MahBah

Newbie
Jul 13, 2017
45
60
For me it doesn't matter how much time advances.
It was noticeable in runs on older versions of the game, before Classes started slowing things down too.
The moment I have enough Classes or Mastery Points though, Pass Time & Save performance tanks.


Nope, absolutely not. It does nothing.
Doesn't matter if it's a physical skill or a standard Attack.
Nothing. Nada. The big 0.

I counter this by using Soul Eater, Blood Mage & Healing Light.
  • Devour Spirit (Soul EaterDebuff)
    • +20% MP (To Caster) on death of target
    • 0 Turn cooldown, no MP cost
  • Blood Magic (Blood MageSelf-"Debuff")
    • -10% HP on Cast for ~2x MP
      • At 256 Max HP, it recovered me from 76 MP (Max 146) to 135. Cost of 25.6 HP, recovery of 59 MP
      • Can only be used 4x per day
  • Healing Light(Mastery 1 Light Spell)
    • 130% M.ATK as Heal, or Damage to Undead enemies
    • Low MP cost (6), 2 Turn cooldown
Works regardless of your specific archetype (Mage, Warrior, Hybrid, etc.), since it functions primarily on debuffs, and only 1 spell has any M.ATK requirement.
Makes sense. I have to say, it feels extremly frustrating to repeatedly lose playtime because the game couldn't handle saving. I hope the dev is aware of this problem and is working on it.
 
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blergh123

Member
May 31, 2020
305
220
On a different note, does anybody know the current story end? I was visiting the Outer District, had Kuro leave with a key after I passed the wisdom check, now it says "seach the hideout" but I don't know how (no map movement there, no new location but the Outer District, no search option or anything?), so it feels like a to-be-continued-after-another-pointless-system-rework situation .. anybody can confirm?
IIRC you need to use the job-system with people in hideout, just like searching for amelia.
 

Sheepy Cloud

Active Member
Apr 22, 2020
535
336
Makes sense. I have to say, it feels extremly frustrating to repeatedly lose playtime because the game couldn't handle saving. I hope the dev is aware of this problem and is working on it.
Hope so too.
It wasn't an issue pre-0.11.0x, so hopefully it's something resolved within this version cycle.
 

Sora666 AOTK

Member
Apr 7, 2021
124
141
Makes sense. I have to say, it feels extremly frustrating to repeatedly lose playtime because the game couldn't handle saving. I hope the dev is aware of this problem and is working on it.
Ive personally reported it a few times on his patreon. Ever since he added random events, ive noticed the load times in between days / auto saving is insanely long.
At the same time, I've noticed long load times after I craft and equip cursed weapons and armors, but I havent 100% proven thats causing an issue as it does it regardless, i just notice it a bit more.
 

dinopara

Active Member
Apr 1, 2021
581
495
The Dev is very much aware of it. He says he's found the memory leak that is causing the lag.
let me guess, it's the tons of variable checks that were added in the current saves past 11.0?
seems like it, especially with the fact that the more people get in your mansion the slower it gets.
 
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MahBah

Newbie
Jul 13, 2017
45
60
11.1 seems to be out, time to see if the memory bug is gone

EDIT: I definitely still have the same issue, but perhaps to a somewhat lesser extent. Still, I had saving times at 2 minutes at the end.
 
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dinopara

Active Member
Apr 1, 2021
581
495
11.1 seems to be out, time to see if the memory bug is gone

EDIT: I definitely still have the same issue, but perhaps to a somewhat lesser extent. Still, I had saving times at 2 minutes at the end.
best way to always check it is by making a new save rather than importing.
 
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