Play squeezers to get mana.
Use mana to play cards.
Summon minions to protect yourself from your opponent's squeezers. Use spells and traps to clear your opponents minions.
Fuck the opponent more then they fuck you.
...The funniest thing is I think I've made that one of the main menu's tips, but since it's RNG which ones appear...
Try deleting your sav file in the main directory, and not importing the old one.
If that doesn't work, then try a fresh copy of the game.
If that doesn't work, then add the FullMod cause it comes with a region bypasser.
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Make new decks to fight in free mode.
Turn on the 'Online Function' in the settings and fight other people's decks, either at near random or having them appear on the world map so you can pick decks by opponent's partner.
Get decklists and fight them. ...I have a decklist in the translation link on the main page, but it's so out of date, and designed for 99 health as well...
Pick cards you like and build decks around them.
Make new decks to fight in free mode.
Turn on the 'Online Function' in the settings and fight other people's decks, either at near random or having them appear on the world map so you can pick decks by opponent's partner.
Get decklists and fight them. ...I have a decklist in the translation link on the main page, but it's so out of date, and designed for 99 health as well...
Pick cards you like and build decks around them.
My take on a Gambling deck, but instead of using Hungry to play slots, just summon Cows and pay for it legitimately, lul. This gives more consistency, as you can just normal summon those Playmakers that Hungry banks on drawing.
Before Milk Demon came out, I had a pretty good healing engine going with SoPS. It was the foundation for a family of themed decks, all relying on strong healing, draw power, and BStW as a backup plan. Once Milk Demon came out, all those decks died out, because the true tech choice had entered the fray. ...Except Dragon Farm because I liked the colors I made for it too much.
The Progenitor of the Cow Pasture deck family, it still holds its own thanks to the simple fact that strong healing and draw power go well with SoWaD. Sadly, too competent for its own good, it usually wins before getting near SoWaD's exodia, but if you get in a stalemate...
This one... I made a card pack module for MGQ-styled Angels instead of Lustgrimm, and made this deck to use them. Your mileage may vary, but that keeps me coming back to this deck from time to time, and it's fun on its own merits.
Now for some special stuff. I'm working on making decklists for standard rulesets, so these should be good whenever...
Cow Pasture, optimized and streamlined for low-health play by taking advantage of Milk Demon's nearly free heals. Pretty fun to play, and you get to use Milk Demon's 2 on occasion.
Cow Pasture, optimized and streamlined for low-health play by taking advantage of SoPS's Partner Ability to summon Cows instead of Generics, allowing for some multi-summoning fun. ...Honestly I should remake this deck, I only discovered Dream Eater's tech AFTER making this, and that's too much fun NOT to use.
My personal current favorite. It was difficult fitting Wisdom into 35 health games, but with the discovery of Dream Eater, it became a lot easier. Getting to use SoPS's 2 for yourself is also fun as hell, though that's obviously personal.
...That's all for now, I think. Oh, but before I go... Here's some decks the AI CAN use effectively. 99 health play again, I think...
There are SOME decks the AI can use effectively.
You can level up the defaults by replacing all the generic succubi with Cow Succubus.
Level them up again by replacing some of the stupid cards with more effective versions. For example...
...Finally, I have a handful decks that the AI CAN use effectively. Basically a Level 4 of both generics, an elite minion deck, and a deck that wins via Orbital Satellite of all cards.
My take on a Gambling deck, but instead of using Hungry to play slots, just summon Cows and pay for it legitimately, lul. This gives more consistency, as you can just normal summon those Playmakers that Hungry banks on drawing.
Before Milk Demon came out, I had a pretty good healing engine going with SoPS. It was the foundation for a family of themed decks, all relying on strong healing, draw power, and BStW as a backup plan. Once Milk Demon came out, all those decks died out, because the true tech choice had entered the fray. ...Except Dragon Farm because I liked the colors I made for it too much.
The Progenitor of the Cow Pasture deck family, it still holds its own thanks to the simple fact that strong healing and draw power go well with SoWaD. Sadly, too competent for its own good, it usually wins before getting near SoWaD's exodia, but if you get in a stalemate...
This one... I made a card pack module for MGQ-styled Angels instead of Lustgrimm, and made this deck to use them. Your mileage may vary, but that keeps me coming back to this deck from time to time, and it's fun on its own merits.
Now for some special stuff. I'm working on making decklists for standard rulesets, so these should be good whenever...
Cow Pasture, optimized and streamlined for low-health play by taking advantage of Milk Demon's nearly free heals. Pretty fun to play, and you get to use Milk Demon's 2 on occasion.
Cow Pasture, optimized and streamlined for low-health play by taking advantage of SoPS's Partner Ability to summon Cows instead of Generics, allowing for some multi-summoning fun. ...Honestly I should remake this deck, I only discovered Dream Eater's tech AFTER making this, and that's too much fun NOT to use.
My personal current favorite. It was difficult fitting Wisdom into 35 health games, but with the discovery of Dream Eater, it became a lot easier. Getting to use SoPS's 2 for yourself is also fun as hell, though that's obviously personal.
...That's all for now, I think. Oh, but before I go... Here's some decks the AI CAN use effectively. 99 health play again, I think...
you love this game huh. a lot of this goes way over my head, SoPS i assume is the super fucking hot one with the huge knockers from ur hucow one
i'm having an absolutely insane amount of success on the cowgirl deck, feels giga unbeatable. that leg idol succubus feels CRAZY. get leg crest onto the enemy and it's over. if you have two on the field then forget it. 60 dmg hits easy.
My take on a Gambling deck, but instead of using Hungry to play slots, just summon Cows and pay for it legitimately, lul. This gives more consistency, as you can just normal summon those Playmakers that Hungry banks on drawing.
Before Milk Demon came out, I had a pretty good healing engine going with SoPS. It was the foundation for a family of themed decks, all relying on strong healing, draw power, and BStW as a backup plan. Once Milk Demon came out, all those decks died out, because the true tech choice had entered the fray. ...Except Dragon Farm because I liked the colors I made for it too much.
The Progenitor of the Cow Pasture deck family, it still holds its own thanks to the simple fact that strong healing and draw power go well with SoWaD. Sadly, too competent for its own good, it usually wins before getting near SoWaD's exodia, but if you get in a stalemate...
This one... I made a card pack module for MGQ-styled Angels instead of Lustgrimm, and made this deck to use them. Your mileage may vary, but that keeps me coming back to this deck from time to time, and it's fun on its own merits.
Now for some special stuff. I'm working on making decklists for standard rulesets, so these should be good whenever...
Cow Pasture, optimized and streamlined for low-health play by taking advantage of Milk Demon's nearly free heals. Pretty fun to play, and you get to use Milk Demon's 2 on occasion.
Cow Pasture, optimized and streamlined for low-health play by taking advantage of SoPS's Partner Ability to summon Cows instead of Generics, allowing for some multi-summoning fun. ...Honestly I should remake this deck, I only discovered Dream Eater's tech AFTER making this, and that's too much fun NOT to use.
My personal current favorite. It was difficult fitting Wisdom into 35 health games, but with the discovery of Dream Eater, it became a lot easier. Getting to use SoPS's 2 for yourself is also fun as hell, though that's obviously personal.
...That's all for now, I think. Oh, but before I go... Here's some decks the AI CAN use effectively. 99 health play again, I think...
First, you copy the deck code.
Then, you press this button in the deck edit screen.
Then the game will load the deck, including the name but not the colors.
Save the deck, and it's yours.
...Also, 'SC' cards are Squeezers. 'SC101' specifically is SoPS.
Commandment's 3 is done. I won't call her done overall, Angelic's Team-up is next, but the card by itself is covered now.
-Addendum: Fixed the spamming of Color Code and Save Updated entries by adding them to the Substitutions file.
Also, added a .GIMP file as a guide to the Backgrounds, similar to the Card Art one, showing where HUD elements and card zones are placed, along with a screenshot of such.
I tried to search these terms on this forum's search feature, but I could not find an answer.
What do the terms "fertilized" in the Estrus' description mean? I can't find a card that uses that term.
What is "Premature Ejaculation?" I even tested it with an only Lewd Moon deck, but all I noticed was the pursuit ability, not the Premature Ejaculation status. Not even the dialogue changed.