CodeMonkey

Member
May 31, 2017
392
142
well be interesting to see what is done with the system. at the very least it can only improve from here.
 

tessarhea

Newbie
Jul 2, 2017
90
138
I love the irony of people pointing at eratohoK as an example of a good sex system... to complain about StP's sex system developing in that same direction. I'd even say the new system was inspired by eratohoK, or era-games in general. It's not there yet, sure. It still lacks tons of content, alternative descriptions and mechanics, sure. But it can get there. The new sex system is just that, after all: new. Give it time, it's a work in progress.
 

KapitanDupa

Member
Aug 5, 2016
434
825
I love the irony of people pointing at eratohoK as an example of a good sex system... to complain about StP's sex system developing in that same direction. I'd even say the new system was inspired by eratohoK, or era-games in general. It's not there yet, sure. It still lacks tons of content, alternative descriptions and mechanics, sure. But it can get there. The new sex system is just that, after all: new. Give it time, it's a work in progress.
I'm also pretty confident it was inspired by it, even UI seems similar. Anyway I'll repeat my point I mentioned few times in this thread - this game is "single factor" (obedience and later loyalty) game unlike era (with desire and submission) or free cities (with fear and obedience) so number of possible sex scenarios or character development paths is pretty limited. To implement complex sex system with scenario building he first need to create underlying numbers to support it but it seems he is fine with current single factor anyway. Then sex may became additional method of training girls because now it is completely useless before consent. It is reward not part of training.
 

Demiare

Member
Sep 16, 2016
418
544
So 3 lines are more in depth than 18 line worth sex scene (just an example)
... okay x'D not gonna argue
New means - new. Many releases ago - single line of text was all we get for most interactions. And nobody blamed dev for this :FeelsBadMan:

As someone who constantly mod my personal fetishes into Maverik game I will say - previous system was complete mess (I'm speaking about game code). You can complain as long as you want, but such rework was mandatory. Whole "lost content" that you're missing so much was put into game game in very, very gruesome way.

Just wait few month and I'm 99% sure that he will add more content.
 

Squib2187

Member
Aug 1, 2017
265
272
My only problem with the new system is that it overpowers herbal contraceptives too easily, maybe add a spell that renders the female infertile for a turn?
 

Ramblo

Newbie
Aug 25, 2017
61
34
Anyone knows what to use to edit the script files? Notepad doesn't work now since the extension went from gd to gdc
 

CodeMonkey

Member
May 31, 2017
392
142
Anyone knows what to use to edit the script files? Notepad doesn't work now since the extension went from gd to gdc
This is more out of idle curiousness but could you make a copy of the file, change the extension to gd, edit it then change it back to gdc? by the way not saying this is the way to do it, just asking you to test it to see if it might be a work around to the issue.
 

Unknownadd

Member
Sep 23, 2017
158
240
This is more out of idle curiousness but could you make a copy of the file, change the extension to gd, edit it then change it back to gdc? by the way not saying this is the way to do it, just asking you to test it to see if it might be a work around to the issue.
No. The GDC file format has some coding protection while the GD format was in plain text. Kinda sad since with the GD format you could dive into the code and get a better idea of how the system was designed to functioned.

...Also...you could troubleshoot your own bugs and break points.
 

brynhildr

Compulsive Gambler
Jun 2, 2017
6,597
58,128
Ngh.. so now, at least for the exp, I'll be stuck with farming/grinding. Great :FeelsBadMan:
 

CodeMonkey

Member
May 31, 2017
392
142
No. The GDC file format has some coding protection while the GD format was in plain text. Kinda sad since with the GD format you could dive into the code and get a better idea of how the system was designed to functioned.

...Also...you could troubleshoot your own bugs and break points.
I could if I were that invested (still haven't gotten around to playing the latest version), besides I was just spit-balling. anyways I remember someone listing a overly convoluted way of editing stuff using cheat engine in the porn empire thread but eh, just makes me go back to thinking about a previous statement I made in this thread about there needing to be a save editor.
 

KapitanDupa

Member
Aug 5, 2016
434
825
Yep, gdc are compiled files, you should be able to decompile them with python decompiler but it's pointless.

This is pretty sad, I liked the open source approach in prev versions. I prefer Lilith's Throne approach where game is open source, everyone can contribute. Strive is great game but without active community there is no way to reach levels like eratohoK.
 

Ramblo

Newbie
Aug 25, 2017
61
34
This is more out of idle curiousness but could you make a copy of the file, change the extension to gd, edit it then change it back to gdc? by the way not saying this is the way to do it, just asking you to test it to see if it might be a work around to the issue.
Tried that, just pure gibberish, The closest I've gotten to viewing stuff in the files is with excel, actually you can see some words in notepad too.

Just that the values and the crucial things that you were able to edit in the gd format are now obscured.
 

Netto007

Newbie
Oct 3, 2017
44
26
Someone asked for a 32 bit version, but when I went to get it, the game was updated to 0.5.5d. So I just took every version.

Win32:
Win64:
Linux:
Mac:
 

Overlurker

Member
Oct 19, 2017
257
71
Someone asked for a 32 bit version, but when I went to get it, the game was updated to 0.5.5d. So I just took every version.

Win32:
Win64:
Linux:
Mac:
I did, Thanks!, what's new with "d" version?
 

gue5t

Active Member
Sep 11, 2016
594
1,034
I'd stay away from the new version for now - it uses the new version of the Godot engine (v3.0.2) with even less GPU's supported (GLES3 and WebGL 2.0 instead of GLES2 and WebGL 1.0 as minimum required) than the previous version (v2.1.3) and is also rewritten to implement a lot of it's "new" functionality that's going backwards in game compatibility and mod-ability in my opinion. The author should have stayed on the previous version until the new one was at least as compatible graphic wise with the old one (in v3.1.X as Godot author promises) ...

And the biggest problem is that it seems the Godot v3 engine is by default compressing the images to 70% of there original quality without even bothering to ask or warn the developer ...

P.S. Please keep the links to the old version in the op when adding the new ones.
 

DLSmaster

Active Member
Aug 25, 2017
842
412
I'd stay away from the new version for now - it uses the new version of the Godot engine (v3.0.2) with even less GPU's supported (GLES3 and WebGL 2.0 instead of GLES2 and WebGL 1.0 as minimum required) than the previous version (v2.1.3) and is also rewritten to implement a lot of it's "new" functionality that's going backwards in game compatibility and mod-ability in my opinion. The author should have stayed on the previous version until the new one was at least as compatible graphic wise with the old one (in v3.1.X as Godot author promises) ...

And the biggest problem is that it seems the Godot v3 engine is by default compressing the images to 70% of there original quality without even bothering to ask or warn the developer ...

P.S. Please keep the links to the old version in the op when adding the new ones.
So just uses the links in the OP for the old game? right?
 

Ramblo

Newbie
Aug 25, 2017
61
34
I'd stay away from the new version for now - it uses the new version of the Godot engine (v3.0.2) with even less GPU's supported (GLES3 and WebGL 2.0 instead of GLES2 and WebGL 1.0 as minimum required) than the previous version (v2.1.3) and is also rewritten to implement a lot of it's "new" functionality that's going backwards in game compatibility and mod-ability in my opinion. The author should have stayed on the previous version until the new one was at least as compatible graphic wise with the old one (in v3.1.X as Godot author promises) ...

And the biggest problem is that it seems the Godot v3 engine is by default compressing the images to 70% of there original quality without even bothering to ask or warn the developer ...

P.S. Please keep the links to the old version in the op when adding the new ones.
The "latest" old version before the endine change would be 5.4.1e, I believe, has anyone played this version to the end to be able to remark on story completeness?

Thanks! :)
 

KapitanDupa

Member
Aug 5, 2016
434
825
@Ramblo I'm not sure if I have the 5.4.1e but checking just game files it seems two last quests are missing. But to be honest you are missing nothing because I was really disappointed with ending in current version. Game finishes abruptly, ending seems like rushed.

Just play the version you like and pretend the main story is finished.
 
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