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Gadriel

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Dec 15, 2017
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Hello, how do I use the automatic translator?
You click on the button labeled 'Fan Translation' and then put your reading glasses on.
Bunnygirl's first turn advantage is honestly insane.

Her turn, she summons a farmer.
Next turn she can turn the Long Handle Guardian into a +3 beater that can defeat ANY OTHER early game summon.

If you don't have any unique strategies and are trying to play a more "honest" playstyle she'll just roflstomp you from turn 1 advantage.
...Unless that early-game summon is Grief Demon, or Sheep, or another Peasant, or Dryad, who can use five one-mana traps or four 2-mana minions that all counter a Bunnygirl'd Peasant.
 
Mar 22, 2023
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You click on the button labeled 'Fan Translation' and then put your reading glasses on.

...Unless that early-game summon is Grief Demon, or Sheep, or another Peasant, or Dryad, who can use five one-mana traps or four 2-mana minions that all counter a Bunnygirl'd Peasant.
Dryad?

But yeah, Grief Demon would beat that, though sheep would only delay, not "win" necessarily. Another peasant ties at most, and with turn-advantage to player 1, tieing a fight is the same as losing.
 

TheRealSomeone92

Active Member
Apr 15, 2019
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Bouncy can inflict a Butt Slave Crest on turn 2, so if the opponent for can't play a guardian turn 1 they pretty much have lost.

Dryad is probably the 2-energy led squeezer.
 

Gadriel

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Dec 15, 2017
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Dryad?

But yeah, Grief Demon would beat that, though sheep would only delay, not "win" necessarily. Another peasant ties at most, and with turn-advantage to player 1, tieing a fight is the same as losing.
Dryad. 2 mana on her 1 at the cost of Estrus.
The BB Sextuplets trade turn 1 for double mana turn 2 onwards, but Dryad trades zero mana every Even turn for double mana every Odd... so you have 2 mana to work with turn 1, opening up more options out of the gate.
...I guess Cheap Flashlight also gives 2 mana turn 1, if not more, so add that to the list.

Stalling with Sheep is more then enough. The enemy summons another Squeezer and has 2 mana to play with, but can't actually beat over your Sheep, giving you two mana and two Sheep tokens to deal with the Peasant and whatever they summon with two mana, which is again, five traps and eight minions (I missed a 2-mana, Free-Range Hucow can beat over the Peasant with Haste. ...Guess if you summon Schoolgirl, you can then use her 2 to buff Farm-Bred, Ranger, Vigilantie... so turn 2, tons of people can beat over Peasant with the equivalent of 2 mana).
...Also one Strategy, Urgent Conscription, add that one too.
Bouncy can inflict a Butt Slave Crest on turn 2, so if the opponent for can't play a guardian turn 1 they pretty much have lost.
No she can't. Unsealed only.
Tell me more about how you drew two copies of Unsealing Ritual and summoned a BB Sextuplet turn 1 to unseal Bouncy turn 2. What's the consistency on that play?
 
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TheRealSomeone92

Active Member
Apr 15, 2019
589
335
My harddrive broke, so this is what I posted on the discord:

CS002=3,CT012=3,GD010=3,GD031=3,GD033=2,GD062=3,GD068=2,SC006=3,SC013=3,SC102=3,TC007=3,TC008=3,TC013=3,TC021=3,p=SC013,n=Ass Mastery 2

https://f95zone.to/threads/succubus-reborn-v20241024a-sda-lab.62028/post-13958747

Awakening Ritual, Knockoff Hypno Phone (, Cheap Fleshlight)
Give you insane tempo. If you have Bouncy and one of the following combinations in your initial hand:
- 2x Awakening Ritual + Squeezer / Cheap Fleshlight
- 1x Awakening Ritual + Unholy Nun
- 1x Awakening Ritual + Knockoff Hypno Phone + Squeezer / Cheap Fleshlight
you can put the Ass Slave Crest onto your opponent in turn 2.

From discord:

The deck can be super fast. As I mentioned in the link there are several combos that allow you to put Ass Slave Crest on your opponent on turn 2.
However that does not always work, and sometimes the opponent blocks your squeezers with their guardians.

In those cases the 10 energy minions come in handy. Bouncy's and Iron's co-op ability allows them to cast Minions for "free".
For Spectral Dragon King you can use two still sealed squeezers as its ETB effect makes durability almost pointless, leaving your unsealed Bouncy free to put a Ass Slave Crest onto them.
Wild Instincts is just amazing. It gives your Sheep +3/+3, usually allowing them the clear out the opponent's guardians, and it itself has enough firepower to destroy two minions by itself. It also can destroy up to two stationary cards.
 

Gadriel

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Dec 15, 2017
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Awakening Ritual, Knockoff Hypno Phone (, Cheap Fleshlight)
Give you insane tempo. If you have Bouncy and one of the following combinations in your initial hand:
- 2x Awakening Ritual + Squeezer / Cheap Fleshlight
- 1x Awakening Ritual + Unholy Nun
- 1x Awakening Ritual + Knockoff Hypno Phone + Squeezer / Cheap Fleshlight
you can put the Ass Slave Crest onto your opponent in turn 2.
Fair enough, though not exclusive to Bouncy. Heavenly and Milk Demon can do that too.
...They're also much nastier Crests to get hit with turn 1, so nasty that the dev is considering nerfing both of them.
 

TheUnsaid

Active Member
Game Developer
Dec 28, 2019
662
872
Dryad. 2 mana on her 1 at the cost of Estrus.
The BB Sextuplets trade turn 1 for double mana turn 2 onwards, but Dryad trades zero mana every Even turn for double mana every Odd... so you have 2 mana to work with turn 1, opening up more options out of the gate.
...I guess Cheap Flashlight also gives 2 mana turn 1, if not more, so add that to the list.
What costs 2 mana that can beat a 3 damage long handle turn 2?

I think you guys underestimate Bunnygirl's first turn advantage.
Awakening Ritual, Knockoff Hypno Phone (, Cheap Fleshlight)
Give you insane tempo. If you have Bouncy and one of the following combinations in your initial hand:
- 2x Awakening Ritual + Squeezer / Cheap Fleshlight
- 1x Awakening Ritual + Unholy Nun
- 1x Awakening Ritual + Knockoff Hypno Phone + Squeezer / Cheap Fleshlight
you can put the Ass Slave Crest onto your opponent in turn 2.
The best awakening deck I've found is Hungry Ascension.
CS002=3,GD031=3,GD063=3,GD064=3,GD068=3,MC004=3,MC005=3,MC014=3,MC031=3,SC004=2,SC006=3,SC103=3,TC010=2,TC014=3,p=SC004,n=HungryAscension

Mind if I ask how the last case works btw?
- 1x Awakening Ritual + Knockoff Hypno Phone + Squeezer / Cheap Fleshlight
How does this help unseal your Squeezer faster?

If we're talking Crests, I believe the best one at the moment is Mouth.
You can easily setup direct attacks with Mouth squeezers in the game, and Greed's cowgirl ride is very high damage while also being a Mouth ability. Greed's paizuri is also a mouth ability and gives 3 donations which can be used with the strategy Insincere Gift, to send your debt to the enemy.
 

TheRealSomeone92

Active Member
Apr 15, 2019
589
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Turn 1 or 2
Bouncy ability 2 -> -2 seal

Turn 1 or 2
Bouncy ability 1 + Awakening Ritual -> -4 Seal

Turn 2
Knockoff Hypno Phone -> Bouncy can act a second time, now unsealed
 

Gadriel

Well-Known Member
Dec 15, 2017
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What costs 2 mana that can beat a 3 damage long handle turn 2?

I think you guys underestimate Bunnygirl's first turn advantage.
Incubus Milk Cow and the Legendary Twilight Demon both have 4 health, allowing them to survive the attack, negating Long Handle and killing the Peasant.
Free-Range Hucow and Maintenance Droid have Haste and at least 2 HP, allowing them to punch the Peasant turn 1 before Bunnygirl can buff it.
Multiplying Slime splits into two, and the Peasant can only kill one, allowing for stall.

For Traps, Mutual Destruction, Interception, and Ambush combined with any 1-mana minion delete the Peasant when it attacks.
Roar of the Ice Dragon negates the attack, allowing for you to counterattack with any 1-mana minion with at least 2 HP.
...Additionally. Sharpshooter will delete a Peasant, and any 1-mana minion will keep you safe, add that to the list.
 
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Mar 22, 2023
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Incubus Milk Cow and the Legendary Twilight Demon both have 4 health, allowing them to survive the attack, negating Long Handle and killing the Peasant.
Free-Range Hucow and Maintenance Droid have Haste and at least 2 HP, allowing them to punch the Peasant turn 1 before Bunnygirl can buff it.
Multiplying Slime splits into two, and the Peasant can only kill one, allowing for stall.

For Traps, Mutual Destruction, Interception, and Ambush combined with any 1-mana minion delete the Peasant when it attacks.
Roar of the Ice Dragon negates the attack, allowing for you to counterattack with any 1-mana minion with at least 2 HP.
...Additionally. Sharpshooter will delete a Peasant, and any 1-mana minion will keep you safe, add that to the list.
TO BE FAIR, I did originally say "Honest." So no gimmik stuff like using strategies right out the gate. Just talking in most situations Bunnygirl's turn 1 advantage is quite high.
Though Unsaid's exagerrating a bit in my defense, he's right that most 2 costs can't deal with 3 damage long handle.

You however are also correct that there are ways. Though just because there are methods doesn't mean people'll generally have access to them.

Urgent Conscription, Free Range Hucow, and stuff like that. Though like... tbf the only ones that let player 2 regain advantage are Free Range Hucow, and I don't remember if Maintenance Droid has Haste, but I'll take your word for it.

Delaying an attack with Roar of the Ice Dragon doesn't give you board presence since you just used 1 mana on your first turn to negate an enemy attack and have nothing on the field.
 

Gadriel

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Dec 15, 2017
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Delaying an attack with Roar of the Ice Dragon doesn't give you board presence since you just used 1 mana on your first turn to negate an enemy attack and have nothing on the field.
...Allowing you to counterattack with any 1-mana minion with at least 2 health but not Haste, it's in the '2 mana counters' section.
You summon let's say Vigilantie and Roar. Bunnygirl buffs Peasant, attacks, and triggers Roar. Then you attack with Vigilantie and kill the Peasant.

Bunnygirl really, REALLY wants to wipe you off the board every turn, because she provides no defensive benefits to her minions. By using stalling tactics to simply get units on the board before she can kill them, you can counterattack and take the momentum away from her.

It's the entire theme of the Human Archetype. Powerful but slow, while the Beast/Hucow archetype is all about fast but weak.
...Then Networked Machine is slow and weak, Dragons are fast and overwhelmingly powerful but expensive, Angels are expensive and slow and weak, and Demons are a little bit of everything, but mostly RISE FROM YOUR GRAVE.
 
Mar 22, 2023
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You summon let's say Vigilantie and Roar. Bunnygirl buffs Peasant, attacks, and triggers Roar. Then you attack with Vigilantie and kill the Peasant.
You can't attack with the Vigilante you summon that turn though?
We're talking about Bunnygirl first turn advantage right? Not second or 3rd turn advantage. But yeah, if we count dryad you could summon on your turn a vigilante, and set a roar.

But the gamestate could go either way turn 3 onwards IMO.
 

TheRealSomeone92

Active Member
Apr 15, 2019
589
335
What I forgot, there is another way to put Ass Slave Crest onto your opponent on turn 3 in case they defended themselves with guardians

Unsealed Bouncy + any two butt squeezers

Unsealed Bouncy 2 on yourself -> butt squeezer ( -> Knockoff Hypno Phone on Bouncy -> Unsealed Bouncy 2 on yourself ) -> butt squeezer -> 4 energy to cast Insincere Gift to force 1-2 Ass Slave Crest on the opponent
 
Mar 22, 2023
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Yes, it "steals" the squeezer and lets them act again.
You can also use Knockoff Hypno Phone to "steal" back a permanently stolen squeezer as at the end of the effect it goes back to the original owner.
So you can use Knockoff Hypno Phone on an allied squeezer? That's honestly something I haven't thought of before. That honestly sounds like a bug XD
 

Gadriel

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Dec 15, 2017
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So you can use Knockoff Hypno Phone on an allied squeezer? That's honestly something I haven't thought of before. That honestly sounds like a bug XD
RAW, it says: Hypnotize one non-creature Sperm-Master on the field, gain control of it, and allow it to act. \n When this card leaves the field, the owner of that Sperm-Master gains control of it.
I've had a translator's note about using it on your own people since it came out, where have you been? It's practically mandatory for SoWaD decks to keep her from being Swapped or Hypnophoned proper.
 

TheUnsaid

Active Member
Game Developer
Dec 28, 2019
662
872
Incubus Milk Cow and the Legendary Twilight Demon both have 4 health, allowing them to survive the attack, negating Long Handle and killing the Peasant.
Free-Range Hucow and Maintenance Droid have Haste and at least 2 HP, allowing them to punch the Peasant turn 1 before Bunnygirl can buff it.
Multiplying Slime splits into two, and the Peasant can only kill one, allowing for stall.

For Traps, Mutual Destruction, Interception, and Ambush combined with any 1-mana minion delete the Peasant when it attacks.
Roar of the Ice Dragon negates the attack, allowing for you to counterattack with any 1-mana minion with at least 2 HP.
...Additionally. Sharpshooter will delete a Peasant, and any 1-mana minion will keep you safe, add that to the list.
I should've been more specific and said Minion, but yeah, Hasted level 2 Minions would beat a bunnygirl turn 1.

Also fuck that 2 cost that's 2 atk, 3 life.
That card's too powerful atm.
 

Gadriel

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Dec 15, 2017
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Also fuck that 2 cost that's 2 atk, 3 life.
That card's too powerful atm.
You want to nerf Beasts? Why, Lactose Intolerant?
They're fourth-best archetype out of six, that's a perfectly acceptable place for them to be.
Humans, Demons, Dragons, and Machines with Fighting Spirit have access to a 2-cost 2/3 body (Not Angels lul), Free-Range Hucow isn't even among the better of those (in my opinion).
 
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4.60 star(s) 21 Votes