10 mana is a lot, yes, if only there was a card that kept opponents from killing you conventionally for slightly less.
Don't make me explain a Gambling deck to you step-by-step, please.
Bro chill. It's prose like this that's killing my enthusiasm to speak strategy with you.
10 mana is just a lot.
You sacrifice too much in a normal deck to be able to reach it, especially at the base amount of life of
35.
If Angel could lower the cost of Miracles, she'd both be absolutely busted and that feature would go completely against her lore as the object of worship of Nun's church.
I agree. I'm not saying that's the path they should go for her, but something along of spending faith points to recast the last used miracle could be balanced well. Either way, as she is right now, as a miracle block isn't something I personally find that engaging, especially since it comes out only unsealed.
I think Hungry Succubus plus dragons is extremely strong:
CT007=2,GD010=3,GD015=3,GD018=3,GD033=2,GD050=3,MC001=3,MC004=3,MC006=3,MC016=3,SC001=3,SC004=3,SC005=3,SC007=3,p=SC004,n=Dragons
You usually can summon a 4 energy cost guardian at turn 2, if need be often even two, in extreme cases even three.
From turn ~5 onward you have a complete board wipe.
Hungry succubus is too energy hungry imo.
You have to get lucky with getting big breasts in your hand, and a single dragon monster does not offer the same utility a field of low cost guardians. At 35 Life, she's really bad as a main squeezer, unless you run tons of other squeezers, and incubi.
Low cost guardians can buff themselves.
Honestly... the farmer with "Long Handle," beefed up with fighting spirits and a bunny girl is basically a boss monster. It's easier to get on the field than most boss monsters and it absolutely destroys 90% of the summonable guardians in the game.
If you want boss monsters, the best way to do that in my opinion is with the cheerleader and a bunch of slimes.
I made a 18/18 beast at one point that wouldn't die.
It those abilities that those 4 mana dragons have that make her so good having the choice between nuking all weak minions or bopping one for 4 damage is so strong when you can pull them out the deck willynilly its really hard to build any guardian presence up when she gets set up.
Dragons don't have cavalry so they're weak to Mutually assured destruction. Yes. You can use a 1 cost curse, and if you have nun you can use it 6 times a game, with the second use having 0 cost... and use that curse to just blow up any boss you want.
Just kamikaze send in a sheep to blow up in their face and they're literally dead. Even those 8 cost bosses can be Kamikaze blown up with sheep.
Of the 4 cost boss monsters, the best one is still the soldier with "Long Handle" and "Cavalry"
He can survive mutually assured destruction, and he has "Long Handle" which is stupid powerful.
That new samurai guardian that counters long handle was sorely needed in the game.
____
Honestly... the nun is I think by far the best squeezer in the game right now.
Her synergy is stupid high with a lot of decks.
Mutually assured destruction is the scariest card in the game...
And not only that but nun can resummon dead "curse" guardians... at 0 cost
Resummon dead curse guardians... Especially originally 1 cost ones at 0 cost with mutually assured destruction. How is anyone supposed to beat that? You have a kamikaze brigade.
For comparison Darkness costs 3 to destroy 1 guardian. 3 to destroy 1 guardian, vs 1 + 1 guardian. Sometimes 0+1 guardian.