The second game is much better in terms of quality of life aspects, but worse in terms of simulation and immersion IMO. There's just less things to assign your slaves to do, and less pretense at running a household as a consequence. It could be called streamlined and I'm sure some people prefer it that way, but I find it makes me see slaves as interchangeable workers rather than individuals to tailor jobs for. There's very much a comment about slavery there, to be sure.
In the first game, I wanted to get a slave for a particular job they were suited for and have as much variety as possible. This time around it's just "I need people to get wood, you'll do. You might be good at signing but there is no signing, so go do something else or there's no point having you." (As an example, I can't remember what jobs were dropped between games, it's been a while).