Collection Video Subjectxxx collection [2024-07-16] [Subjectxxx]

davreq

Member
Jul 5, 2021
114
150
Every artist got their touch and way to do the things, or else everyone would just a copy of the other
 
Sep 6, 2021
448
641
Every artist got their touch and way to do the things, or else everyone would just a copy of the other
perf reason for the artists to blind themselves in one eye, and cut off their right leg to simulate the uniqueness you wanna fap to in your hentai
it just looks bad, crippling yourself with bad tech doesnt make your art unique. just jerk off to vintage hentai if youre so much into that
 
Mar 14, 2021
36
35
perf reason for the artists to blind themselves in one eye, and cut off their right leg to simulate the uniqueness you wanna fap to in your hentai
it just looks bad, crippling yourself with bad tech doesnt make your art unique. just jerk off to vintage hentai if youre so much into that
Stop yapping
It’s fine. No one’s forcing you to watch that
 

davreq

Member
Jul 5, 2021
114
150
It's the artist choice to change but we must considered that if the artist change his/her tools must learn to use them from scratch, for example he made a test using futa miranda in blender some time ago,
 
Mar 5, 2019
51
43
It's the artist choice to change but we must considered that if the artist change his/her tools must learn to use them from scratch, for example he made a test using futa miranda in blender some time ago,
It's not just that. Not everyone has a 14900k and a 4090, as a render machine, to pump out stuff in Blender consistently. A lot of these guys are on shitty laptops with a 1650 mobile. Usually doing this as a side job, just to make ends meet. Most of these guys can't even afford the upgrade. So, for those guys, sfm is a viable option. Or, as you said, familiarizing himself with blender, while producing stuff in SFM, so that he's not going to be hit with that drop in animation quality during those first 1-2 years. So just because all these people moved on from SFM, doesn't mean everyone could have done so yesterday. Of course, the incentive has to be there, to eventually jump to something better and newer, as soon as viably possible, and I think all SFM animators are aware of that. Even Aardvark is going to jump to UE5, after a decade+ of SFM.
 
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Slashboi

New Member
Nov 18, 2019
9
15
that would be strong reasoning if SFM didn't run like a piece of shit and have insane render times regardless at basic 1080p (and going past 1080p takes exponentially longer)
SFM has been abandonware for over 10 years now, and you have to be incredibly talented to make something in it that looks even comparable to amateur blender stuff
it's just wasted effort still sticking with this software past the point of training wheels to get familiar with the 3d animation scene
 

davreq

Member
Jul 5, 2021
114
150
It's not just that. Not everyone has a 14900k and a 4090, as a render machine, to pump out stuff in Blender consistently. A lot of these guys are on shitty laptops with a 1650 mobile. Usually doing this as a side job, just to make ends meet. Most of these guys can't even afford the upgrade. So, for those guys, sfm is a viable option. Or, as you said, familiarizing himself with blender, while producing stuff in SFM, so that he's not going to be hit with that drop in animation quality during those first 1-2 years. So just because all these people moved on from SFM, doesn't mean everyone could have done so yesterday. Of course, the incentive has to be there, to eventually jump to something better and newer, as soon as viably possible, and I think all SFM animators are aware of that. Even Aardvark is going to jump to UE5, after a decade+ of SFM.
Well it looks like he wants to make the change from SFM to Blender, maybe to future projects.
 
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jp_777

New Member
Mar 23, 2021
7
5
Here is the complete collection of [SubjectXXX] work, thoroughly filename tagged and timestamped with the correct release dates.
Includes a ton of stuff missing from the OP.

Full collection split into 4 parts, numbered from oldest to newest:


All in all, 81 animations & 591 images (16.7GB)

Emphasis is on the curation of the archive, specifically with use of naming tags for actors and sex scenes,
but most importantly, file timestamps that correspond with the actual release date of each video or image.
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Every video is the original released one, but their filenames are not.
I use a custom filename tag system to quickly find stuff in my collections.
If anyone cares it works like:
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file tag legend

(y)Both [Created] and [Modified] date of each file is set to the file's original release date on patreon/twitter, so sorting by date would be pretty easy and a huge QoL (for windows add the extra column 'date created' in explorer). Files are zipped so as to preserve the dates when downloaded.
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Until next time o7
Could you do the same for WeebuVr's videos? especially for his Street Fighter ones?