Mi China+

Member
Jun 20, 2019
265
167
218
How to reduce the "Brown" bar below characters portrait? When it's full the characters can't be used anymore
 

JakeMSG

Active Member
Jul 2, 2017
746
1,519
307
How to reduce the "Brown" bar below characters portrait? When it's full the characters can't be used anymore
That's basically the Taint/Corruption (forgot the term used by this game) of the character, it increases via certain situations, such as cumming (from that Arousal bar getting full), certain bad potion effects etc.


Using Purify stones (an item you can find), you can decrease the Taint of the Character using the Stone (I think it might lower a bit of the Taint of the other characters, too, not sure). Other than that, it's meant as a more permanent form of penalty for Arousal hitting its peak (and Arousal will start from the Taint limit, making it fill faster each time).
 

Mi China+

Member
Jun 20, 2019
265
167
218
That's basically the Taint/Corruption (forgot the term used by this game) of the character, it increases via certain situations, such as cumming (from that Arousal bar getting full), certain bad potion effects etc.


Using Purify stones (an item you can find), you can decrease the Taint of the Character using the Stone (I think it might lower a bit of the Taint of the other characters, too, not sure). Other than that, it's meant as a more permanent form of penalty for Arousal hitting its peak (and Arousal will start from the Taint limit, making it fill faster each time).
It's almost impossible to find this item on chest
 
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I am #54

Newbie
May 21, 2017
58
80
203
Could you plz add something to make them give birth to other monsters too? Not just slime
That would be the dream, but unfortunately I don't know if these game can even be modded yet, never mind if someone would be willing to get in the guts of it enough to do that.

I doubt the devs would do it since A. They probably consider this game finished already and it seems they've moved on to a new project already anyways, B. They probably don't even know this forum exists, and C. even on the very off chance they do, they aren't English speaking primarily and why would they go out of their way for a request from a couple random english speakers on a game pirating forum?

I am more than willing to be surprised, that said. But I think I won't hold my breath. If nothing else, I am amused at the audacity and fervent desire you've put on display here though.
 

gooby.pls

Member
Oct 21, 2017
113
172
228
That would be the dream, but unfortunately I don't know if these game can even be modded yet, never mind if someone would be willing to get in the guts of it enough to do that.

I doubt the devs would do it since A. They probably consider this game finished already and it seems they've moved on to a new project already anyways, B. They probably don't even know this forum exists, and C. even on the very off chance they do, they aren't English speaking primarily and why would they go out of their way for a request from a couple random english speakers on a game pirating forum?

I am more than willing to be surprised, that said. But I think I won't hold my breath. If nothing else, I am amused at the audacity and fervent desire you've put on display here though.
For real though, I feel like 90% of posters aren't self-aware enough to realize that requests like these in a place like this to a dev like this one is as good as talking to a wall.
 

I am #54

Newbie
May 21, 2017
58
80
203
For real though, I feel like 90% of posters aren't self-aware enough to realize that requests like these in a place like this to a dev like this one is as good as talking to a wall.
Indeed, indeed. It's almost endearing in a way, though. To have that much passion for something that you just toss it out into the ether so freely, without a second thought.
 
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user295

Newbie
Oct 21, 2019
19
15
37
Indeed, indeed. It's almost endearing in a way, though. To have that much passion for something that you just toss it out into the ether so freely, without a second thought.
I just assume that people like that are just expecting modders to do something, more than they expect the devs themselves to.
Just a general plea for their content.

It's a Unity game, btw, it can definitely be modded, it's just a case of "does anyone care enough to do so".
 

milo366061

Member
Jan 24, 2024
115
27
114
I mean the last update was on Feb 2025. We aren't sure if the dev gonna add more things or not. Idk why you guys are so serious about what I said tho
 
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gooby.pls

Member
Oct 21, 2017
113
172
228
I mean the last update was on Feb 2025. We aren't sure if the dev gonna add more things or not. Idk why you guys are so serious about what I said tho
The dev probably does not know this forum exist, let alone follow this thread. Even if they did, they probably hate this game pirating site like a lot of devs who don't participate here do. It's not even known if the dev understands English. So asking for something here is like talking to a wall. You're not the only one to do this though. Many people do the same thing seemingly everywhere.
 
Last edited:

I am #54

Newbie
May 21, 2017
58
80
203
The dev probably does not know this forum exist, let alone follow this thread. Even if they did, they probably hate this game pirating site like a lot of devs who don't participate here do. It's not even known if the dev understands English. So asking for something here is like talking to a wall. You're not the only one to do this though. Many people do the same thing seemingly everywhere.
Pretty much this. Enough people do it that it's a fair assessment to assume that you're serious. There's no reason to believe you weren't. So it's been taken at face value.
 

milo366061

Member
Jan 24, 2024
115
27
114
The dev probably does not know this forum exist, let alone follow this thread. Even if they did, they probably hate this game pirating site like a lot of devs who don't participate here do. It's not even known if the dev understands English. So asking for something here is like talking to a wall. You're not the only one to do this though. Many people do the same thing seemingly everywhere.
Fair points
 
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milo366061

Member
Jan 24, 2024
115
27
114
Pretty much this. Enough people do it that it's a fair assessment to assume that you're serious. There's no reason to believe you weren't. So it's been taken at face value.
I am serious about what I asked. But I don't see it as a serious matter
 

Miraκ

Newbie
Mar 3, 2019
62
62
141
That would be the dream, but unfortunately I don't know if these game can even be modded yet, never mind if someone would be willing to get in the guts of it enough to do that.

I doubt the devs would do it since A. They probably consider this game finished already and it seems they've moved on to a new project already anyways, B. They probably don't even know this forum exists, and C. even on the very off chance they do, they aren't English speaking primarily and why would they go out of their way for a request from a couple random english speakers on a game pirating forum?

I am more than willing to be surprised, that said. But I think I won't hold my breath. If nothing else, I am amused at the audacity and fervent desire you've put on display here though.
 

cell943

Active Member
Oct 14, 2017
671
655
273
Really? I use BepinEx too. But I haven't found anything weird.
Actually it seems to be just me? Bepinex isn't launching with the game all of a sudden. Not really sure what's going on there. It was working yesterday, and the only change was adding the UserData folder. Though removing that folder doesn't fix it.
 

Miraκ

Newbie
Mar 3, 2019
62
62
141
How to use user data

1. Download the UserData.zip file that matches the version you are using from the “Default User Data” section below.
2. Unzip UserData.zip
3. Place the UserData folder in the same folder as SuccubusHeaven.exe
4. Then you can modify it as you like
* If the UserData folder is placed, the game will preferentially use the user data.

Here is one I modified and a cheat table as well:
View attachment 4897954
XML:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="45">
  <CheatEntries>
    <CheatEntry>
      <ID>0</ID>
      <Description>"CompactMode"</Description>
      <Color>C0C0C0</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
LuaCall(function cycleFullCompact(sender,force) local state = not(compactmenuitem.Caption == 'Compact View Mode'); if force~=nil then state = not force end; compactmenuitem.Caption = state and 'Compact View Mode' or 'Full View Mode'; getMainForm().Splitter1.Visible = state; getMainForm().Panel4.Visible    = state; getMainForm().Panel5.Visible    = state; end; function addCompactMenu() if compactmenualreadyexists then return end; local parent = getMainForm().Menu.Items; compactmenuitem = createMenuItem(parent); parent.add(compactmenuitem); compactmenuitem.Caption = 'Compact View Mode'; compactmenuitem.OnClick = cycleFullCompact; compactmenualreadyexists = 'yes'; end; addCompactMenu(); cycleFullCompact(nil,true))

[DISABLE]
LuaCall(cycleFullCompact(nil,false))
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>36</ID>
      <Description>"Attach to Process"</Description>
      <Options moHideChildren="1"/>
      <Color>000080</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

function Attach()
  local gp = "SuccubusHeaven.exe"
    if (readInteger(process) == nil) or (readInteger(process) ~= readInteger(gp)) then
       openProcess(gp)
    end
end

Attach()

[DISABLE]
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>129</ID>
      <Description>"Character Attributes"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1" moAllowManualCollapseAndExpand="1"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>107</ID>
          <Description>"Character HP"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>"GameAssembly.dll"+03FD4CC8</Address>
          <Offsets>
            <Offset>10</Offset>
            <Offset>18</Offset>
            <Offset>2C0</Offset>
            <Offset>A0</Offset>
            <Offset>0</Offset>
            <Offset>B8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>110</ID>
          <Description>"Character HP Sup"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>"GameAssembly.dll"+03FD4CC8</Address>
          <Offsets>
            <Offset>14</Offset>
            <Offset>18</Offset>
            <Offset>2C0</Offset>
            <Offset>A0</Offset>
            <Offset>0</Offset>
            <Offset>B8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>109</ID>
          <Description>"Character Stamina"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Float</VariableType>
          <Address>"GameAssembly.dll"+03FD4CC8</Address>
          <Offsets>
            <Offset>18</Offset>
            <Offset>18</Offset>
            <Offset>2C0</Offset>
            <Offset>A0</Offset>
            <Offset>0</Offset>
            <Offset>B8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>108</ID>
          <Description>"Character Stamina Sup"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Float</VariableType>
          <Address>"GameAssembly.dll"+03FD4CC8</Address>
          <Offsets>
            <Offset>1C</Offset>
            <Offset>18</Offset>
            <Offset>2C0</Offset>
            <Offset>A0</Offset>
            <Offset>0</Offset>
            <Offset>B8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>111</ID>
          <Description>"Character Tough"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>"GameAssembly.dll"+03FD4CC8</Address>
          <Offsets>
            <Offset>20</Offset>
            <Offset>18</Offset>
            <Offset>2C0</Offset>
            <Offset>A0</Offset>
            <Offset>0</Offset>
            <Offset>B8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>112</ID>
          <Description>"Character Ecstasy"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>"GameAssembly.dll"+03FD4CC8</Address>
          <Offsets>
            <Offset>24</Offset>
            <Offset>18</Offset>
            <Offset>2C0</Offset>
            <Offset>A0</Offset>
            <Offset>0</Offset>
            <Offset>B8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>113</ID>
          <Description>"Character MaxEcstasy"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>"GameAssembly.dll"+03FD4CC8</Address>
          <Offsets>
            <Offset>28</Offset>
            <Offset>18</Offset>
            <Offset>2C0</Offset>
            <Offset>A0</Offset>
            <Offset>0</Offset>
            <Offset>B8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>114</ID>
          <Description>"Character Impurity"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>"GameAssembly.dll"+03FD4CC8</Address>
          <Offsets>
            <Offset>2C</Offset>
            <Offset>18</Offset>
            <Offset>2C0</Offset>
            <Offset>A0</Offset>
            <Offset>0</Offset>
            <Offset>B8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>115</ID>
          <Description>"Character MaxImpurity"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>"GameAssembly.dll"+03FD4CC8</Address>
          <Offsets>
            <Offset>30</Offset>
            <Offset>18</Offset>
            <Offset>2C0</Offset>
            <Offset>A0</Offset>
            <Offset>0</Offset>
            <Offset>B8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>58</ID>
          <Description>"Character ATK Rate"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Float</VariableType>
          <Address>"GameAssembly.dll"+03FD4CC8</Address>
          <Offsets>
            <Offset>50</Offset>
            <Offset>18</Offset>
            <Offset>2C0</Offset>
            <Offset>A0</Offset>
            <Offset>0</Offset>
            <Offset>B8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>59</ID>
          <Description>"Character DEF Rate"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Float</VariableType>
          <Address>"GameAssembly.dll"+03FD4CC8</Address>
          <Offsets>
            <Offset>54</Offset>
            <Offset>18</Offset>
            <Offset>2C0</Offset>
            <Offset>A0</Offset>
            <Offset>0</Offset>
            <Offset>B8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>116</ID>
          <Description>"----------------------------------------------"</Description>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>121</ID>
          <Description>"Character Bust Sensitivity"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>"GameAssembly.dll"+03FD4CC8</Address>
          <Offsets>
            <Offset>24</Offset>
            <Offset>E0</Offset>
            <Offset>20</Offset>
            <Offset>220</Offset>
            <Offset>A0</Offset>
            <Offset>0</Offset>
            <Offset>B8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>123</ID>
          <Description>"Character Clitoris Sensitivity"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>"GameAssembly.dll"+03FD4CC8</Address>
          <Offsets>
            <Offset>24</Offset>
            <Offset>E8</Offset>
            <Offset>20</Offset>
            <Offset>220</Offset>
            <Offset>A0</Offset>
            <Offset>0</Offset>
            <Offset>B8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>124</ID>
          <Description>"Character Vagina Sensitivity"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>"GameAssembly.dll"+03FD4CC8</Address>
          <Offsets>
            <Offset>24</Offset>
            <Offset>F0</Offset>
            <Offset>20</Offset>
            <Offset>220</Offset>
            <Offset>A0</Offset>
            <Offset>0</Offset>
            <Offset>B8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>125</ID>
          <Description>"Character Anal Sensitivity"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>"GameAssembly.dll"+03FD4CC8</Address>
          <Offsets>
            <Offset>24</Offset>
            <Offset>F8</Offset>
            <Offset>20</Offset>
            <Offset>220</Offset>
            <Offset>A0</Offset>
            <Offset>0</Offset>
            <Offset>B8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>122</ID>
          <Description>"----------------------------------------------"</Description>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>37</ID>
      <Description>"For DEVs"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1" moAllowManualCollapseAndExpand="1"/>
      <Color>808080</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>8</ID>
          <Description>"pointerscan result"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>"GameAssembly.dll"+03FD4CC8</Address>
          <Offsets>
            <Offset>58</Offset>
            <Offset>D8</Offset>
            <Offset>30</Offset>
            <Offset>0</Offset>
            <Offset>B8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>9</ID>
          <Description>"pointerscan result"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>"GameAssembly.dll"+03FD9C68</Address>
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          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>10</ID>
          <Description>"pointerscan result"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>"GameAssembly.dll"+03E6EED0</Address>
          <Offsets>
            <Offset>58</Offset>
            <Offset>D8</Offset>
            <Offset>30</Offset>
            <Offset>20</Offset>
            <Offset>B8</Offset>
          </Offsets>
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        <CheatEntry>
          <ID>2</ID>
          <Description>"pointerscan result"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>"GameAssembly.dll"+03FD29C8</Address>
          <Offsets>
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            <Offset>48</Offset>
            <Offset>2C0</Offset>
            <Offset>30</Offset>
            <Offset>0</Offset>
            <Offset>B8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>3</ID>
          <Description>"pointerscan result"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>"GameAssembly.dll"+03E985C8</Address>
          <Offsets>
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            <Offset>48</Offset>
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        </CheatEntry>
        <CheatEntry>
          <ID>4</ID>
          <Description>"pointerscan result"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>"GameAssembly.dll"+03E7A148</Address>
          <Offsets>
            <Offset>258</Offset>
            <Offset>48</Offset>
            <Offset>2C0</Offset>
            <Offset>30</Offset>
            <Offset>20</Offset>
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          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>5</ID>
          <Description>"pointerscan result"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>"GameAssembly.dll"+03FB43C8</Address>
          <Offsets>
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          <ID>40</ID>
          <Description>"pointerscan result"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>"GameAssembly.dll"+03FD4CC8</Address>
          <Offsets>
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            <Offset>48</Offset>
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            <Offset>B8</Offset>
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          <ID>41</ID>
          <Description>"pointerscan result"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>"GameAssembly.dll"+03FD9C68</Address>
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          <ID>42</ID>
          <Description>"pointerscan result"</Description>
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          <Description>"pointerscan result"</Description>
          <VariableType>4 Bytes</VariableType>
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          <Description>"pointerscan result"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>"GameAssembly.dll"+03FD9C68</Address>
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          <Description>"pointerscan result"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>"GameAssembly.dll"+03E6EED0</Address>
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        <CheatEntry>
          <ID>51</ID>
          <Description>"pointerscan result"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>"GameAssembly.dll"+03FD29C8</Address>
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          <Description>"pointerscan result"</Description>
          <VariableType>4 Bytes</VariableType>
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        <CheatEntry>
          <ID>53</ID>
          <Description>"pointerscan result"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>"GameAssembly.dll"+03FD4CC8</Address>
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        <CheatEntry>
          <ID>54</ID>
          <Description>"pointerscan result"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>"GameAssembly.dll"+03FD9C68</Address>
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        <CheatEntry>
          <ID>6</ID>
          <Description>"pointerscan result"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>"GameAssembly.dll"+03E6EED0</Address>
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          <ID>55</ID>
          <Description>"pointerscan result"</Description>
          <VariableType>4 Bytes</VariableType>
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          <ID>56</ID>
          <Description>"pointerscan result"</Description>
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          <Description>"pointerscan result"</Description>
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          <Description>"pointerscan result"</Description>
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          <Description>"pointerscan result"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>"GameAssembly.dll"+03FD9C68</Address>
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          <Description>"pointerscan result"</Description>
          <VariableType>4 Bytes</VariableType>
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          <Description>"pointerscan result"</Description>
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          <Description>"pointerscan result"</Description>
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          <Description>"pointerscan result"</Description>
          <VariableType>4 Bytes</VariableType>
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          <Description>"pointerscan result"</Description>
          <VariableType>4 Bytes</VariableType>
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          <Description>"pointerscan result"</Description>
          <VariableType>4 Bytes</VariableType>
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          <Description>"pointerscan result"</Description>
          <VariableType>4 Bytes</VariableType>
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          <Offsets>
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          <ID>16</ID>
          <Description>"pointerscan result"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>"GameAssembly.dll"+03FD59A8</Address>
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        </CheatEntry>
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          <ID>17</ID>
          <Description>"pointerscan result"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>"GameAssembly.dll"+03FD59A8</Address>
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          <ID>118</ID>
          <Description>"pointerscan result"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>"GameAssembly.dll"+03FD4CC8</Address>
          <Offsets>
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          <ID>119</ID>
          <Description>"pointerscan result"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>"GameAssembly.dll"+03FD9C68</Address>
          <Offsets>
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          <Description>"pointerscan result"</Description>
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        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>49</ID>
      <Description>"----------------------------------------------"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>91</ID>
      <Description>"Other Slots"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1" moAllowManualCollapseAndExpand="1"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>92</ID>
          <Description>"----------------------------------------------"</Description>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>46</ID>
          <Description>"Chara::Item::Slot1: +Value"</Description>
          <ShowAsSigned>1</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>"GameAssembly.dll"+03FD4CC8</Address>
          <Offsets>
            <Offset>18</Offset>
            <Offset>48</Offset>
            <Offset>2C0</Offset>
            <Offset>A0</Offset>
            <Offset>0</Offset>
            <Offset>B8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>73</ID>
          <Description>"Chara::Item::Slot1: Seed"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>"GameAssembly.dll"+03FD4CC8</Address>
          <Offsets>
            <Offset>18+8</Offset>
            <Offset>48</Offset>
            <Offset>2C0</Offset>
            <Offset>A0</Offset>
            <Offset>0</Offset>
            <Offset>B8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>50</ID>
          <Description>"Chara::Item::Slot1: UsageCount"</Description>
          <DropDownList DisplayValueAsItem="1">-1:Non-consumable
</DropDownList>
          <ShowAsSigned>1</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>"GameAssembly.dll"+03FD4CC8</Address>
          <Offsets>
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            <Offset>48</Offset>
            <Offset>2C0</Offset>
            <Offset>A0</Offset>
            <Offset>0</Offset>
            <Offset>B8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>72</ID>
          <Description>"Chara::Item::Slot1: Durability"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>"GameAssembly.dll"+03FD4CC8</Address>
          <Offsets>
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            <Offset>48</Offset>
            <Offset>2C0</Offset>
            <Offset>A0</Offset>
            <Offset>0</Offset>
            <Offset>B8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>74</ID>
          <Description>"Chara::Item::Slot1: AddPhysicsPower?"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>"GameAssembly.dll"+03FD4CC8</Address>
          <Offsets>
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            <Offset>48</Offset>
            <Offset>2C0</Offset>
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            <Offset>B8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>75</ID>
          <Description>"----------------------------------------------"</Description>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>67</ID>
          <Description>"Chara::Item::Slot2: +Value"</Description>
          <ShowAsSigned>1</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>"GameAssembly.dll"+03FD4CC8</Address>
          <Offsets>
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            <Offset>48</Offset>
            <Offset>2C0</Offset>
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            <Offset>B8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>76</ID>
          <Description>"Chara::Item::Slot2: Seed"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>"GameAssembly.dll"+03FD4CC8</Address>
          <Offsets>
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          <ID>69</ID>
          <Description>"Chara::Item::Slot2: UsageCount"</Description>
          <DropDownList DisplayValueAsItem="1">-1:Non-consumable
</DropDownList>
          <ShowAsSigned>1</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>"GameAssembly.dll"+03FD4CC8</Address>
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            <Offset>48</Offset>
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            <Offset>B8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>78</ID>
          <Description>"Chara::Item::Slot2: Durability"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>"GameAssembly.dll"+03FD4CC8</Address>
          <Offsets>
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            <Offset>48</Offset>
            <Offset>2C0</Offset>
            <Offset>A0</Offset>
            <Offset>0</Offset>
            <Offset>B8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>79</ID>
          <Description>"Chara::Item::Slot2: AddPhysicsPower?"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>"GameAssembly.dll"+03FD4CC8</Address>
          <Offsets>
            <Offset>18+C0+14</Offset>
            <Offset>48</Offset>
            <Offset>2C0</Offset>
            <Offset>A0</Offset>
            <Offset>0</Offset>
            <Offset>B8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>77</ID>
          <Description>"----------------------------------------------"</Description>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>80</ID>
          <Description>"Chara::Item::Slot3: +Value"</Description>
          <ShowAsSigned>1</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>"GameAssembly.dll"+03FD4CC8</Address>
          <Offsets>
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            <Offset>2C0</Offset>
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          <Description>"Chara::Item::Slot3: Seed"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>"GameAssembly.dll"+03FD4CC8</Address>
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            <Offset>2C0</Offset>
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          </Offsets>
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          <ID>82</ID>
          <Description>"Chara::Item::Slot3: UsageCount"</Description>
          <DropDownList DisplayValueAsItem="1">-1:Non-consumable
</DropDownList>
          <ShowAsSigned>1</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>"GameAssembly.dll"+03FD4CC8</Address>
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          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>83</ID>
          <Description>"Chara::Item::Slot3: Durability"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>"GameAssembly.dll"+03FD4CC8</Address>
          <Offsets>
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            <Offset>48</Offset>
            <Offset>2C0</Offset>
            <Offset>A0</Offset>
            <Offset>0</Offset>
            <Offset>B8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>84</ID>
          <Description>"Chara::Item::Slot3: AddPhysicsPower?"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>"GameAssembly.dll"+03FD4CC8</Address>
          <Offsets>
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            <Offset>48</Offset>
            <Offset>2C0</Offset>
            <Offset>A0</Offset>
            <Offset>0</Offset>
            <Offset>B8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>85</ID>
          <Description>"----------------------------------------------"</Description>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>86</ID>
          <Description>"Chara::Item::Slot4: +Value"</Description>
          <ShowAsSigned>1</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>"GameAssembly.dll"+03FD4CC8</Address>
          <Offsets>
            <Offset>18+4E0+60</Offset>
            <Offset>48</Offset>
            <Offset>2C0</Offset>
            <Offset>A0</Offset>
            <Offset>0</Offset>
            <Offset>B8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>87</ID>
          <Description>"Chara::Item::Slot4: Seed"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>"GameAssembly.dll"+03FD4CC8</Address>
          <Offsets>
            <Offset>18+4E0+60+8</Offset>
            <Offset>48</Offset>
            <Offset>2C0</Offset>
            <Offset>A0</Offset>
            <Offset>0</Offset>
            <Offset>B8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>88</ID>
          <Description>"Chara::Item::Slot4: UsageCount"</Description>
          <DropDownList DisplayValueAsItem="1">-1:Non-consumable
</DropDownList>
          <ShowAsSigned>1</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>"GameAssembly.dll"+03FD4CC8</Address>
          <Offsets>
            <Offset>18+4E0+60+C</Offset>
            <Offset>48</Offset>
            <Offset>2C0</Offset>
            <Offset>A0</Offset>
            <Offset>0</Offset>
            <Offset>B8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>89</ID>
          <Description>"Chara::Item::Slot4: Durability"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>"GameAssembly.dll"+03FD4CC8</Address>
          <Offsets>
            <Offset>18+4E0+60+10</Offset>
            <Offset>48</Offset>
            <Offset>2C0</Offset>
            <Offset>A0</Offset>
            <Offset>0</Offset>
            <Offset>B8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>90</ID>
          <Description>"Chara::Item::Slot4: AddPhysicsPower?"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>"GameAssembly.dll"+03FD4CC8</Address>
          <Offsets>
            <Offset>18+4E0+60+14</Offset>
            <Offset>48</Offset>
            <Offset>2C0</Offset>
            <Offset>A0</Offset>
            <Offset>0</Offset>
            <Offset>B8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>68</ID>
          <Description>"----------------------------------------------"</Description>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>93</ID>
      <Description>"----------------------------------------------"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>167</ID>
      <Description>"Slot: +Enhancement - Displayed"</Description>
      <ShowAsSigned>1</ShowAsSigned>
      <VariableType>4 Bytes</VariableType>
      <Address>"GameAssembly.dll"+03FD4CC8</Address>
      <Offsets>
        <Offset>90</Offset>
        <Offset>20</Offset>
        <Offset>218</Offset>
        <Offset>A0</Offset>
        <Offset>0</Offset>
        <Offset>B8</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>166</ID>
      <Description>"Slot: ATK - Displayed"</Description>
      <ShowAsSigned>1</ShowAsSigned>
      <VariableType>4 Bytes</VariableType>
      <Address>"GameAssembly.dll"+03FD4CC8</Address>
      <Offsets>
        <Offset>58</Offset>
        <Offset>38</Offset>
        <Offset>20</Offset>
        <Offset>218</Offset>
        <Offset>A0</Offset>
        <Offset>0</Offset>
        <Offset>B8</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>106</ID>
      <Description>"GatekeeperA_SuppliesCount"</Description>
      <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:0
</DropDownList>
      <VariableType>4 Bytes</VariableType>
      <Address>"GameAssembly.dll"+03EA33E0</Address>
      <Offsets>
        <Offset>138</Offset>
        <Offset>18</Offset>
        <Offset>30</Offset>
        <Offset>18</Offset>
        <Offset>0</Offset>
        <Offset>B8</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>126</ID>
      <Description>"----------------------------------------------"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>168</ID>
      <Description>"Auto Assemble script"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1" moAllowManualCollapseAndExpand="1"/>
      <Color>FFFF80</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$lua}
[ENABLE]
if syntaxcheck then return end

-- Cheat Engine Lua Script: GUI Trainer for Address Search

-- Table to keep track of registered symbols
registeredSymbols = {}

-- Function to unregister previously registered symbols
function unregisterPreviousSymbols()
    for _, symbol in ipairs(registeredSymbols) do
        unregisterSymbol(symbol)
    end
    registeredSymbols = {}
end

-- Function to perform memory scan for a given 4-byte value
local function findAddressForValue(val)
    local scan = createMemScan(true)
    memscan_returnOnlyOneResult(scan, true)
    memscan_firstScan(
        scan,
        soExactValue,      -- Scan option: Exact Value
        vtDword,           -- Value type: 4 Bytes
        rtRounded,         -- Rounding type: Rounded
        tostring(val),     -- Value to search for
        "",                -- Secondary value (not used here)
        "00000000",        -- Start address
        "7FFFFFFFFFFFFFFF",-- Stop address
        "+W-X-C",          -- Memory protection flags: Writable, Executable, not CopyOnWrite
        fsmAligned,        -- Fast scan alignment
        "4",               -- Alignment value
        false,             -- isHexadecimalInput
        true,              -- isNotABinaryString
        false,             -- isUnicode
        false              -- isCaseSensitive
    )
    memscan_waitTillDone(scan)
    local result = scan.getOnlyResult()
    scan.destroy()
    return result
end

-- Create the main form
local form = createForm()
form.Caption = '4-Byte Value Address Finder'
form.Width = 400
form.Height = 600
form.Position = poScreenCenter

-- Create a label for instructions
local instructionLabel = createLabel(form)
instructionLabel.Caption = 'Enter up to 12 unique 4-byte values (one per line):'
instructionLabel.Left = 10
instructionLabel.Top = 10

-- Create a memo for inputting values
local inputMemo = createMemo(form)
inputMemo.Left = 10
inputMemo.Top = 30
inputMemo.Width = 380
inputMemo.Height = 400
inputMemo.ScrollBars = ssVertical
inputMemo.WordWrap = false

-- Create a button to initiate the search
local searchButton = createButton(form)
searchButton.Caption = 'Search'
searchButton.Left = 10
searchButton.Top = 440
searchButton.Width = 100

-- Create a memo to display results
local resultMemo = createMemo(form)
resultMemo.Left = 10
resultMemo.Top = 480
resultMemo.Width = 380
resultMemo.Height = 100
resultMemo.ReadOnly = true
resultMemo.ScrollBars = ssVertical
resultMemo.WordWrap = false

-- Define the action for the search button
searchButton.OnClick = function()
    -- Clear previous results
    resultMemo.Lines.Text = ''
    -- Unregister previous symbols
    unregisterPreviousSymbols()
    -- Get the input values
    local inputText = inputMemo.Lines.Text
    local values = {}
    for line in inputText:gmatch("[^\r\n]+") do
        local trimmed = line:match("^%s*(.-)%s*$")
        if trimmed ~= '' then
            table.insert(values, trimmed)
        end
    end
    -- Limit to 12 values
    if #values &gt; 12 then
        showMessage('Please enter no more than 12 values.')
        return
    end
    -- Search for each value and register symbol
    for index, val in ipairs(values) do
        local addr = findAddressForValue(val)
        local symbolName = 'seed_var_' .. index
        if addr then
            registerSymbol(symbolName, addr, true)
            table.insert(registeredSymbols, symbolName)
            resultMemo.Lines.Add(string.format('%s found at address: 0x%X', symbolName, addr))
        else
            registerSymbol(symbolName, 0, true)
            table.insert(registeredSymbols, symbolName)
            resultMemo.Lines.Add(string.format('%s not found. Assigned address: 0x0', symbolName))
        end
    end
end


[DISABLE]
if syntaxcheck then return end

-- Unregister previous symbols
unregisterPreviousSymbols()

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>169</ID>
          <Description>"Seed - 01"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1" moAllowManualCollapseAndExpand="1"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>seed_var_1</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>170</ID>
              <Description>"+Enhancement"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>-8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>171</ID>
              <Description>"Durability"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+8</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>172</ID>
          <Description>"Seed - 02"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1" moAllowManualCollapseAndExpand="1"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>seed_var_2</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>173</ID>
              <Description>"+Enhancement"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>-8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>174</ID>
              <Description>"Durability"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+8</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>175</ID>
          <Description>"Seed - 03"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1" moAllowManualCollapseAndExpand="1"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>seed_var_3</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>176</ID>
              <Description>"+Enhancement"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>-8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>177</ID>
              <Description>"Durability"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+8</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>178</ID>
          <Description>"Seed - 04"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1" moAllowManualCollapseAndExpand="1"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>seed_var_4</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>179</ID>
              <Description>"+Enhancement"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>-8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>180</ID>
              <Description>"Durability"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+8</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>181</ID>
          <Description>"Seed - 05"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1" moAllowManualCollapseAndExpand="1"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>seed_var_5</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>182</ID>
              <Description>"+Enhancement"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>-8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>183</ID>
              <Description>"Durability"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+8</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>184</ID>
          <Description>"Seed - 06"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1" moAllowManualCollapseAndExpand="1"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>seed_var_6</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>185</ID>
              <Description>"+Enhancement"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>-8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>186</ID>
              <Description>"Durability"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+8</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>196</ID>
          <Description>"Seed - 07"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1" moAllowManualCollapseAndExpand="1"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>seed_var_7</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>197</ID>
              <Description>"+Enhancement"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>-8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>198</ID>
              <Description>"Durability"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+8</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>193</ID>
          <Description>"Seed - 08"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1" moAllowManualCollapseAndExpand="1"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>seed_var_8</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>194</ID>
              <Description>"+Enhancement"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>-8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>195</ID>
              <Description>"Durability"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+8</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>190</ID>
          <Description>"Seed - 09"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1" moAllowManualCollapseAndExpand="1"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>seed_var_9</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>191</ID>
              <Description>"+Enhancement"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>-8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>192</ID>
              <Description>"Durability"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+8</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>187</ID>
          <Description>"Seed - 10"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1" moAllowManualCollapseAndExpand="1"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>seed_var_10</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>188</ID>
              <Description>"+Enhancement"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>-8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>189</ID>
              <Description>"Durability"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+8</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>202</ID>
          <Description>"Seed - 11"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1" moAllowManualCollapseAndExpand="1"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>seed_var_11</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>203</ID>
              <Description>"+Enhancement"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>-8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>204</ID>
              <Description>"Durability"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+8</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>199</ID>
          <Description>"Seed - 12"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1" moAllowManualCollapseAndExpand="1"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>seed_var_12</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>200</ID>
              <Description>"+Enhancement"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>-8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>201</ID>
              <Description>"Durability"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+8</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <LuaScript>-- Cheat Engine Lua Script: GUI Trainer for Address Search

-- Table to keep track of registered symbols
local registeredSymbols = {}

-- Function to unregister previously registered symbols
local function unregisterPreviousSymbols()
    for _, symbol in ipairs(registeredSymbols) do
        unregisterSymbol(symbol)
    end
    registeredSymbols = {}
end

-- Function to perform memory scan for a given 4-byte value
local function findAddressForValue(val)
    local scan = createMemScan(true)
    memscan_returnOnlyOneResult(scan, true)
    memscan_firstScan(
        scan,
        soExactValue,      -- Scan option: Exact Value
        vtDword,           -- Value type: 4 Bytes
        rtRounded,         -- Rounding type: Rounded
        tostring(val),     -- Value to search for
        "",                -- Secondary value (not used here)
        "00000000",        -- Start address
        "7FFFFFFFFFFFFFFF",-- Stop address
        "+W-X-C",          -- Memory protection flags: Writable, Executable, not CopyOnWrite
        fsmAligned,        -- Fast scan alignment
        "4",               -- Alignment value
        false,             -- isHexadecimalInput
        true,              -- isNotABinaryString
        false,             -- isUnicode
        false              -- isCaseSensitive
    )
    memscan_waitTillDone(scan)
    local result = scan.getOnlyResult()
    scan.destroy()
    return result
end

-- Create the main form
local form = createForm()
form.Caption = '4-Byte Value Address Finder'
form.Width = 400
form.Height = 600
form.Position = poScreenCenter

-- Create a label for instructions
local instructionLabel = createLabel(form)
instructionLabel.Caption = 'Enter up to 12 unique 4-byte values (one per line):'
instructionLabel.Left = 10
instructionLabel.Top = 10

-- Create a memo for inputting values
local inputMemo = createMemo(form)
inputMemo.Left = 10
inputMemo.Top = 30
inputMemo.Width = 380
inputMemo.Height = 400
inputMemo.ScrollBars = ssVertical
inputMemo.WordWrap = false

-- Create a button to initiate the search
local searchButton = createButton(form)
searchButton.Caption = 'Search'
searchButton.Left = 10
searchButton.Top = 440
searchButton.Width = 100

-- Create a memo to display results
local resultMemo = createMemo(form)
resultMemo.Left = 10
resultMemo.Top = 480
resultMemo.Width = 380
resultMemo.Height = 100
resultMemo.ReadOnly = true
resultMemo.ScrollBars = ssVertical
resultMemo.WordWrap = false

-- Define the action for the search button
searchButton.OnClick = function()
    -- Clear previous results
    resultMemo.Lines.Text = ''
    -- Unregister previous symbols
    unregisterPreviousSymbols()
    -- Get the input values
    local inputText = inputMemo.Lines.Text
    local values = {}
    for line in inputText:gmatch("[^\r\n]+") do
        local trimmed = line:match("^%s*(.-)%s*$")
        if trimmed ~= '' then
            table.insert(values, trimmed)
        end
    end
    -- Limit to 12 values
    if #values &gt; 12 then
        showMessage('Please enter no more than 12 values.')
        return
    end
    -- Search for each value and register symbol
    for index, val in ipairs(values) do
        local addr = findAddressForValue(val)
        local symbolName = 'seed_var_' .. index
        if addr then
            registerSymbol(symbolName, addr, true)
            table.insert(registeredSymbols, symbolName)
            resultMemo.Lines.Add(string.format('%s found at address: 0x%X', symbolName, addr))
        else
            registerSymbol(symbolName, 0, true)
            table.insert(registeredSymbols, symbolName)
            resultMemo.Lines.Add(string.format('%s not found. Assigned address: 0x0', symbolName))
        end
    end
end

</LuaScript>
</CheatTable>
If you want to change the supplies provided by the Gatekeeper_A:
Gatekeeper more supplies.png
 
Last edited:
3.90 star(s) 21 Votes