Yet another game that decided that they don't need to show anything when they can just tell you about it. This is your initial release. The code work isn't going to get any easier. None of your renders or animations are going to be nearly as complex as they will be in even an update or two. This is your opportunity to sell us on the premise, story and characters and give us incentive to support you. This isn't the most egregious example of a low effort launch I've seen, but its not good.
Your initial launch needs to be your largest and you should probably allot yourself enough time to get well into development for the next two updates. That way you're catching peoples attention and then keeping your game on their minds. I'll have forgotten this exists by tomorrow. Is that what you were going for?
Hey, the character models look good... Though that's not surprising in a post 30 series era. You have to make yourself stand out at launch. There are dozens of people who have each released 2-3 games at roughly this quality level on the same fucking day with roughly as much content. I have slightly more faith that your game will make it an extra 2-3 updates, but I still have zero faith your game will be completed because I'm not seeing people that are serious about wanting to do this.
Thanks for your feedback, and it really is each to their own. We chose to release at an early dev stage for early feedback instead of spending MORE time on something that might not even resonate, and we're not comparing ourselves to others as we are just making this because we want to - not to try and pinpoint how to land as the best or most popular or most profitable. We're making this game to fruition with experienced game devs, but in our own time as this is expensive to make (assets and time wise) - and most of our team still need to hold fulltime game developer jobs before putting their income into just this avenue - if they ever will be able to - again, not necessarily our end goal, but wouldn't it be nice if they could?
So far, the general feedback has been very positive and we're determined to stick around. We have the assets and capital to finish the game, and one of us already quit our jobs to do this fulltime to do this; we've got our Patreon to expediate releasing Season 1 on steam and to create a fun community where we can actively engage and seek feedback, but our finishing the game doesn't rely on it.
You don't have to follow along if you don't want to, but hopefully there's something that'll catch your eye in the future
Lady Ape
xx