed to be like that, and they're ALL like that, then it's not possible for me to clear one unless I get some weapons and armour first.
It was taking two or more turns to kill each enemy, and throwing full parties of six at me in every room, so I was taking damage.
That's kind of lame, but ok.
I don't remember what I levelled my apprentice into, but all it had was a fireball and a heal.
Both useful, but not a full-screen aoe.
I'm having to fight with the game just to make it open the crafting UI, my dude.You really haven't looked at the crafting UI much, have you? You do NOT forge handles and blades. You provide enough of the materials needed from what you have available that can be used on that item (each has different properties) and then press the confirm button. When you're crafting a tool axe, for example, you'll need 10 of something for the blade (such as stone, iron, or steel) and 5 of something else for the handle (such as wood or bone). That's what goes into those two small boxes above the Back and Confirm buttons.
No. It means that it needs 10 stone/iron/steel/whatever for the (single) blade, and 5 bone/wood/whatever for the (single) handle. Per sword. So if you wanted to make 2 swords with steel blades and magic wood handles you'd need a total of 20 steel and 10 magic wood.The one for the sword says [10, Blade] and [5, handle]
This means that it requires ten blades and five handles, right?
Yeah, and that was pretty intuitive when the other half of the UI was actually present and had things I could look at and click on.No. It means that it needs 10 stone/iron/steel/whatever for the (single) blade, and 5 bone/wood/whatever for the (single) handle. Per sword. So if you wanted to make 2 swords with steel blades and magic wood handles you'd need a total of 20 steel and 10 magic wood.
Oh, cool. I was a genius all alongNot so obvious.
I'm perfectly okay with that. I actually hope it goes further. 30 days pregnant, maybe another 60 in a nursery before becoming a functioning adult all the while eating food. Pumping out potentially mega-characters should come with a significant investment when the game starts to take form. I understood the short pregnancy for the demo since the story is largely complete in a few weeks time.It wasn't mentioned in Maverik's Patreon post, but he's also going to be nerfing pregnancy. Currently it's 5 days long and he's extending it to 30. 5 days allows you to churn out babies like crazy and you never need to hire anyone, so he's fixing that.
No, dude. I've said this multiple times now. The entire right-hand panel wasn't there.Oh, cool. I was a genius all alongOk, ok, I was also looking at wrong place at first, for some reason. But it's very clear, when you know where to look.You don't have permission to view the spoiler content. Log in or register now.
I'd also like to say: hands-on experience is the best teacher. Take your time playing this early demo.
We should get another version next week or so, btw.You must be registered to see the links
So let's not get too used to the obedience system or free-to-pick classes.