Create your AI Cum Slut -70% for Mother's Day
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plmzaq

Newbie
Jan 16, 2020
36
18
It's been a while since I played but I'm pretty sure it appears in the skill tree after you clear the first or second Locus. It's a Lyra skill and should be on the same screen as where you can unlock Parry
hm i beat the 2nd locus and she only has parry skill tree on the first screen of the skill screen
 

plmzaq

Newbie
Jan 16, 2020
36
18
Oh new skills are unlocked when you get on the boat to the 3rd locus but when you get off you get automatically put into battle with felt which is why i couldn't see riposte before making way there
 

topaz456

New Member
Apr 17, 2019
9
9
Oh new skills are unlocked when you get on the boat to the 3rd locus but when you get off you get automatically put into battle with felt which is why i couldn't see riposte before making way there
Gotcha. I'll add a note for that into the walkthrough
 
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iamnuff

Well-Known Member
Sep 2, 2017
1,798
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Hmm. Looks like unlocking parry instead of Rising Tempo with your first skillpoint renders the first two fights unwinable, which prevents you from progressing enough to get a second skill-point?
It also prevents you from beating the shade in the first room that gives you the item that lets you respec, too.

Being able to predict enemy attacks because they always alternate in a pattern is neat, but all it does is block the damage of the current attack, so you can't actually win a fight like that. You're basically locked in a dps-race with the enemy, and the heroine can't win those.

Granted, there's a cheat-item just laying there on the ground, but even so.

Edit: Yeah, this seems to be a reoccurring issue. Skill points are limited, there's multiple diffrent choices in skills, but if you don't buy the correct one, a fight is just unwinnable. There's no way to know what's neccessery before each fight without looking up a guide. So you are expected to... what? Fight, lose, then respec your entire build for every single enemy?

And then there's felt, who's just unbeatable the first time around because she attacks you before you get a chance to unlock the only skill that lets you harm her.

Combat systems with depth and counterplay are neat, but you have to put a lot of thought into it. You can't just have "Oh this enemy is only vulnerable to one type of attack which you may or may-not have even bothered unlocking by this point."
The unlimited respecs thing is a bandaid solution at best.

Edit: Felt is even worse than it's appears because even aside from the bug of her attacking you before you respec, she requires a very specific build to defeat.

The only move that can hit her is Riposte, but repost can only be used after a Parry, so you need that too. But Riposte does't do enough damage to kill Felt, and if she's injured she'll stop attacking to heal herself to full, which means that you can't Riposte her twice.
You HAVE to use Rising Tempo to build up your attack buff, THEN riposte.
If you don't have ALL THREE of these skills, one of which isn't even unlocked until after the fight is over, you can't beat her.


It's a shame, because the story is good and it's one of those RPGmaker games where the characters actually react to you doing stuff.
Those are pretty rare.
 
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manscout

Well-Known Member
Jun 13, 2018
1,334
2,333
Hmm. Looks like unlocking parry instead of Rising Tempo with your first skillpoint renders the first two fights unwinable, which prevents you from progressing enough to get a second skill-point?
It also prevents you from beating the shade in the first room that gives you the item that lets you respec, too.

Being able to predict enemy attacks because they always alternate in a pattern is neat, but all it does is block the damage of the current attack, so you can't actually win a fight like that. You're basically locked in a dps-race with the enemy, and the heroine can't win those.

Granted, there's a cheat-item just laying there on the ground, but even so.

Edit: Yeah, this seems to be a reoccurring issue. Skill points are limited, there's multiple diffrent choices in skills, but if you don't buy the correct one, a fight is just unwinnable. There's no way to know what's neccessery before each fight without looking up a guide. So you are expected to... what? Fight, lose, then respec your entire build for every single enemy?

And then there's felt, who's just unbeatable the first time around because she attacks you before you get a chance to unlock the only skill that lets you harm her.

Combat systems with depth and counterplay are neat, but you have to put a lot of thought into it. You can't just have "Oh this enemy is only vulnerable to one type of attack which you may or may-not have even bothered unlocking by this point."
The unlimited respecs thing is a bandaid solution at best.

Edit: Felt is even worse than it's appears because even aside from the bug of her attacking you before you respec, she requires a very specific build to defeat.

The only move that can hit her is Riposte, but repost can only be used after a Parry, so you need that too. But Riposte does't do enough damage to kill Felt, and if she's injured she'll stop attacking to heal herself to full, which means that you can't Riposte her twice.
You HAVE to use Rising Tempo to build up your attack buff, THEN riposte.
If you don't have ALL THREE of these skills, one of which isn't even unlocked until after the fight is over, you can't beat her.


It's a shame, because the story is good and it's one of those RPGmaker games where the characters actually react to you doing stuff.
Those are pretty rare.
Re-speccing is free and the intended design, it is expected that you do it after every loss and treat the fights as a puzzle. There is actually an achievement for finding a way to beat the entire game without re-speccing, but it is a really difficult one since it requires you to route the entire game and every mandatory fight around a single skill build.

I do not remember the intended solution to Felt, been a long time since I played it, but I think you are on the right track with stacking atk buffs and going for a one turn kill. I think Thorn also has an unavoidable attack and Serpentine Steel is also unavoidable, but I really don't remember how many skill points you have and what skills you have unlocked at that point in the game (assuming you collected all the available flowers).
 
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topaz456

New Member
Apr 17, 2019
9
9
The only move that can hit her is Riposte, but repost can only be used after a Parry, so you need that too. But Riposte does't do enough damage to kill Felt, and if she's injured she'll stop attacking to heal herself to full, which means that you can't Riposte her twice.
You HAVE to use Rising Tempo to build up your attack buff, THEN riposte.
If you don't have ALL THREE of these skills, one of which isn't even unlocked until after the fight is over, you can't beat her.


It's a shame, because the story is good and it's one of those RPGmaker games where the characters actually react to you doing stuff.
Those are pretty rare.
As the person who wrote the walkthrough, I can assure you that you absolutely don't need Rising Tempo for any fight in the game. Parry and Riposte are maybe necessary, but they're also very powerful and well worth the investment. And yeah, if you're not going for the Sword Saint achievement, there's no reason to avoid respeccing. It's not a bandaid solution, it's the intended gameplay. You've got a limited pool of skill points because you're supposed to think to figure out how best to use them to overcome the challenge instead of grinding out levels or whatever like you might in other games
 
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iamnuff

Well-Known Member
Sep 2, 2017
1,798
1,347
As the person who wrote the walkthrough, I can assure you that you absolutely don't need Rising Tempo for any fight in the game. Parry and Riposte are maybe necessary, but they're also very powerful and well worth the investment. And yeah, if you're not going for the Sword Saint achievement, there's no reason to avoid respeccing. It's not a bandaid solution, it's the intended gameplay. You've got a limited pool of skill points because you're supposed to think to figure out how best to use them to overcome the challenge instead of grinding out levels or whatever like you might in other games
Of course it's a band-aid solution.
The dev had the gameplay idea of "What if you needed to use specific tactics to beat each enemy" which is totally fair, but implemented it so poorly that it was necessary to have the player respec constantly or the game wouldn't be beatable.

As a result, the 'intended' gameplay loop is to run blind into each fight, slam your head against it to figure out what moves they do, lose, respec and then come out with the perfect build to beat each enemy.
That's just poor game design. Inevitably losing each fight because you have no way to tell what moves you'll need until you after you die feels terrible from an end-user perspective.

Ideally you'd have no skill-points, no choice in selecting which moves you have available (so that there can be no 'wrong' choice) and have all of your (much smaller) movelist available to you at all times.

That way winning is just a matter of figuring out what you're supposed to do and doing it, instead of having to repeatedly suicide so that you can respec, or look up a guide to see what skills you even need.

As for not needing Rising Tempo, you definitely need a move that boosts your damage in that first fight. I don't remember if there were other options, I was assuming that you had to buy the skills at the top before you could unlock the next ones, but later I realized that that isn't the case.
Regardless, Parry is of pretty limited use without Riposte, and you don't get riposte until much later.

Therefore that first Shade battle feels like a 50/50 coinflip where if you pick the wrong skill with your first skill-point, you have to just restart the game because the fight isn't winnable and you can't respec until you win.
 
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topaz456

New Member
Apr 17, 2019
9
9
As for not needing Rising Tempo, you definitely need a move that boosts your damage in that first fight. I don't remember if there were other options, I was assuming that you had to buy the skills at the top before you could unlock the next ones, but later I realized that that isn't the case.
Regardless, Parry is of pretty limited use without Riposte, and you don't get riposte until much later.

Therefore that first Shade battle feels like a 50/50 coinflip where if you pick the wrong skill with your first skill-point, you have to just restart the game because the fight isn't winnable and you can't respec until you win.
You don't need any skills for that fight at all. Just get Thorn first and the fight's a breeze

As for your other points, I think it's just a matter of taste. With any puzzle fight type game, you're often going to lose the first time you attempt a fight anyway because you don't know what to expect. At that point it's just a matter of personal preference whether you like a game that gives you all your options off the bat or makes you choose a specific build going into it. Personally, I prefer the latter, because I like it when you have to give up options and commit to something. Weighing the value of skills, and thinking about how they might work together with the choices you've made for other characters adds a lot more complexity to the combat

It's not like it's an especially hard game, anyway. You can tackle most fights in a variety of ways and even if you're going for the Sword Saint achievement you can get through most fights with a minimum of skill acquisitions
 
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droplet

New Member
May 25, 2020
8
12
Therefore that first Shade battle feels like a 50/50 coinflip where if you pick the wrong skill with your first skill-point, you have to just restart the game because the fight isn't winnable and you can't respec until you win.
Pretty sure you can beat the first two fights with anything.
 
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