perf reason for the artists to blind themselves in one eye, and cut off their right leg to simulate the uniqueness you wanna fap to in your hentaiEvery artist got their touch and way to do the things, or else everyone would just a copy of the other
Stop yappingperf reason for the artists to blind themselves in one eye, and cut off their right leg to simulate the uniqueness you wanna fap to in your hentai
it just looks bad, crippling yourself with bad tech doesnt make your art unique. just jerk off to vintage hentai if youre so much into that
yeah..i unsubbed from this thread. i came here just cause of the mass effect stuff.Stop yapping
It’s fine. No one’s forcing you to watch that
It's not just that. Not everyone has a 14900k and a 4090, as a render machine, to pump out stuff in Blender consistently. A lot of these guys are on shitty laptops with a 1650 mobile. Usually doing this as a side job, just to make ends meet. Most of these guys can't even afford the upgrade. So, for those guys, sfm is a viable option. Or, as you said, familiarizing himself with blender, while producing stuff in SFM, so that he's not going to be hit with that drop in animation quality during those first 1-2 years. So just because all these people moved on from SFM, doesn't mean everyone could have done so yesterday. Of course, the incentive has to be there, to eventually jump to something better and newer, as soon as viably possible, and I think all SFM animators are aware of that. Even Aardvark is going to jump to UE5, after a decade+ of SFM.It's the artist choice to change but we must considered that if the artist change his/her tools must learn to use them from scratch, for example he made a test using futa miranda in blender some time ago,
Well it looks like he wants to make the change from SFM to Blender, maybe to future projects.It's not just that. Not everyone has a 14900k and a 4090, as a render machine, to pump out stuff in Blender consistently. A lot of these guys are on shitty laptops with a 1650 mobile. Usually doing this as a side job, just to make ends meet. Most of these guys can't even afford the upgrade. So, for those guys, sfm is a viable option. Or, as you said, familiarizing himself with blender, while producing stuff in SFM, so that he's not going to be hit with that drop in animation quality during those first 1-2 years. So just because all these people moved on from SFM, doesn't mean everyone could have done so yesterday. Of course, the incentive has to be there, to eventually jump to something better and newer, as soon as viably possible, and I think all SFM animators are aware of that. Even Aardvark is going to jump to UE5, after a decade+ of SFM.
Today is the public releaseCan someone please post the latest Survival of the Futa 3?
I still don't see the public releaseToday is the public release
i think he's working in a loop of ada with sheeva doing a 69 using blenderAre there any new releases?
i think he's working in a loop of ada with sheeva doing a 69 using blender, till now just wips