- Sep 20, 2018
- 3,505
- 14,416
I'm more forgiving of the game than you, but you do raise some valid points points. This game was intended to be a slow reveal so a lot of the questions you raise are meant to be revealed bit by bit. Your confusion is, to an extent, intentional. That said, I think there's an argument to be made the game has leaned too far in that direction. The fact the MC's background, personality, and emotional state are still cyphers even as LIs are starting to join the pseudo-harem is... frustrating, to say the least. Likewise Part 5 definitely feels padded, especially after it hinted we were finally going to get into Valentine's backstory only to yell 'psych!' after the cliffhanger.Immersion is a shit here. It took me a lot of time to figure out what is actually happening, who am I, who are all those people I suppose to know (tbh I still don't know more than I do). In the introduction I set name of my best male friend(?) from the past, the second one is female and her name cannot be changed. The time until I met the first one I already met dozens of others and it does not seem I have any special relation with him (and never met the female one, just mentioned once) so I don't get the purpose here. There is some kind of Center where MC helps, his friends work there, this is all somehow related with ex-militaries but what, who, why, where it is all big unknown. How am I supposed to make decisions if MC knows those people for years and I have no idea who are they? MC was military but he is also some kind of playboy-celebrity, why is he even MMA trainer? He went to military just after school so when he get all the knowledge of fighting? Not much sense to me, so much questions, so little answers.
Decisions itself are another mystery. I played with Scrappy mod so I saw consequences of each dialogue but... they differs and I still felt blind. Love is confusing since it is often sexual and nonsexual but secrecy? Protect points? Grief? Rival? Acceptance? What does they even mean? I know variables should be hidden for better immersion but still it is a game and not real life, good understanding of made choices are crucial here.
Language level here is on another level based on what I played so far (almost all top VNs). I knew my vocabulary is pathetic but wow, this game made me reconsider installing some language learning app on my phone. I often had to use Google to find meaning of words or idioms which was pretty good actually. Dialogues seems very natural and mature but yeah, non-advanced English players should be prepared to use dictionaries once in the time.
Characters as I mentioned above should be better described from the start. It was annoying to interact with people MC knows for years and I had no idea who are they. Although overall they seem fine, just emotionless of MC kills it all imo. Tbh I skipped like 1/3 of current content because it became so boring... There is nothing happening actually, they keep talking with each other but there is nothing really from it. Amrit seems to be the best character, rest of them are ok but nothing to be remembered of.
Renders are very good, animations are slightly worse but good enough to me.
Sex scenes are very good but hmm... They are lack of something, cannot tell what that is.
Overall it is ok but has far greater potential. I think some kind of encyclopedia could help, something to store all known knowledge, there is just a lot of talking and not much of wider context information which kills gameplay. Still fingers crossed for future development.
On your more specific points:
I hadn't thought about how confusing naming the McKnight character might be to someone who never played as that character in the first game. (As has been noted, the game is a loose sequel to Something to Write About: The Author). This game doesn't mention the Author much, probably because it's only tangentially related, but it does give McKnight more prominence in the early game that is probably warranted.
As far as all the 'behind the scenes' points, technically it's your own fault for peeking. But IMHO your underlying point is correct: the game has way too many variables and as a result it's become exceedingly confusing where anyone stands on pretty much anything. In theory, the game looks at the ration of "Love" points to "Friend" points to determine if a LI is romantically interested in the MC. In practice, the game assigns way too many love points to non-romantic actions, and a lot of the Friend points are restricted to borderline rude choices. The myriad of other variables are frequently bundled with those other choices, so who knows how all of them will play out. Again, this is all meant to be hidden so I don't mind it being hard for us to make sense of it mechanically, but I do mind when character actions tied to these points seem inconsistent, and that's been happening for the last couple updates.
Regarding characters, I felt the game did a good job letting me know who the main people in the MC's life were. We learned the basics of Alistair and Amrit in the opening, we learned enough about Elspeth to know why she hangs out with the MC despite being exceedingly private, and we can read between the lines to recognize Viridiana as his honorary little sister even if we're still trying to work out all the details of their backstory. You definitely need to pay attention and be patient, but I felt the introduction is the strongest part of the game.