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Others Completed None Succubus Forest ~A game where you will be covered in pleasure by naughty monster girls~

4.30 star(s) 4 Votes

DraigonUK

New Member
Dec 21, 2021
5
6
62
Finally managed to beat the game on Hard.

So many attempts and failures, finally got lucky by accident, as i used a card i thought was useless, but turns out to be OP, when you combine it with the relics i had.

Without the translation, i would never have been able to do it though, i struggled on easy mode without the translation. So thank you everyone involved.

Screenshot 2024-12-28 134520.png
 
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RuinedLoaf

New Member
Jul 6, 2022
10
30
47
Regarding the battle reminiscences, I was wondering if there was a way we could edit someplace in the MDotCardGame.dll, so the player can start off with all the cards, gems, and relics in their deck, similar to the cheat for PlayerVariablesNode. Take for example, this fight (Event: Group B):
1735438469212.png
Having the "Mini Auto Cannon" relic would be quite helpful in taking down the slimes, as you'd otherwise have to sit through 18 turns of animations, relying solely upon "Super Slash." Players would also be able to more easily test different deck strategies with high HP bosses as well. What do y'all think?
 
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JakeMSG

Active Member
Jul 2, 2017
748
1,521
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I think I might've found some issues with certain events, let me know if they were caused during translation or if they were also present in the base game:
- The Mushroom smelling event, smelling the Mushroom (which was supposed to give you a card choice) does not do anything
- The Succubus house exploring event, the percentage chance of succesful looting VS failure (75% VS 25%) does not change no matter how many times you repeat the exploration; Pretty sure this is too exploitable balance-wise, since I know similar events in Slay The Spire (and other card games) will increase the chance of failure each time the player chooses to risk it
 
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sayanami

New Member
Apr 30, 2021
7
4
103
Amazing thanks. That was the last japanese text left to translate. The final step is to playtest to find any cut off text boxes.

We can put [font_size=][/font_size] on the clipped text lines. I found 36 a good size for @ message and 26 for @ options (font_size needs to go in the label name too).

Installed the patch but the cards are all still in JP. Any fix for this?
 

DraigonUK

New Member
Dec 21, 2021
5
6
62
I dont wanna sound like a snob, but hows the translation coming along? Completely fine if yall need more time, its not like I do any of the work lol
Amazing thanks. That was the last japanese text left to translate. The final step is to playtest to find any cut off text boxes.

We can put [font_size=][/font_size] on the clipped text lines. I found 36 a good size for @ message and 26 for @ options (font_size needs to go in the label name too).

I think this is the one i downloaded that had near enough everything translated.
 

FluffyFoxie

New Member
Nov 23, 2024
1
1
3
are the cards translated? i install the thing in the mega link but the cards are still in jp i did something wrong or they are untranslated?
Did you open "Succubus Forest"? or the original game? the exe you open should be named succubus forest and is in the rar that you extracted from the zip, you do have to extract it twice.


By the way, the Loli Succubus (and only her) has no text in my game for any of her scenes, I assume it's a bug of some sorts?
 
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Jun 5, 2023
74
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177
Regarding the battle reminiscences, I was wondering if there was a way we could edit someplace in the MDotCardGame.dll, so the player can start off with all the cards, gems, and relics in their deck, similar to the cheat for PlayerVariablesNode. Take for example, this fight (Event: Group B):
I like the idea but the interface breaks when you have too many items. We could at least grant every card in reminiscence mode without a problem.

I think I might've found some issues with certain events, let me know if they were caused during translation or if they were also present in the base game:
- The Mushroom smelling event, smelling the Mushroom (which was supposed to give you a card choice) does not do anything
- The Succubus house exploring event, the percentage chance of succesful looting VS failure (75% VS 25%) does not change no matter how many times you repeat the exploration; Pretty sure this is too exploitable balance-wise, since I know similar events in Slay The Spire (and other card games) will increase the chance of failure each time the player chooses to risk it
Thanks, probably a bug in the tl.
I dont wanna sound like a snob, but hows the translation coming along? Completely fine if yall need more time, its not like I do any of the work lol
Slowly proofreading. I have been somewhat busy with the holidays.
are the cards translated? i install the thing in the mega link but the cards are still in jp i did something wrong or they are untranslated?
Download the bigger zip file, it contains the entire game. I'll include the DLL in the patch zip in the next update.
 
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JakeMSG

Active Member
Jul 2, 2017
748
1,521
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I like the idea but the interface breaks when you have too many items. We could at least grant every card in reminiscence mode without a problem.


Thanks, probably a bug in the tl.

Slowly proofreading. I have been somewhat busy with the holidays.

Download the bigger zip file, it contains the entire game. I'll include the DLL in the patch zip in the next update.
Found another bug in the meanwhile, if it helps: in the Fountain/Waterfall card throw event, the option to "Choose 1 card to remove enchantment from" also does not work.
 
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4.30 star(s) 4 Votes