tooldev

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Feb 9, 2018
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Anyone reckon this game will ever allow you to add animated content to it for the characters? Like animated profile pics, or body images? Either by uploading gif or mp4s? Asking because there's a game called Brothel King that will let you upload just about anything to the characters' profile, even multiple, and even has a method for pulling images/videos in accordance with the scene, and while I don't expect this game to upend its code to allow for such specific use cases as that, I really wish a mod or something would allow you to upload gif/mp4s. Preferably mp4s or something else that has high quality and low file size.

I only say this because I have gotten into using AI on my own system for making nsfw loop animations and while I'm far from perfect with them (there's the typical noticeable imperfections if you're looking for them) I would say A: Most of the imperfections are not noticeable when you're just glancing at them as you navigate menus or interact with the game, and B: I think animated content makes the game feel a lot more alive. Especially when you create a framework whereby people can upload the content themselves and allow for imagepacks and what not to bypass the expectation for devs themselves to create it.

For an example of what I'm talking about, here's a still image that I took from the artist Jack Cayless / Rapscallion and used AI on my own hardware to animate. It's not perfect but I think it's neat that a complete bozo like me can go from still image to this:
The short answer: probably.
The long answer: The game is made in Godot which means the ability of the engine to use some form of media is limited as of now. Not because of actual technical inability but due to the fact that Godot is open source. This means any kind of royalty claiming tech feature is kept out of the regular development of the engine. Things like mp4 for example have still licences attached to them that would require hoops and loops incorporate that. This extends to a lot of other media as well and is the main reason there is no 'native' support for them in the core engine. There are developments out there you can add in your project but that is up to each developer and their ability to juggle the legal aspects following with that.
 
May 30, 2020
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The short answer: probably.
The long answer: The game is made in Godot which means the ability of the engine to use some form of media is limited as of now. Not because of actual technical inability but due to the fact that Godot is open source. This means any kind of royalty claiming tech feature is kept out of the regular development of the engine. Things like mp4 for example have still licences attached to them that would require hoops and loops incorporate that. This extends to a lot of other media as well and is the main reason there is no 'native' support for them in the core engine. There are developments out there you can add in your project but that is up to each developer and their ability to juggle the legal aspects following with that.
This is flabbergasting information. Your reply spurred me to look into it and wow, I had no idea that was even a thing. Up until now I had falsely assumed that gif, mp4, webm, etc. were all just file types that were developed over the years and that some were adopted for various reasons/uses and that was the end of it. I wasn't aware that companies like MPEG LA owned mp4 and that there were licenses and what not. Having now read an explanation on how that came to be I sorta get it, but yikes. I wouldn't have previously thought that was necessary for something like this. I wonder if that also applies to all the other formats or if it's only some of them (not that another google search later couldn't answer that question for me.) I kinda just spat out mp4 because the quality and file size led me to start using that format when my software generated content.

Thank you for the detailed response. You learn something new every day.
 
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tooldev

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Feb 9, 2018
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This is flabbergasting information. Your reply spurred me to look into it and wow, I had no idea that was even a thing. Up until now I had falsely assumed that gif, mp4, webm, etc. were all just file types that were developed over the years and that some were adopted for various reasons/uses and that was the end of it. I wasn't aware that companies like MPEG LA owned mp4 and that there were licenses and what not. Having now read an explanation on how that came to be I sorta get it, but yikes. I wouldn't have previously thought that was necessary for something like this. I wonder if that also applies to all the other formats or if it's only some of them (not that another google search later couldn't answer that question for me.) I kinda just spat out mp4 because the quality and file size led me to start using that format when my software generated content.

Thank you for the detailed response. You learn something new every day.
There is an actual but generally speaking: ffmpeg is the main tool used around the world for media conversion etc. Even Google for YouTube uses this. So most media could be used after some 'simple' conversions for example. Godot has native support for the ogg format btw. As of which formats have licenses: have a look at about them and the licensing. Mozilla basically has/had the same issues as Godot
 

dinopara

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Apr 1, 2021
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The short answer: probably.
The long answer: The game is made in Godot which means the ability of the engine to use some form of media is limited as of now. Not because of actual technical inability but due to the fact that Godot is open source. This means any kind of royalty claiming tech feature is kept out of the regular development of the engine. Things like mp4 for example have still licences attached to them that would require hoops and loops incorporate that. This extends to a lot of other media as well and is the main reason there is no 'native' support for them in the core engine. There are developments out there you can add in your project but that is up to each developer and their ability to juggle the legal aspects following with that.
someone hasn't played displaced to be saying these things.
if anything it's a good wager that technical debt is what keeping the paperdoll from being introduced to strive.
 

Noctane

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Dec 9, 2021
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I love the tower of dreams.
Being able to teleport from the mansion was something i craved for...

Speaking of unending sweeping of dungeons, the game REALLY needs sex battles.
 

freebirdyearh

New Member
Oct 12, 2024
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I only say this because I have gotten into using AI on my own system for making nsfw loop animations and while I'm far from perfect with them (there's the typical noticeable imperfections if you're looking for them) I would say A: Most of the imperfections are not noticeable when you're just glancing at them as you navigate menus or interact with the game, and B: I think animated content makes the game feel a lot more alive. Especially when you create a framework whereby people can upload the content themselves and allow for imagepacks and what not to bypass the expectation for devs themselves to create it.
Do you think it'd be possible (computationally, I doubt the strive engine's programming allows this) to generate art characters in game? We get character descriptions but imagepacks rarely match well and when something like hair colour or hair style updates as it's rarely displayed, at least in strive for power (granted the sequel tries fixing this by having a character maker). Seems like these kind of games with practically infinite characters and combinations would be a good way to use AI if the technology is powerful enough for it.

Than again I'm not too familiar with game code or gen AI so maybe this is all stupid.
 

freebirdyearh

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Oct 12, 2024
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Wait is bestiality in this one or is it just the old game? I haven't seen any options for it but people talked about it in the thread before
You needed to unlock the kennels for it and it wasn't very fleshed out in the first game (like they'd be dogs but talk and have basically the exact same options as humans). There's probably a decent mod for the first game but afaik it's not in this one yet, considering how basic it was in the first I wouldn't get too excited for it though.
 

CLWha

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Apr 22, 2020
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Wait is bestiality in this one or is it just the old game? I haven't seen any options for it but people talked about it in the thread before
You needed to unlock the kennels for it and it wasn't very fleshed out in the first game (like they'd be dogs but talk and have basically the exact same options as humans). There's probably a decent mod for the first game but afaik it's not in this one yet, considering how basic it was in the first I wouldn't get too excited for it though.
It's one of the scene in Daisy's story.
 
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freebirdyearh

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Oct 12, 2024
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Are there no sex mods for this? I can't check the likes of Itch because I live in the shitty UK and don't have a VPN atm. Game is decent but yeah the sex in the first one was wayyyyy better I don't know why they just haven't touched it all this time. Even little adjustments here or there would be nice.
If you don't mind having speeds that are fairly slow and no control over where you connect than ProtonVPN's free tier is pretty good. Not saying other vpn companies don't have decent free tiers but they usually have a data limit or questionable privacy policies.
 

Kealan

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Feb 9, 2018
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Do you think it'd be possible (computationally, I doubt the strive engine's programming allows this) to generate art characters in game? We get character descriptions but imagepacks rarely match well and when something like hair colour or hair style updates as it's rarely displayed, at least in strive for power (granted the sequel tries fixing this by having a character maker). Seems like these kind of games with practically infinite characters and combinations would be a good way to use AI if the technology is powerful enough for it.

Than again I'm not too familiar with game code or gen AI so maybe this is all stupid.
Technically, including a trained model in the game itself and letting it generate character art is possible, but not very realistic: The models are gigabytes in size and generation takes a good deal of time. Another option would be to do API calls to online hosted models, but again the time it takes to generate a portrait is a downside.
Both options can be made to work in Godot (the engine used in this game), but I don't see the developer doing this anytime soon. Modding it in would be a serious undertaking.

Going in a different direction: I turned the problem around a good while back. I modded the game to change the character description, based on the randomly selected character art when a character is generated. This way descriptions neatly match the art. This was before the paper doll system, which I don't like all that much actually, and I will probably try to mod this feature in again when development has progressed more towards the end state of the game.
 

freebirdyearh

New Member
Oct 12, 2024
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Technically, including a trained model in the game itself and letting it generate character art is possible, but not very realistic: The models are gigabytes in size and generation takes a good deal of time. Another option would be to do API calls to online hosted models, but again the time it takes to generate a portrait is a downside.
Both options can be made to work in Godot (the engine used in this game), but I don't see the developer doing this anytime soon. Modding it in would be a serious undertaking.

Going in a different direction: I turned the problem around a good while back. I modded the game to change the character description, based on the randomly selected character art when a character is generated. This way descriptions neatly match the art. This was before the paper doll system, which I don't like all that much actually, and I will probably try to mod this feature in again when development has progressed more towards the end state of the game.
Shame we don't have a perfect solution but damn that's a really smart way of dealing with it.
 

tooldev

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Feb 9, 2018
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All of that can be basically be achieved by using a mix of 2 technical approaches. DAZ has a lower technical hurdle to make similar results from a base model since it has defined sliders. Those can be addressed via API calls - this could be done by an AI agent for example. Thus the AI downside of being not very model stable, unless you force it to, gets eliminated. This approach is also a lot easier on the machine's power needs. A similar approach could be done via using a mix of DAZ/Blender/AI.
 

Stringy Bob

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Apr 12, 2021
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The short answer: probably.
The long answer: The game is made in Godot which means the ability of the engine to use some form of media is limited as of now. Not because of actual technical inability but due to the fact that Godot is open source. This means any kind of royalty claiming tech feature is kept out of the regular development of the engine. Things like mp4 for example have still licences attached to them that would require hoops and loops incorporate that. This extends to a lot of other media as well and is the main reason there is no 'native' support for them in the core engine. There are developments out there you can add in your project but that is up to each developer and their ability to juggle the legal aspects following with that.
MPEG4 is copyrighted and technically closed source but since it became an ISO standard Fraunhofer & the IEC no longer collect royalties.

Webp & Webm are BSD liscenced open source formats.

There are no legal issues using them ATM

Ed clarified
 
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