I can feel the Greek influence from here...
So, I kind of fudged my save. I wanted to do one save for the "Wandering God" side of things, and one for the "Puritan Hunter" side. I'm not sure I have the patience to push through all of that again. Does anyone have a "Puritan route" save they'd be willing to share?
And, on the subject of the "Wandering God", I'm getting some G-Man vibes from him. His interest is stated to be "purely for his own entertainment," but, he's also a factor in the creation of the succubi. I get the sense that the Succubi Queen's power pales compared to his, yet he does nothing significant beyond help a single tribe of people in one corner of the world. Assuming his statement about the Queen herself being incapable of stopping him, I'm curious if he's something of a primordial entity manifesting in a form that the mortal races (and succubi) can comprehend. If not, then the question becomes "how weak are the existing tribes that one lone incubus can slap them down and not even need to break a sweat while doing it?"
I'm not a big fan of the plant demons in the forest, or the other demonic creatures. I feel like, with their placement, too much of the exploration becomes a grind to either avoid combat, or endure a battle with minimal reward to the player. I can't even entertain an argument along the lines of "w-well, they provide materials that are worth money," because, by the end of the current public version, I had more worms, spears, and money than I knew what to do with, and had yet to sell any runes. The tomes you get in the temples, the jewels you can mine, and the surplus of random gold chests make it pointless to farm anything beyond the first quarter of chapter 1. Even if you wanted to, the Sumer temples you can explore provide enemies whose rewards already outclass the plant demons' before you encounter the latter.
I did encounter Sumer chests that I hadn't found keys for, and no obvious hint as to where those keys could be. Maybe I have to backtrack?
I feel like part of my reluctance to replay the entire thing just to acquire an alternate endgame relates to the over-abundance of enemies blocking my path, and the lack of ability to avoid intrusive cutscenes. I get that you want to tell a narrative, but there are moments where I absolutely couldn't care enough about it. I like lore bits. I wish I could read them when I want a break from pulling weeds for the Hammerfell tribe, or punching Bloody Jaw tribesmen (who may all be Scots,
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), rather than having to need a notebook and putting on a kettle for each cutscene.
Those issues aside, I am curious to see what the next chapter provides.