- May 31, 2017
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well be interesting to see what is done with the system. at the very least it can only improve from here.
I'm also pretty confident it was inspired by it, even UI seems similar. Anyway I'll repeat my point I mentioned few times in this thread - this game is "single factor" (obedience and later loyalty) game unlike era (with desire and submission) or free cities (with fear and obedience) so number of possible sex scenarios or character development paths is pretty limited. To implement complex sex system with scenario building he first need to create underlying numbers to support it but it seems he is fine with current single factor anyway. Then sex may became additional method of training girls because now it is completely useless before consent. It is reward not part of training.I love the irony of people pointing at eratohoK as an example of a good sex system... to complain about StP's sex system developing in that same direction. I'd even say the new system was inspired by eratohoK, or era-games in general. It's not there yet, sure. It still lacks tons of content, alternative descriptions and mechanics, sure. But it can get there. The new sex system is just that, after all: new. Give it time, it's a work in progress.
New means - new. Many releases ago - single line of text was all we get for most interactions. And nobody blamed dev for this :FeelsBadMan:So 3 lines are more in depth than 18 line worth sex scene (just an example)
... okay x'D not gonna argue
This is more out of idle curiousness but could you make a copy of the file, change the extension to gd, edit it then change it back to gdc? by the way not saying this is the way to do it, just asking you to test it to see if it might be a work around to the issue.Anyone knows what to use to edit the script files? Notepad doesn't work now since the extension went from gd to gdc
No. The GDC file format has some coding protection while the GD format was in plain text. Kinda sad since with the GD format you could dive into the code and get a better idea of how the system was designed to functioned.This is more out of idle curiousness but could you make a copy of the file, change the extension to gd, edit it then change it back to gdc? by the way not saying this is the way to do it, just asking you to test it to see if it might be a work around to the issue.
I could if I were that invested (still haven't gotten around to playing the latest version), besides I was just spit-balling. anyways I remember someone listing a overly convoluted way of editing stuff using cheat engine in the porn empire thread but eh, just makes me go back to thinking about a previous statement I made in this thread about there needing to be a save editor.No. The GDC file format has some coding protection while the GD format was in plain text. Kinda sad since with the GD format you could dive into the code and get a better idea of how the system was designed to functioned.
...Also...you could troubleshoot your own bugs and break points.
Tried that, just pure gibberish, The closest I've gotten to viewing stuff in the files is with excel, actually you can see some words in notepad too.This is more out of idle curiousness but could you make a copy of the file, change the extension to gd, edit it then change it back to gdc? by the way not saying this is the way to do it, just asking you to test it to see if it might be a work around to the issue.
I did, Thanks!, what's new with "d" version?Someone asked for a 32 bit version, but when I went to get it, the game was updated to 0.5.5d. So I just took every version.
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So just uses the links in the OP for the old game? right?I'd stay away from the new version for now - it uses the new version of the Godot engine (v3.0.2) with even less GPU's supported (GLES3 and WebGL 2.0 instead of GLES2 and WebGL 1.0 as minimum required) than the previous version (v2.1.3) and is also rewritten to implement a lot of it's "new" functionality that's going backwards in game compatibility and mod-ability in my opinion. The author should have stayed on the previous version until the new one was at least as compatible graphic wise with the old one (in v3.1.X as Godot author promises) ...
And the biggest problem is that it seems the Godot v3 engine is by default compressing the images to 70% of there original quality without even bothering to ask or warn the developer ...
P.S. Please keep the links to the old version in the op when adding the new ones.
The "latest" old version before the endine change would be 5.4.1e, I believe, has anyone played this version to the end to be able to remark on story completeness?I'd stay away from the new version for now - it uses the new version of the Godot engine (v3.0.2) with even less GPU's supported (GLES3 and WebGL 2.0 instead of GLES2 and WebGL 1.0 as minimum required) than the previous version (v2.1.3) and is also rewritten to implement a lot of it's "new" functionality that's going backwards in game compatibility and mod-ability in my opinion. The author should have stayed on the previous version until the new one was at least as compatible graphic wise with the old one (in v3.1.X as Godot author promises) ...
And the biggest problem is that it seems the Godot v3 engine is by default compressing the images to 70% of there original quality without even bothering to ask or warn the developer ...
P.S. Please keep the links to the old version in the op when adding the new ones.