Yeah... about that, let's say most of us are in for the H scene, i've dodged the entire grinding for xp part using a cheat rpg program.
Honestly the only h-game i've ever played (and i've played a lot of them) enjoying the fights was MGQ because each enemy had a peculiarity and some even had hidden scene when fought in a certain way but that's probably the best H game out there.
Rpg in general are boring because fighting is repetitive for grinding that exp, i mean, why should i fight with plant.jpg for the 40 th time and waste 3 min of my life when i can skip and go directly for the boss?
Anyway there are already problem with the entire project as it is, Zion having to change the entire battle mechanics and look for something at least decent is totally out of question, maybe just implement a one shot mechanics where if you use the right sequence of skills you can oneshot at least the plants in the forest would make it a lot smoother, for the big guys like Abalon guardians and construcs, there could be implemented an item that duble your strenght but you may take double damage, like a berserk mode, i mean the fighting need to be faster geez.