3.50 star(s) 104 Votes

KrakenKiller

Member
Aug 12, 2019
134
109
Battle mechanics are terrible.

I've done every elven and demonic ruin up to the story.

Enemies follow the same pattern of attacks which makes it predictable and boring.

This requires you to just react to the pattern. No issue here, but blocking is worthless. Bad by design. By blocking you are just missing the chance to heal, and only worth it when you're hit with a paralysis attack.

You never heal just once. For some reason healing items on this game give just enough to cover the damage you recieve, so "healing" will consist of a phase of back to back healing.

RNG is a waste of time. You miss your attacks too often.

Has no one noticed how bad the fights are? I'm not underleveled yet I'm having to heal consecutively and the enemies are so ROBOTIC!

Every other game there is at least some randomisation to this. And no other game bogs you down with back to back healing. Most games will actually let you enjoy a fight. Enemies and player needs more HP. 80% of your actions are healing.

Iron will is also mandatory for every fight so that's another thing to watch for.

Aside from using iron will and healing, you are attacking maybe once every 4-5 turns of healing + iron will?

If you attack for more than 2 times in a row you are finished. Too much maintenance required in fights. What a bad design.

Decent story and h. But damn, had to be ruined with robotic enemies and healing. Imagine if someone misses out even one ruins buff. What a long-winded, drip fed game. I've been eating lots of roasted meat too.
 

RavioMakin

Member
Jun 23, 2019
126
155
Battle mechanics are terrible.

I've done every elven and demonic ruin up to the story.

Enemies follow the same pattern of attacks which makes it predictable and boring.

This requires you to just react to the pattern. No issue here, but blocking is worthless. Bad by design. By blocking you are just missing the chance to heal, and only worth it when you're hit with a paralysis attack.

You never heal just once. For some reason healing items on this game give just enough to cover the damage you recieve, so "healing" will consist of a phase of back to back healing.

RNG is a waste of time. You miss your attacks too often.

Has no one noticed how bad the fights are? I'm not underleveled yet I'm having to heal consecutively and the enemies are so ROBOTIC!

Every other game there is at least some randomisation to this. And no other game bogs you down with back to back healing. Most games will actually let you enjoy a fight. Enemies and player needs more HP. 80% of your actions are healing.

Iron will is also mandatory for every fight so that's another thing to watch for.

Aside from using iron will and healing, you are attacking maybe once every 4-5 turns of healing + iron will?

If you attack for more than 2 times in a row you are finished. Too much maintenance required in fights. What a bad design.

Decent story and h. But damn, had to be ruined with robotic enemies and healing. Imagine if someone misses out even one ruins buff. What a long-winded, drip fed game. I've been eating lots of roasted meat too.
Yeah... about that, let's say most of us are in for the H scene, i've dodged the entire grinding for xp part using a cheat rpg program.
Honestly the only h-game i've ever played (and i've played a lot of them) enjoying the fights was MGQ because each enemy had a peculiarity and some even had hidden scene when fought in a certain way but that's probably the best H game out there.
Rpg in general are boring because fighting is repetitive for grinding that exp, i mean, why should i fight with plant.jpg for the 40 th time and waste 3 min of my life when i can skip and go directly for the boss?
Anyway there are already problem with the entire project as it is, Zion having to change the entire battle mechanics and look for something at least decent is totally out of question, maybe just implement a one shot mechanics where if you use the right sequence of skills you can oneshot at least the plants in the forest would make it a lot smoother, for the big guys like Abalon guardians and construcs, there could be implemented an item that duble your strenght but you may take double damage, like a berserk mode, i mean the fighting need to be faster geez.
 

Jxiller

Newbie
Sep 12, 2018
50
22
I don't understand why you are complaining. MGQ is a good H game except that it is an old rpg type where you face all the monsters that you meet and inability to move between cities and caves, for me I prefer simple combat and not Too long history. MGQ is different from the others since in the end you face a god and seek cohabitation with monsters which is what it is. However, in general the hero eliminated the King of the monsters to save the humans. Everyone has their preferences and Zion does their best for their fans so don't blame him as this is his first H Game and it is better than most H rpg games I have played.
 

Porn_Jesus

Forum Fanatic
Jun 21, 2017
5,639
5,589
i feel like the art in chapter 4 was a downgrade from before. Is it a different artist?
Zion was forced to look for a new artist. It might take a while to get used to the new one. I will wait for one or two new chapters to decide if it's still worth my cash. Doesn't look bad but doesn't blow me away either right now but that's always a thing with art.^^


Yeah... about that, let's say most of us are in for the H scene, i've dodged the entire grinding for xp part using a cheat rpg program.
Honestly the only h-game i've ever played (and i've played a lot of them) enjoying the fights was MGQ because each enemy had a peculiarity and some even had hidden scene when fought in a certain way but that's probably the best H game out there.
Rpg in general are boring because fighting is repetitive for grinding that exp, i mean, why should i fight with plant.jpg for the 40 th time and waste 3 min of my life when i can skip and go directly for the boss?
Anyway there are already problem with the entire project as it is, Zion having to change the entire battle mechanics and look for something at least decent is totally out of question, maybe just implement a one shot mechanics where if you use the right sequence of skills you can oneshot at least the plants in the forest would make it a lot smoother, for the big guys like Abalon guardians and construcs, there could be implemented an item that duble your strenght but you may take double damage, like a berserk mode, i mean the fighting need to be faster geez.
So basically press one button, have something super easy and game is finished. That sounds very rich and well crafted. You don't have to fight every single enemy on the map screen and most of them die in one or two hits after a few attack runes.
 

NinjaNamedBob

Member
May 3, 2018
271
469
i feel like the art in chapter 4 was a downgrade from before. Is it a different artist?
It is. Their name is V, I believe.

I mean, you can leave a review. That said, the discussion about the combat has been brought up several times, with Zion responding that he's still trying to figure out how to balance it. 4 years have passed, and he has yet to figure it out. Take that for what it's worth.

Yeah... about that, let's say most of us are in for the H scene, i've dodged the entire grinding for xp part using a cheat rpg program.
Honestly the only h-game i've ever played (and i've played a lot of them) enjoying the fights was MGQ because each enemy had a peculiarity and some even had hidden scene when fought in a certain way but that's probably the best H game out there.
Rpg in general are boring because fighting is repetitive for grinding that exp, i mean, why should i fight with plant.jpg for the 40 th time and waste 3 min of my life when i can skip and go directly for the boss?
Anyway there are already problem with the entire project as it is, Zion having to change the entire battle mechanics and look for something at least decent is totally out of question, maybe just implement a one shot mechanics where if you use the right sequence of skills you can oneshot at least the plants in the forest would make it a lot smoother, for the big guys like Abalon guardians and construcs, there could be implemented an item that duble your strenght but you may take double damage, like a berserk mode, i mean the fighting need to be faster geez.
Monster Girl Quest (the first trilogy) is a VN with combat mechanics. Monster Girl Dreams is a game in the same vein, except more focused around the combat rather than the narrative. You wouldn't be using a cheat engine for the original MGQ. Paradox, on the other hand, is a grind. I got bored after the first game and couldn't be paid enough to continue until part 3 drops (at the very baseline).

I don't understand why you are complaining. MGQ is a good H game except that it is an old rpg type where you face all the monsters that you meet and inability to move between cities and caves, for me I prefer simple combat and not Too long history. MGQ is different from the others since in the end you face a god and seek cohabitation with monsters which is what it is. However, in general the hero eliminated the King of the monsters to save the humans. Everyone has their preferences and Zion does their best for their fans so don't blame him as this is his first H Game and it is better than most H rpg games I have played.
MGQ is a VN (visual novel) with combat mechanics. You can't move around because of the inherent limitations of the VN engine. It's not an "old school rpg."
 

BigTombolo

Member
Feb 20, 2020
126
168
The new artist is a mistery to me. While I'm not into the Cgs he has done for this chapter (except for the dancer and medea) I really hate how he made the effect for the energy drain. Why does it look like a discharge, I don't want the peepee to get electrocuted wtf. The green and blue effect from the previous chapters was perfect it looked magical (arcanist and druidic, both of them) Pls go back to the previous effect.
 

Zion of Olympus

Well-Known Member
Game Developer
Apr 23, 2019
1,838
3,891
Battle mechanics are terrible.

I've done every elven and demonic ruin up to the story.

Enemies follow the same pattern of attacks which makes it predictable and boring.

This requires you to just react to the pattern. No issue here, but blocking is worthless. Bad by design. By blocking you are just missing the chance to heal, and only worth it when you're hit with a paralysis attack.

You never heal just once. For some reason healing items on this game give just enough to cover the damage you recieve, so "healing" will consist of a phase of back to back healing.

RNG is a waste of time. You miss your attacks too often.

Has no one noticed how bad the fights are? I'm not underleveled yet I'm having to heal consecutively and the enemies are so ROBOTIC!

Every other game there is at least some randomisation to this. And no other game bogs you down with back to back healing. Most games will actually let you enjoy a fight. Enemies and player needs more HP. 80% of your actions are healing.

Iron will is also mandatory for every fight so that's another thing to watch for.

Aside from using iron will and healing, you are attacking maybe once every 4-5 turns of healing + iron will?

If you attack for more than 2 times in a row you are finished. Too much maintenance required in fights. What a bad design.

Decent story and h. But damn, had to be ruined with robotic enemies and healing. Imagine if someone misses out even one ruins buff. What a long-winded, drip fed game. I've been eating lots of roasted meat too.
-Blocking is available in every RPG Maker out there. I really don't understand people complaining about something that in inbuild into the engine itself. Every single RPG Maker game has this option.

-Every succubus has different parameters. You must be using an old save, before the complete overhaul of the full chapter 3.

-You are really using an old save, there is no RNG as I removed it from the full chapter 3 forward.

-If you need to heal constantly this means you are not buying new healing items that recover your HP up to 75%. But then again you are using an old save that will cause issues.

-Overhaul, you played an old version of the game or used an old save, because people are complaining that I made it possible for them to become overpowered to the point of two shot a succubus.
 

Zion of Olympus

Well-Known Member
Game Developer
Apr 23, 2019
1,838
3,891
ive done all that, i use the 100g heal items, got all the endgame items from the optional dungeons, hunted and fished everything ive seen, i use the spells and use them accordingly. Sometimes i even attack a weak enemy before a boss to load up a buff before the fight, its still pretty hard. Its not like I am not a completionist or bad at games, i guess my char stats are just super weak due to chapter 1 save
Bruh... you just clarified everything. You are using an old save. Chapter 3 had a complete overhaul of everything.
 
Nov 27, 2019
269
181
The new artist is a mistery to me. While I'm not into the Cgs he has done for this chapter (except for the dancer and medea) I really hate how he made the effect for the energy drain. Why does it look like a discharge, I don't want the peepee to get electrocuted wtf. The green and blue effect from the previous chapters was perfect it looked magical (arcanist and druidic, both of them) Pls go back to the previous effect.
indeed i think ch4 & ch5 succub arts (around 12 new succub) for this update are in one payment for last 4months and look like creating new succub cost a lot so some details are ignored and some h scenes are reduced to stay inside the budget
btw as ch5 succub are already developed does that mean there will be 4or 5more succu for this 4months with new payment for artist? XD JK
i do heard there will be 2scenes for every succub so this 4 months zion dont need to pay much for new succub art (still need to pay for guest succub) but 5 succub including dutchess for ch5 is already created and paid. so he can afford 2h scenes per 1 succub just my theory though
 
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Zion of Olympus

Well-Known Member
Game Developer
Apr 23, 2019
1,838
3,891
indeed i think ch4 & ch5 succub arts (around 12 new succub) for this update are in one payment for last 4months and look like creating new succub cost a lot so some details are ignored and some h scenes are reduced to stay inside the budget
btw as ch5 succub are already developed does that mean there will be 4or 5more succu for this 4months with new payment for artist? XD JK
i do heard there will be 2scenes for every succub so this 4 months zion dont need to pay much for new succub art (still need to pay for guest succub) but 5 succub including dutchess for ch5 is already created and paid. so he can afford 2h scenes per 1 succub just my theory though
Time I want per chapter: 4 months
Number of images V can do per month: 6 - 7 images per month (depending on complexity)
Number of succubi per chapter: 7
Average number of image by succubi: 3 images per succubi
Extra images (such as love interests scenes): around 5

around 26 total

Divide it by 4 it gives you 6.5 images per month
It's the limit for a good development cycle.
 

Jxiller

Newbie
Sep 12, 2018
50
22
I have a question :
Only Adalon hunters, mages and humans who possess anti-magic and angelic relics are able to defeat a succubus? This is why they are vulnerable in an ambush.
 

Porn_Jesus

Forum Fanatic
Jun 21, 2017
5,639
5,589
I have a question :
Only Adalon hunters, mages and humans who possess anti-magic and angelic relics are able to defeat a succubus? This is why they are vulnerable in an ambush.
You need proper training, a strong will and magical help to resist the succubus. Just because you came that far doesn't mean you are invincible. If you slack off and become careless you will fall victim to an ambush.
 

IFortheGloryn

Member
Feb 2, 2020
294
167
I have a question :
Only Adalon hunters, mages and humans who possess anti-magic and angelic relics are able to defeat a succubus? This is why they are vulnerable in an ambush.
the same goes to everyone if you not be carefull and be very confident you might be easily killed no matter your strength(that's why all final bosses from games lose, they can easily kill the hero in the start of the game but just let the hero get stronger and defeat them). :LOL:
 
3.50 star(s) 104 Votes