For me it doesn't matter how much time advances.
It was noticeable in runs on older versions of the game, before Classes started slowing things down too.
The moment I have enough Classes or Mastery Points though, Pass Time & Save performance tanks.
Nope, absolutely not. It does nothing.
Doesn't matter if it's a physical skill or a standard Attack.
Nothing. Nada. The big 0.
I counter this by using
Soul Eater,
Blood Mage &
Healing Light.
- Devour Spirit (Soul EaterDebuff)
- +20% MP (To Caster) on death of target
- 0 Turn cooldown, no MP cost
- Blood Magic (Blood MageSelf-"Debuff")
- -10% HP on Cast for ~2x MP
- At 256 Max HP, it recovered me from 76 MP (Max 146) to 135. Cost of 25.6 HP, recovery of 59 MP
- Can only be used 4x per day
- Healing Light(Mastery 1 Light Spell)
- 130% M.ATK as Heal, or Damage to Undead enemies
- Low MP cost (6), 2 Turn cooldown
Works regardless of your specific archetype (Mage, Warrior, Hybrid, etc.), since it functions primarily on debuffs, and only 1 spell has any M.ATK requirement.