Thank for the review! I'll go by points too!
1- You mean the sprites? Anime style was never my objective with SC. It was a dark, serious world. It just happens that Kain has an awesome anime style. Chibi characters throws that out of the window because they look cute/funny.
2- Players must get used to the different art styles. This series is too ambitious, and there are dozens of characters. It's unrealistic to expect that from a single artist. And not every artist wants to dedicated himself to a game, it's a lot of work that must be delivered in a proper schedule. Believe me, I searched a lot. I think Zafiry art is amazing and the texture used fits the game. Although it does look different than Kain's, yes.
3-Thanks! Will do!
4-Thanks again! I removed critical from both the hero and the enemies to avoid RNG like before. The combat is more rewarding if you take your time with it to discover the succubi weakness and strengths.
5-Agility makes you act first. For example, blue thunder effect is useless if your agility is below the enemy, since at the end of the turn it will fade. Take for example the spider succubus battle without the trap hunter succubi bonus (the one you fall into the ground). It will be much harder. Luck affects basically everything.
6- A matter of time. I'm 2 years developing this game and only now I reached chapter 3. I'll never finish this series at this rate. We have plans for 20 games. 4 for each Era. I want a steady release of one chapter every 3 - 4 months.
7- I'll be honest, this is impossible for a single developer like me. Even AAA companies struggle with choices, and they have many people and a lot of resources to work with. It gave me TONS of work to do the 3 paths for chapter 3. With your suggestion, I'll have to basically developing many games inside one.
Thanks for the review. I hope this helps you clear some questions