CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x

enkephalin07

Active Member
Dec 13, 2017
562
404
Unsure whether this is intended or exploit, but a Mage master with 9 magic aff actually reduces stress with Invigorate.
 

PixelButt

New Member
Jul 15, 2017
2
0
Try to use the attached file, I don't know if it will work though.
If it doesn't work, maybe temporarily remove the progressdata file from the user folder.
So I tried that, got the same error. I remember having a mods folder in the main game folder with the game application and everything else that gets extracted from the zip. The oddity about this is that it prevents me from accessing any shop in game which is odd, I haven't messed with any file either.
 

Lunar Fang

Member
Jan 28, 2018
114
85
does anyone know how to make the portaits work on slaves. there are no pictures available when I go into the portait tab. it says import but then nothing in that inport folder in game though i see items there out of game in the folder itself.
download the portraits (and body pack if u want gave ur slave bodies :p ) extract them, and put them in "c>user>AppData>Roaming>strive"after that run the game and click on slave>customization>portraits
hope this will work :) have fun
p.s sry for my english T_T
 

sp1ker

Newbie
Apr 29, 2017
96
69
what's the fastest way to increase obedience?
I make use of Maid and Butler uniforms a lot (as in, every girl wears one), and a lot of Interactions (During the "meet" phase, getting the love stat up increases Obedience, and during sex phase I think you can increase loyalty a bit).
 

gozmit97

New Member
Dec 2, 2018
12
3
Having trouble starting the game. I've downloaded the 64 bit, and it doesn't seem to launch properly. aNy one have such experience?
 

enkephalin07

Active Member
Dec 13, 2017
562
404
what's the fastest way to increase obedience?
Take them onto the streets, chat, kiss and hug until joy is high enough above stress, then french kiss. This works so well there's enough turns left over to take them to the garden for a few teaching sessions. That's assuming Obedience isn't capped by rebelliousness or Uncivilized trait. The fastest way to remove rebelliousness is an amnesia potion, the fastest way to remove Uncivilized is an elixir of regression.

Other ways to remove rebellion is Fear, Domination and Summon Tentacles spells, or taking them down to the dungeon for good old fashioned torture. With these methods, rebellion won't be completely cleared until the morning after rebellion strength drops to 0.

The only other way to remove Uncivilized is with a Tamer specialist, but this is far from the fastest. If you don't have Ayneris' shop unlocked to buy elixirs, then the torchable caches in the Elven Grove have a decent drop rate for them.
 
  • Like
Reactions: sp1ker

GreenPee

Member
Jun 23, 2018
308
369
The only other way to remove Uncivilized is with a Tamer specialist, but this is far from the fastest.
You can have multiple Tamers and the chance for them to fix up the savage stacks up. Headmaid can work on everyone regardless of their job, Jailer on slaves staying in the dungeon and other slaves can do it if they have the same job as the uncivilized one. With 2 Tamers working at a time the fixup time is usually faster than the 5 days required to Nurture them in the guild after using regression potion, and they are not locked meaning you can work on their other things in the meantime.
 

SST1337

Member
Jan 29, 2019
141
420
what's the fastest way to increase obedience?
The fastest way would be to use the spell "Domination", which increases Obedience by 100 and Loyalty by 25 to 50 (times the obedience and loyalty modifier on said slave, so your results may vary). Do note that you should have Magic Affinity above 5 so you dont blow a hole in their brain (lowers all social stats between -1 to -25 points). Also, Domination runs a random number check between 100 and 175, and that number is compared to your slaves Confidence + Wits, so if that value exceeds the RNG number, it will fail and lower both Obedience and Loyalty (obed by -25 to -50 and loyalty -15 to -25).

And as a previous posters pointed out, Meet interactions and gear are the way to go :)
 
  • Like
Reactions: Apostate

SST1337

Member
Jan 29, 2019
141
420
The only other way to remove Uncivilized is with a Tamer specialist, but this is far from the fastest. If you don't have Ayneris' shop unlocked to buy elixirs, then the torchable caches in the Elven Grove have a decent drop rate for them.

You can also use Elixir of Clarity after to remove the Regressed trait as it contains the mental tag without any wait time on nurturing.
 

SST1337

Member
Jan 29, 2019
141
420
Unsure whether this is intended or exploit, but a Mage master with 9 magic aff actually reduces stress with Invigorate.

Yeah, it uses the formula "+stress = random number(25,35) - player magic aff * 4 ..so with MA 9 it exceeds the maximum generated stress. I think of it as a perfected invigorate spell :p
 

enkephalin07

Active Member
Dec 13, 2017
562
404
Trying to make a milkdrow farm, not for maximal production output, but maximum daily mana. I caught them all in one day, tried to get them all in one forced session so they could become Sex-Crazed asap. The amount of turns it took to subdue and rope each one left not enough turns to make them cum once, even with one girl who didn't need to be forced. A slave grade should love the opportunity to tie up noble and rich captives, but unfortunately she was no help. When I split them into two groups, I could start generating orgasms with her while tormenting the rest. 1 willing + 5 unwilling generated as much mana as a consenting foursome, and a few had Pervert, Masochist or Likes it Rough when finished.

Now I'm taking two at a time for breaking in and sending to nympho training. Some had to be downgraded, but it's all going on schedule. Because I put them back on the farm before they go, they continue producing output, so the total costs are paying for themselves.
 

gozmit97

New Member
Dec 2, 2018
12
3
Exactly, what are your errors and your OS? Linux users may experience some issues because in their release some assets are missing, see .
I'm running windows 10, and I'm not even getting an error message. All I get is the command promt quickly opening, then closing again.
 

SST1337

Member
Jan 29, 2019
141
420
Trying to make a milkdrow farm, not for maximal production output, but maximum daily mana.

That is...brilliant.
Could you do me a favor and check your "new sex system.gd" for this line:
if i.person.race == 'Dark Elf':
mana = round(mana*1.2)

I'm pretty sure this is a incorrect entry, as dark elves should double the duration/effect of spells and temp effects..for the past few playthroughs, I've been avoiding the drow until I could fix the issue of them not giving the mana bonus on orgasm. The only instance it did work was when the MC's starting race was drow. Honestly, it drove me insane trying to figure out how to fix it, but thanks to your post I might have found a solution. I'll test it real quick..cheers to you, good sir! :D
 

SST1337

Member
Jan 29, 2019
141
420
After running the "newsexsystem.gd" with the corrected line, the mana gain has indeed increased in interactions with drow race. Just to be sure of results I increased the modifier so the gain would be obvious (ex.*10).

To sum it up, it finally works as intended.
In case anyone would like to have this corrected I attached the file(nothing else has been modified), so just extract/copy/paste in "scripts" folder and overwrite.

EDIT: Earlier I also found a inconsistency with the assassin specialisation in which it would only increase speed in combat and not damage (+5 damage, +5 speed).
The incorrect line was in "combat.gd":
if person.spec == 'assassin':
speed+= 5

While it should have been:
if person.spec == 'assassin':
attack += 5
speed += 5

Thought I might just add it in. Again, nothing else has been modified and it's the same extract/copy/paste into "scripts" folder.

DOUBLE EDIT: Files removed due to outdated version. In case these issues persist in future versions, will reupload in next post.
 
  • Like
Reactions: sp1ker

enkephalin07

Active Member
Dec 13, 2017
562
404
That is...brilliant.
Could you do me a favor and check your "new sex system.gd" for this line:
if i.person.race == 'Dark Elf':
mana = round(mana*1.2)
Not sure what version you're using, but newsexsytem.gd in 523b doesn't have those lines. sexuals.dg has this:
Code:
    if slave.race == "Drow" || (partner.race == "Drow" && partner != globals.player):
        managain = managain*1.2
    if slave.spec == 'nympho':
        managain += 2
combat.gd was missing assassin's damage bonus; thanks for the heads up.
 

SST1337

Member
Jan 29, 2019
141
420
Not sure what version you're using, but newsexsytem.gd in 523b doesn't have those lines. sexuals.dg has this:
Code:
    if slave.race == "Drow" || (partner.race == "Drow" && partner != globals.player):
        managain = managain*1.2
    if slave.spec == 'nympho':
        managain += 2
combat.gd was missing assassin's damage bonus; thanks for the heads up.

Oh bloody hell...mine's 23a. No idea how I missed that.
Allright. I'll update to newest and check it out. Thanks :)

I managed to fix the broken tattoo's, specifically "degrading" and "animallistic", they didnt work in 23a as advertised...maybe they don't in 23b but I won't know untill I check. The rest of the tattoo's were tested and were working fine. I'll edit my previous post since it's outdated.
 

SST1337

Member
Jan 29, 2019
141
420
Not sure what version you're using, but newsexsytem.gd in 523b doesn't have those lines.

Sadly, I just updated to 23b and indeeed "newsexsystem.gd" still has this bug..the moment I made a clean install, ran sandbox mode with drow starting servant and bought a random human from market, interaction gave same amount of mana on a same number of orgasms. So I checked all files that relate to interactions and mana gain, the only one that stood out was again the newsexsystem.gd, the old one that remained in games data was fine..
It still had the same incorrect entry that gave bonus mana to dark elf instead of drow. The line number is 1861, but you can just do a search on any editor for "drow", it will turn up no results, while "dark elf" will point to this one. I'm using NP++ btw.

The issue to assassin spec is still present in this version so I'll add that again. :/


Reuploaded fix for missing damage bonus on "Assassin" specialisation and "Drow" racial not increasing mana gain by 20%:
Installation: Extract/copy/paste inside "scripts" folder and overwrite. (Nothing else has been modified)
 

SST1337

Member
Jan 29, 2019
141
420
Fix for non/incorrectly working tattoo's "Derogatory" (+5/10/15/20 lust & obedience on end day) & "Animallistic" (+8/16/24 energy recovered on end day).

Version: 0.5.23b
Files edited: Mansion.gd & effects.gd
Mansion.gd - Added new lines under header "#Tatto effect" to keep everything simple and clean, running a check and increasing the stated values on day end, working as stated by description and tested. Lines: 839-857
effects.gd - Cleaned redundant func calls for missing checks.

Nothing else has been modified.

Second file is a fix for missing "monstergirl" spawns in region "Mountains", causing none of the local races to appear as an encounter. "Harpy" has not been replaced/moved to "Local races", as it is assumed to be creators intention to be a separate encounter.

Credit goes to GreenPee for pointing this out.

Files edited: explorationregions.gd - Added "monstergirl" assumed spawnweight:2 in line with "Harpy" spawnweight:2

Nothing else has been modified.

Installation: Extract/copy/paste into "scripts" folder and overwrite.
 

SST1337

Member
Jan 29, 2019
141
420
Fix for the "Merchant" specialisation not giving a bonus (25%) to selling items while in party.

Version: 0.5.23b
Files edited: shopinventory.gd
shopinventory.gd - Added new lines running a check for merchant spec in party (only in party and only one, no stacking as stated in "Merchant" spec description) Lines: 252-255, 263-264, 272-273
Tested and working as intended.

Nothing else has been modified.

Second file is a personal preference about which I'm not entirely sure whether it is intended or merely a small oversight due to upgrading versions and changing content, considering we can find the "Elixir of Regression" in random treasure spawns, among other potions. What this file does is it reinstates the recipe for "Elixir of Regression" (which was already PRESENT in game files and by no means invented/edited in by me) and has a requirement check for Ayda's sidequest stage in line with the story (After all, storywise after certain decisions during the main quest, we can choose the second topic titled "Ask about monster races", during which she claims to sell/give us the recipe/sell the potion). Basicaly you have to talk to her to unlock the recipe in alchemy lab, just like with "Youthing Elixir" and "Maturing Elixir" (Sebastian during main quest line).

Files edited: items.gd (not a fix - optional "fix")
items.gd - two lines 227, 233 ('reciperegressionpot', globals.state.sidequests.ayda >= 3')
Tested and working.

Nothing else has been modified.

Installation: Extract/copy/paste into "scripts" folder and overwrite.
 
4.30 star(s) 51 Votes