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0.5.15a:
Added Clarity Potion to list of brewable items
Fixed enemies escape causing combat to freeze
0.5.15:
Added numeric descriptions to traits
Added more traits
Added Elixir of Clarity: Allows to remove 1 mental trait
Added option to Laboratory to remove physical traits (requires tier 2)
Added option to Laboratory to change eye color
Added soft random portrait selection from usermade portraits (see options for more details)
Added sound volume option in addition to music volume
Some potions are added to loot tables
End day slave effects now won't trigger for slaves not present at mansion and are calculated before rules (should prevent accidents when contraception wears off and does not get time to reapply)
Slave tooltip now also displays traits
Mutation can now provide a random trait
Enemies now have more abilities to utilize
Heavy Strike now has a chance to stun target
Fixed and rebalanced many combat abilitites
Fixed impregnation chance
Fixed rape defeated sequence sometimes executing wrong
Fixed starting slave getting an additional not selected trait
Fixed "Escape" action breaking combat on nonescapeable fights