They got the momentum, decided to hit the brakes, now they're crashing and burning and doing damage control. Well, this ain't gonna change the first impression of the game, and thanks to that, I'll just wait it out for the next update to see if they change or add anything worth everyone's time to actually play the game again.
I really wanna see the breakdown of that 2million USD.
Say they had 100 people working there at the time, paying each of them 5000 USD (more than the average US salary in 2019). That would mean they paid, in the 2 years of development, $1,000,000 in salary Horribly bad math, overlook that, 5k for 100 people would be 12 million for 2 years. In a more reasonable scope, let's say they paid 10 people 5000 dollars, that would be 1.2 million. Let's add to that some extra manual development, maybe animations or modelling with mocap, which would cost about $10,000 to buy, on top of warehouse rent, and third party equipment to support that mocap, which would get up to $25,000. Maybe they decided to run some marketing, and hire PR reps and such (I highly doubt) and paid them full price, and let's be generous and say it cost $100,000. Maybe we can even add office rent, which costs roughly 15 per sq.foot, and let's assume the office is 1500 sq.feet. That would make it cost $22,500 a month, or $540,000 for 2 years. Total comes up to $1,865,000, which begs the question, where in the fuck, did the rest of the 2.2 millions dollars, or $235,000 go ? Up into thin air ?