- Jul 10, 2017
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Neverwinter Nights was developed on 1.2 mil and took 3-5 years depending on how you count by 50~70 people (including artists, va, testers etc).
Pillars of Eternity on 4 mil took slightly under 3 years from kickstarted to finished game by 110~120 people (including artists, va, commercials and promo costs, etc).
Uhm, if you check dev sallaries back in 2002 of when Never Winter nights was released. Ranging from 50k entry sallaries for art and up towards 90k for coders. NWN had a dev team of 60+ people. So you need to dig a bit deeper than 1.2m budget for that game.