Oh, if you want to uncensor the the game at least partially, you just need to edit one line with AssetBundleExtractor.
As of version [v20210522a Supporter] the material to edit is still "Unlit Mosaic" path ID 8.
-Open "resources.assets" located in the Succubus Reborn_Data folder
-Export dump
-In the dump you get something like that :
0 Material Base
1 string m_Name = "Unlit Mosaic"
0 PPtr<Shader> m_Shader
0 int m_FileID = 0
0 SInt64 m_PathID = 226
1 string m_ShaderKeywords = "ETC1_EXTERNAL_ALPHA"
0 unsigned int m_LightmapFlags = 4
0 bool m_EnableInstancingVariants = false
1 bool m_DoubleSidedGI = false
0 int m_CustomRenderQueue = -1
0 map stringTagMap
0 Array Array (0 items)
0 int size = 0
0 vector disabledShaderPasses
1 Array Array (0 items)
0 int size = 0
0 UnityPropertySheet m_SavedProperties
0 map m_TexEnvs
0 Array Array (2 items)
0 int size = 2
[0]
0 pair data
1 string first = "_MainTex"
0 UnityTexEnv second
0 PPtr<Texture> m_Texture
0 int m_FileID = 0
0 SInt64 m_PathID = 0
0 Vector2f m_Scale
0 float x = 1
0 float y = 1
0 Vector2f m_Offset
0 float x = 0
0 float y = 0
[1]
0 pair data
1 string first = "cubism_MaskTexture"
0 UnityTexEnv second
0 PPtr<Texture> m_Texture
0 int m_FileID = 0
0 SInt64 m_PathID = 0
0 Vector2f m_Scale
0 float x = 1
0 float y = 1
0 Vector2f m_Offset
0 float x = 0
0 float y = 0
0 map m_Floats
0 Array Array (8 items)
0 int size = 8
[0]
0 pair data
1 string first = "_DstAlpha"
0 float second = 10
[1]
0 pair data
1 string first = "_DstColor"
0 float second = 10
[2]
0 pair data
1 string first = "_Size"
0 float second = 19
-Just edit "0 float second = 19" seen above to "0 float second = 1"
-Save the dump and import it
-Replace the old "resources.assets" by the new one
Well, this remove the mosaic shader, so doesn't affect the first and second girls (and the third girl's vaginal animation actually) those need art edit.
As of version [v20210522a Supporter] the material to edit is still "Unlit Mosaic" path ID 8.
-Open "resources.assets" located in the Succubus Reborn_Data folder
-Export dump
-In the dump you get something like that :
0 Material Base
1 string m_Name = "Unlit Mosaic"
0 PPtr<Shader> m_Shader
0 int m_FileID = 0
0 SInt64 m_PathID = 226
1 string m_ShaderKeywords = "ETC1_EXTERNAL_ALPHA"
0 unsigned int m_LightmapFlags = 4
0 bool m_EnableInstancingVariants = false
1 bool m_DoubleSidedGI = false
0 int m_CustomRenderQueue = -1
0 map stringTagMap
0 Array Array (0 items)
0 int size = 0
0 vector disabledShaderPasses
1 Array Array (0 items)
0 int size = 0
0 UnityPropertySheet m_SavedProperties
0 map m_TexEnvs
0 Array Array (2 items)
0 int size = 2
[0]
0 pair data
1 string first = "_MainTex"
0 UnityTexEnv second
0 PPtr<Texture> m_Texture
0 int m_FileID = 0
0 SInt64 m_PathID = 0
0 Vector2f m_Scale
0 float x = 1
0 float y = 1
0 Vector2f m_Offset
0 float x = 0
0 float y = 0
[1]
0 pair data
1 string first = "cubism_MaskTexture"
0 UnityTexEnv second
0 PPtr<Texture> m_Texture
0 int m_FileID = 0
0 SInt64 m_PathID = 0
0 Vector2f m_Scale
0 float x = 1
0 float y = 1
0 Vector2f m_Offset
0 float x = 0
0 float y = 0
0 map m_Floats
0 Array Array (8 items)
0 int size = 8
[0]
0 pair data
1 string first = "_DstAlpha"
0 float second = 10
[1]
0 pair data
1 string first = "_DstColor"
0 float second = 10
[2]
0 pair data
1 string first = "_Size"
0 float second = 19
-Just edit "0 float second = 19" seen above to "0 float second = 1"
-Save the dump and import it
-Replace the old "resources.assets" by the new one
Well, this remove the mosaic shader, so doesn't affect the first and second girls (and the third girl's vaginal animation actually) those need art edit.
Last edited: