- Dec 8, 2017
- 34
- 47
I have some criticism, I hope it's well received.
I find the changes to the game a bit tedious.
When it comes to hentai games there are 2 ways to go, you can make a very engaging game, or you can make a game that is merely a vehicle for Hentai.
There is absolutely no shame with going for the second one.
Making good gameplay is hard, making good gameplay in the frame of a classic JRPG is a big constriction that makes producing good gameplay even harder.
adding the pickaxe, the luberjack axe, one use spears for hunting, a progression of 2 hp per animal killed... all of it is very grindy.
I understand the impulse of trying to add more to put more in the game to make it more interesting but IMHO is not working.
Mind you, you should ask for more feedback, maybe I am the one out of touch and people enjoy it a lot but I really don't find it that engaging.
Honestly the system a few iterations ago where you spent points to unlock skills and buffs I felt was better. I felt like I had more control over the character, it felt like progression instead of being held back and felt like a way to go through the game in a more efficient way.
you have the luxury of not having to pitch to a CEO a game that has a engagement rate measured in hours of gameplay.
Just, reduce the grind. if you are attached to the food and harvesting mechanics that's ok but perhaps lower the price of the tols or raise the value of the loot (and maybe give the chest gold you can find in the intro to players who skip it without thaving to walk back.)
The campfire is good, frankly already the camp where you can sail back should have a bed to rest.
Just make it easier for people to go through the content and focus your game on the content. farming plants to buy a pickaxe worth 50 plants loot items is just not the fun part of the game.
Hope this is helpful and great job on everything else.
I find the changes to the game a bit tedious.
When it comes to hentai games there are 2 ways to go, you can make a very engaging game, or you can make a game that is merely a vehicle for Hentai.
There is absolutely no shame with going for the second one.
Making good gameplay is hard, making good gameplay in the frame of a classic JRPG is a big constriction that makes producing good gameplay even harder.
adding the pickaxe, the luberjack axe, one use spears for hunting, a progression of 2 hp per animal killed... all of it is very grindy.
I understand the impulse of trying to add more to put more in the game to make it more interesting but IMHO is not working.
Mind you, you should ask for more feedback, maybe I am the one out of touch and people enjoy it a lot but I really don't find it that engaging.
Honestly the system a few iterations ago where you spent points to unlock skills and buffs I felt was better. I felt like I had more control over the character, it felt like progression instead of being held back and felt like a way to go through the game in a more efficient way.
you have the luxury of not having to pitch to a CEO a game that has a engagement rate measured in hours of gameplay.
Just, reduce the grind. if you are attached to the food and harvesting mechanics that's ok but perhaps lower the price of the tols or raise the value of the loot (and maybe give the chest gold you can find in the intro to players who skip it without thaving to walk back.)
The campfire is good, frankly already the camp where you can sail back should have a bed to rest.
Just make it easier for people to go through the content and focus your game on the content. farming plants to buy a pickaxe worth 50 plants loot items is just not the fun part of the game.
Hope this is helpful and great job on everything else.