Evangelion-01

Devoted Member
Apr 12, 2018
11,092
7,545
Want to add this forgotten detail...

Arachna's shoould have Bonus on Tailoring! They aren't great weavers for nothing!

Btw, when does gender generation chance actually applies? The start of the week? Tried to change it the day before the Slave Trader comes but still generated males

Also weird that Classes with Advanced Combat/Spellcasting can't even use Basic Grade Items... Dunno, just find it funny when I found out my Main Char only has Advance Classes and No Basic since I can't make Advanced Weapons yet.
The stock of the special slave trader is designed on day 1 of the week after he apeared last time, so reloading won't change his stock unless you rewind for 2 weeks for example
 

coverry

Newbie
Aug 30, 2019
25
6
I believe they need a class for it and the appropriate training in their loyalty menu. Could be wrong.. I really never use that.
seems like there's a problem with this. I've tried on several slaves, several different save files in different game modes, and reinstalling the game (after removing the save folder). the job has never unlocked when I teach my slaves the trait.
 

Evangelion-01

Devoted Member
Apr 12, 2018
11,092
7,545
seems like there's a problem with this. I've tried on several slaves, several different save files in different game modes, and reinstalling the game (after removing the save folder). the job has never unlocked when I teach my slaves the trait.
It's not required to unlock the loyality Option.
Service Jobs like Prostitution were merged with the Rest option in the Job Menu.
If choosing that a window will open showing Options the Charakter can perform, which again are based on unlocked Sexpositions from the loyality Option...
 

coverry

Newbie
Aug 30, 2019
25
6
It's not required to unlock the loyality Option.
Service Jobs like Prostitution were merged with the Rest option in the Job Menu.
If choosing that a window will open showing Options the Charakter can perform, which again are based on unlocked Sexpositions from the loyality Option...
Screenshot_8.png
 
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coverry

Newbie
Aug 30, 2019
25
6
Yeah - click the bed icon and it opens up the options to Rest -OR- perform a Service job which can vary from waitressing to full on prostitution. No idea why Mav thought this was a good change to make, but that's how it works now... :cautious:
yeah, uh..... wtf. well, all right, thank you.
 

j01ntr0l1a

Active Member
Mar 23, 2022
550
368
so is this game good to play? im reading about game breaks and save edits? am i just gunna have a bad save later and should just wait for fix? like another 6 months or sumthing?
 

a1fox3

Loving Family Member's
Donor
Respected User
Aug 8, 2017
24,541
17,029
so is this game good to play? im reading about game breaks and save edits? am i just gunna have a bad save later and should just wait for fix? like another 6 months or sumthing?
Dev is still working on the coding so save will most likely break between updates.
With that being said you could give it a try now so you can see how everything is working and to learn what you need to do when the game updates no longer break saves.
 

coverry

Newbie
Aug 30, 2019
25
6
so is this game good to play? im reading about game breaks and save edits? am i just gunna have a bad save later and should just wait for fix? like another 6 months or sumthing?
wait until whatever actual game this is supposed to be a demo for releases. what's currently available is barely a game and mostly a slog.
 

erkper

Well-Known Member
May 16, 2018
1,758
2,344
wait until whatever actual game this is supposed to be a demo for releases. what's currently available is barely a game and mostly a slog.
Disagree. It's not complete and important mechanics are likely to change on almost every update, but there is good content in the game to play and it's mostly only a slog if you either don't like this type of game in the first place or just don't understand how it works and have no patience for the learning curve.
 
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QuickBob

Member
Oct 27, 2019
147
96
"Dungeon recruiting:
Now after combat there's a chance to receive a potential recruit. Recruitees depend on location and area. Recruitees can be added to roster or quickly sold. On forgetting location all characters there will be sold. More mechanics for recruitees will be introduced later."

Unbelievably excited to see this change. It's by far the biggest step in the right direction the devs have made in a long time and I can't wait to see more improvement in this area. Still pretty bare bones compared to the first with only a single recruitment chance, but I'm hopeful it'll get better with time. Keep up the good work, devs!
 
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Evangelion-01

Devoted Member
Apr 12, 2018
11,092
7,545
Personally I think combat and dungeon crawling got way over powered, the reason to build a farming and crafting roster is getting less viable with each Update these days.
At this point Dungeon crawling is all about this game and crafting and upgradeing the mansion is pretty uneventful, some Upgrades won't be used throught the game even.

I think Dungeon crawling needs a mayor nerf in order to make it less attractive and more time consumeing... like needing to spend a turn when delving into a deeper level (just to make sure a Level consists of several stages/encounters which should not be touched) the fact that you can complete an entire Dungeon in a single turn is one mayor factor for it's disbalance in my few.
 

coverry

Newbie
Aug 30, 2019
25
6
Disagree. It's not complete and important mechanics are likely to change on almost every update, but there is good content in the game to play and it's mostly only a slog if you either don't like this type of game in the first place or just don't understand how it works and have no patience for the learning curve.
*shrug* From my perspective, there's not much there *to* understand, and a variety of perspectives is useful to people looking for reviews.
 

erkper

Well-Known Member
May 16, 2018
1,758
2,344
*shrug* From my perspective, there's not much there *to* understand, and a variety of perspectives is useful to people looking for reviews.
I suspect there's a lot more there you still don't understand and/or haven't found, based on your previous posts in this thread.
I have no problem with different perspectives, as you say it's healthy to present different viewpoints. Of course, if your perspective is that there's not much to do or see, a little more detail than "nuthin to do, just a slog" would be a lot more useful. JMO
I also found it somewhat perplexing you pan a game in current development as not complete while on a site that pretty much exists as a source of games in development that are, by definition, not complete.
I could almost have said "wait till whatever review this is supposed to be releases. what's currently written is barely a review and mostly shit-posting."
 
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Evangelion-01

Devoted Member
Apr 12, 2018
11,092
7,545
Pretty sure most people WANT the game to focus on the combat and not the idle farming. IMO, balance in any simulation type game should never favour a safe and boring playstyle over a more difficult, active approach.
Have you played the first part before?
Manageing your roster of girls was far more important there and it still had quiet a complex Dungeon Crawling mechanic.
Also Dungeon Crawling as is is far to easy and could be considered a safe farming experience makeing it boring in it's own way.
Your point would stand if slaves could actually die (or become incaptivated by loosing a limb, makeing them useless for your Harem) while exploring for example.
 
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Evangelion-01

Devoted Member
Apr 12, 2018
11,092
7,545
(How about awarding a slave with freedom? If they love you enough, they might continue working for you
That actually is already implemented with the writ that can be bought from the Servant guild with Guild points (Slave -> Peon or releasing the slave if her loyality isn't high enough)

Can only whole heartedly agree with the rest
 
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sgb3

Active Member
Dec 14, 2019
507
1,027
Haven't played this in a while, but what the hell did they do to the upgrade system? Now you have to sacrifice slaves to upgrade your other slaves, instead of just using XP? Excuse me what? Also you get like 5-6 free slaves every dungeon run now, without requiring any kind of special mechanic to do so. Often really good ones, better than you can buy in the shops. People rightly complained they missed being able to grab people in the wild, but this seems like excessive overcompensation.

Maybe I was mistaken to defend this, these are just weird choices.
 

tehlemon

Well-Known Member
Jan 26, 2021
1,224
1,565
New minor update:
Maverik on Discord said:
0.6.6d Conquest Release

Most scenes and events have been added to gallery
Added text to Mae's blowjob scene and illustrations to ritual
Added setting option to disable background animation (for those users who have it flickering)
Slightly nerfed basic stats for some of common races
Fixed scenes at the end of arc 2
Fixed Holy Sword's bonus damage and crit rate
Fixed Devour skill description
Fixed Lira's sprite
Pet and Natural Pet should be interchangeable for quests
Reduced settlement number and rebalanced their materials. Also added task to search for recruits at settlements
 
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Sassazael

Newbie
Jul 26, 2020
30
20
I started over for the billionth time and tried a max charisma, max sex start and I'll have to say that does work better than what I was doing before. It gives you more dates and more sex interactions that first week as well as more effective boosts to your slaves loyalty and consent during those interactions. So that means more skill training via dates and more xp via sex. I can still follow the same plan I normally do regarding a heavy combat focus early on, it just makes clearing the goblin cave on day 1 slightly harder since I have terrible physical and terrible wits so my combat skills are absolute crap.

What I did this time is start off with a Fairy MC and a Seraph 1st slave. MC has max cha and sex which means the only useful class I can pick is acolyte. 1st slave has max physical, max wits, max magic and takes apprentice and the mage staff purely so she can open locks in the goblin cave before anyone has thief.

So day 1 fish/cook meat soup for a couple of turns til I can make my slave datable, then date her and train charisma boosting her consent and giving her combatant, then it's off to the goblin cave where she mostly kills everything with mind blast and my MC is mostly just there for heals initially. Goblin cave gets me a scroll and a few random slaves to sell/sacrifice. I get unlucky on slaves and don't find any excellent stats so I sac a couple to boost MC's wits and magic to good so he can grab Apprentice when he levels up. 1st slave gets fighter so she can switch to physical attacks and start working towards Valkrie.

Day 2 I date my first slave again, fuck her, and clear out the bandit cave twice getting me a bunch more random slaves to boost my terrible stats to something useable and another few excellent. Also picked up one with good growth and one with great growth to use for boosting Daisy's growth. MC grabs thief to open locks and boost his wits faster, 1st slave gets acolyte to help out with healing. I buy a 2nd staff in the shop so I don't have to keep swapping the staff back and forth for heals.

Day 3 I pick up Daisy, boost her growth to great, give her combantant and a dagger, and go clear out the bandit den 2 more times.

Day 4 I get Druid on my MC and pick up fire arrow for everyone so now I can start clearing the bandit fort. MC picks up archer, 1st slave gets Valkrie, Daisy gets archer and apprentice. MC has to have max sex skill for the speed boost to do the fort this early unless you wait to pick up archer first because you have to be able to go before the assassins.

Day 5 I go get Cali and upgrade her growth to great with a couple of random good/great slaves from the bandit fort.

I hold out for excellent stats as much as possible but I will boost a stat from terrible to good if I need it for a class upgrade early on even though it means I'm wasting money upgrading the same stat twice.

By the end of week 1 MC, and my first slave have excellent in everything except growth and I've started working on Daisy and Cali and parked a random slave with ok physical in the mansion to work on the forge/mansion rooms upgrades.

Edit: Timeline above is slightly off, I forgot that I picked up archer on my 1st slave before Valkrie to speed up melee skill increases.

Here's where I ended up at the end of week 1 using the max cha/sex start:

View attachment 2238426 View attachment 2238427 View attachment 2238428 View attachment 2238429 View attachment 2238430
I've been wondering how the hell you managed to gain 35 loyalty on day one.
I can only manage to generate 30, which is 5 less than you need to get combatant before day 2.
 

Evangelion-01

Devoted Member
Apr 12, 2018
11,092
7,545
I've been wondering how the hell you managed to gain 35 loyalty on day one.
I can only manage to generate 30, which is 5 less than you need to get combatant before day 2.
combatants should only require 25 unless you also unlocked dating and than haveing high charmfactor on MC should grant you quiet alot.
Haveing higher tame (avarage+) on the slave increases the effects of gracious actions aswell
 
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