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3.50 star(s) 104 Votes

Horuko

New Member
May 20, 2020
4
0
Did anyone has a save just before the third chapter please ? I lost my previous saves and I really don't want to restart all the game.
 

Doomeye

Member
May 7, 2018
102
162
A lot of the fights feel quite difficult. Is there something I need to be doing to power up? So far, all I noticed is the fish and meat for stats and the side content for stats money and moves. Recently I fought cow girl and her cow stampede did over half my hp and the fights have been kinda rough for awhile so I'm wondering if I'm missing something.
 

Dreamer44

Well-Known Member
Dec 19, 2019
1,146
1,034
A lot of the fights feel quite difficult. Is there something I need to be doing to power up? So far, all I noticed is the fish and meat for stats and the side content for stats money and moves. Recently I fought cow girl and her cow stampede did over half my hp and the fights have been kinda rough for awhile so I'm wondering if I'm missing something.
Some succubi are weak to physical attacks, while others are weak to magic.find the one that makes more damage nd build your attack strategy from there.
 
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xnunu

New Member
Jul 14, 2020
7
4
Animating the sex scenes was a lot of job for the producers, and required a LOT of time; part of the reason the first chapters took too long to make was due to the animations. So Zion took them out.
I see, understandable, yet kinda weird since that is literally what makes the game good imo. That and the art of the girls. Why take them off in the first place if they required so much work and effort. Don't take me to the complain side pls, I dont really care anyway
 

Bop107

Newbie
Sep 23, 2018
66
65
Just finished Chapter 1-3, and it was pretty good going back in this game. And I wouldn’t be lying if I didn’t started to get somewhat invested in these characters. Won’t spoil, but one of the scenes introduced in chapter 3 honestly made me feel pretty sad for one of its characters. I do find some of the new art clashes pretty hard with everything else, but I assume that was one of the few liberties that had to be taken for the chapter to be released.
 
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Zion of Olympus

Well-Known Member
Game Developer
Apr 23, 2019
1,838
3,891
Just finished Chapter 1-3, and it was pretty good going back in this game. And I wouldn’t be lying if I didn’t started to get somewhat invested in these characters. Won’t spoil, but one of the scenes introduced in chapter 3 honestly made me feel pretty sad for one of its characters. I do find some of the new art clashes pretty hard with everything else, but I assume that was one of the few liberties that had to be taken for the chapter to be released.
Be sure to make other choices. They will affect characters and the story.
 

DarkXDaemon

Member
May 14, 2018
182
93
I like the game but have had many issues so far like first if I try to skip text that had images more often then not it pops up error uncaught type error: cannot read property 'setdimensions' of null. Not this brings me to the second issue, you can't save except at specific spots. It should simply be a menu option that allows you to save any where this would make game so much more enjoyable.
 

Doomeye

Member
May 7, 2018
102
162
I like the game but have had many issues so far like first if I try to skip text that had images more often then not it pops up error uncaught type error: cannot read property 'setdimensions' of null. Not this brings me to the second issue, you can't save except at specific spots. It should simply be a menu option that allows you to save any where this would make game so much more enjoyable.
Sounds like a corrupted file or something. I have no issues saving from menu or fast forwarding through text that have images.
 

Gooblygoop

Member
Jun 2, 2017
331
758
cow succubus
That actually came out with the chapter 3 demo, version before Chapter 3 final

are the new scenes only the imp, rafflesia, and parafrosini. or did I miss some?
There is also the guaranteed loss scene with the crimson blood succubus and should you choose in the battle before Rafflesia to summon the God of Gifts, there is a scene with that god using the virgins (major plot point, had to make it obscure)
 

Lane Lane

Newbie
Aug 12, 2020
23
39
Does anyone know how to beat the General in Underground Grove? I can't deal any damage with her.
Make sure you are targetting her and not her relic. The Default target is her relic every turn, so just push an arrow button to switch to her. Keep your health near full (at least over 150), use the two-handed attack (under Sword of Adalon) when you have 25 or more TP, keep your Iron Will refreshed (do it again when at 1 on its counter), and keep at it. It's a war of attrition (like all battles in this game), but it's far from the hardest if you have done all of the hunting, fishing, side quests, and gathered all the gear up to that point. Remember that both she and her relic attack you every turn, and you cannot harm the relic.
 

Lane Lane

Newbie
Aug 12, 2020
23
39
A lot of the fights feel quite difficult. Is there something I need to be doing to power up? So far, all I noticed is the fish and meat for stats and the side content for stats money and moves. Recently I fought cow girl and her cow stampede did over half my hp and the fights have been kinda rough for awhile so I'm wondering if I'm missing something.
Do all of the side quests like the angelic, demonic, elven, dwarven, and Sumer spots on the world map. Every time you beat a leaf general, talk to the witch, Damia (or possibly the witch hunter; I haven't sided with him), eat your protein, check both the tribes' villages for people with exclamation marks in bubbles to do their side quests (some of them boost stats), and (this should be obvious) collect all the chests for runes and then be sure to squip the best you have.
 
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Ge4ok

Newbie
Nov 28, 2019
44
11
You can proceed without the witch's help. In this case, the Witch Hunters will replace her in the story.

You don't need to side with the witch to proceed. Any side will do.
Hey Zion, wanted to give ya a small review. Just finished full 3 chapter version and here is some crucial moments:
1) Honestly, new character models look way out of hand. They do not match with the whole game style and "anime" vibe. Models before looked much more attractive and neat.
2) New textures for people in dialogues are too seem odd. Again not matching between different styles, like slaves look cartoonish while bloody Jaw tribesmen are anime-like, so just how it was before. You have to choose between them in order to make the game look graphically organized.
3) New dungeons are nice, keep it up with new ones.
4) New combat is way better than before, yet still needs some tweaks. Like it's desirable for the player to know exact numbers of each individual attack and enemies HP. Btw, are crits even present now? Haven't seen my character ever do a crit strike.
5) It's also worthy to mention that most stats value is not obvious. What does luck and agility even do? There's no info in game. Would like to have a quick tip on it at the prologue or at the beginning of the game.
6) Would really wish for animated porn scenes. That's unlucky you abandoned them.
7) It would be nice to see exact impact of me helping/not helping tribes/people achieve something. For instance, if i kill Bloody Jaw tribe members= they tribe goes insane on me, thus cancelling their story line for me.

All in all, that's just my opinion and I ain't even a patron. Wish you luck. The game has quite a potential. I'd really appeciate if you listened to the thoughts of mine and other people here
 

Overt Ninja

Newbie
Dec 31, 2018
52
42
So how many generations are planned for this series or is it just this one? This project is quite ambitious, which is respectable.
 

Zion of Olympus

Well-Known Member
Game Developer
Apr 23, 2019
1,838
3,891
Hey Zion, wanted to give ya a small review. Just finished full 3 chapter version and here is some crucial moments:
1) Honestly, new character models look way out of hand. They do not match with the whole game style and "anime" vibe. Models before looked much more attractive and neat.
2) New textures for people in dialogues are too seem odd. Again not matching between different styles, like slaves look cartoonish while bloody Jaw tribesmen are anime-like, so just how it was before. You have to choose between them in order to make the game look graphically organized.
3) New dungeons are nice, keep it up with new ones.
4) New combat is way better than before, yet still needs some tweaks. Like it's desirable for the player to know exact numbers of each individual attack and enemies HP. Btw, are crits even present now? Haven't seen my character ever do a crit strike.
5) It's also worthy to mention that most stats value is not obvious. What does luck and agility even do? There's no info in game. Would like to have a quick tip on it at the prologue or at the beginning of the game.
6) Would really wish for animated porn scenes. That's unlucky you abandoned them.
7) It would be nice to see exact impact of me helping/not helping tribes/people achieve something. For instance, if i kill Bloody Jaw tribe members= they tribe goes insane on me, thus cancelling their story line for me.

All in all, that's just my opinion and I ain't even a patron. Wish you luck. The game has quite a potential. I'd really appeciate if you listened to the thoughts of mine and other people here
Thank for the review! I'll go by points too!

1- You mean the sprites? Anime style was never my objective with SC. It was a dark, serious world. It just happens that Kain has an awesome anime style. Chibi characters throws that out of the window because they look cute/funny.

2- Players must get used to the different art styles. This series is too ambitious, and there are dozens of characters. It's unrealistic to expect that from a single artist. And not every artist wants to dedicated himself to a game, it's a lot of work that must be delivered in a proper schedule. Believe me, I searched a lot. I think Zafiry art is amazing and the texture used fits the game. Although it does look different than Kain's, yes.

3-Thanks! Will do!

4-Thanks again! I removed critical from both the hero and the enemies to avoid RNG like before. The combat is more rewarding if you take your time with it to discover the succubi weakness and strengths.

5-Agility makes you act first. For example, blue thunder effect is useless if your agility is below the enemy, since at the end of the turn it will fade. Take for example the spider succubus battle without the trap hunter succubi bonus (the one you fall into the ground). It will be much harder. Luck affects basically everything.

6- A matter of time. I'm 2 years developing this game and only now I reached chapter 3. I'll never finish this series at this rate. We have plans for 20 games. 4 for each Era. I want a steady release of one chapter every 3 - 4 months.

7- I'll be honest, this is impossible for a single developer like me. Even AAA companies struggle with choices, and they have many people and a lot of resources to work with. It gave me TONS of work to do the 3 paths for chapter 3. With your suggestion, I'll have to basically developing many games inside one.

Thanks for the review. I hope this helps you clear some questions :)
 
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Zion of Olympus

Well-Known Member
Game Developer
Apr 23, 2019
1,838
3,891
So how many generations are planned for this series or is it just this one? This project is quite ambitious, which is respectable.
5 Eras. 4 games made of 5 chapter for each one. 20 games in total.
That's my life's work and the reason I'm trying to speed things up. Like removal of animations and working with more artists.
 

Ge4ok

Newbie
Nov 28, 2019
44
11
Thank for the review! I'll go by points too!

1- You mean the sprites? Anime style was never my objective with SC. It was a dark, serious world. It just happens that Kain has an awesome anime style. Chibi characters throws that out of the window because they look cute/funny.

2- Players must get used to the different art styles. This series is too ambitious, and there are dozens of characters. It's unrealistic to expect that from a single artist. And not every artist wants to dedicated himself to a game, it's a lot of work that must be delivered in a proper schedule. Believe me, I searched a lot. I think Zafiry art is amazing and the texture used fits the game. Although it does look different than Kain's, yes.

3-Thanks! Will do!

4-Thanks again! I removed critical from both the hero and the enemies to avoid RNG like before. The combat is more rewarding if you take your time with it to discover the succubi weakness and strengths.

5-Agility makes you act first. For example, blue thunder effect is useless if your agility is below the enemy, since at the end of the turn it will fade. Take for example the spider succubus battle without the trap hunter succubi bonus (the one you fall into the ground). It will be much harder. Luck affects basically everything.

6- A matter of time. I'm 2 years developing this game and only now I reached chapter 3. I'll never finish this series at this rate. We have plans for 20 games. 4 for each Era. I want a steady release of one chapter every 3 - 4 months.

7- I'll be honest, this is impossible for a single developer like me. Even AAA companies struggle with choices, and they have many people and a lot of resources to work with. It gave me TONS of work to do the 3 paths for chapter 3. With your suggestion, I'll have to basically developing many games inside one.

Thanks for the review. I hope this helps you clear some questions :)
Ok, gotcha. Thanks a lot :)
 
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3.50 star(s) 104 Votes