4.60 star(s) 21 Votes

Gadriel

Well-Known Member
Dec 15, 2017
1,423
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How do people even have deck issues in this game? If you're getting bodied that hard just go lose against someone's prebuilt and shamelessly steal it so you have a blueprint on what works to start from.
You assume people turn on the Online Setting, which most do, but brand-new players don't.
Hell, if they'd fought any other Campaign Deck, they wouldn't have had such a hard time.
If they hadn't come in screaming like a child throwing a tantrum, we also wouldn't have had such a hard time.
 
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TheUnsaid

Active Member
Game Developer
Dec 28, 2019
721
981
278
new post on what will come soon
Greed's card art will finally be completed. Seems like we'll also be getting premature ejaculation, first insertion, and such content for her.

When they updated Nun for premature ejaculation content they also added various text like pre-paizuri text, some pursuit text, and changed the animation pacing for post-premature ejaculation sex.

I thought those additions were really nice. Especially combined with the text.
 

Gadriel

Well-Known Member
Dec 15, 2017
1,423
1,537
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gameup
Technically no scenes... so at your discretion, Oblivion9873.
Changelog:
New card artwork: Faithless Succubus.
Fair, her art was clearly WIP and the colors didn't translate well to the scenes.

New card: True Name.
6-Cost Volatile Angel, Miracle. Target a card on the opponent's side of the field, gain control of it.
...Holy shit. Admittedly not the best, the most consistent target (Partner) already has Hypnophone to take control of, but the thought of yoinking your opponent's big-dicked boss monster is hilarious.

You can now change the colors of the other party while previewing Co-Op scenes in the edit menu.
Nice. Not very useful, but appreciated.

Added a setting to randomly select your deck when battling.
Great! That's some extra randomness for more replay value. Hopefully we can target decks to not be picked for this, though...
 
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anonbinary

Newbie
Aug 17, 2022
34
114
84
New card: True Name.
6-Cost Volatile Angel, Miracle. Target a card on the opponent's side of the field, gain control of it.
...Holy shit. Admittedly not the best, the most consistent target (Partner) already has Hypnophone to take control of, but the thought of yoinking your opponent's big-dicked boss monster is hilarious.

This feels like a much better whispering demon. Will definitely be a buff to bouncy/iron combo deck.
 
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Mar 22, 2023
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Technically no scenes... so at your discretion, Oblivion9873.
Changelog:
New card artwork: Faithless Succubus.
Fair, her art was clearly WIP and the colors didn't translate well to the scenes.

New card: True Name.
6-Cost Volatile Angel, Miracle. Target a card on the opponent's side of the field, gain control of it.
...Holy shit. Admittedly not the best, the most consistent target (Partner) already has Hypnophone to take control of, but the thought of yoinking your opponent's big-dicked boss monster is hilarious.

You can now change the colors of the other party while previewing Co-Op scenes in the edit menu.
Nice. Not very useful, but appreciated.

Added a setting to randomly select your deck when battling.
Great! That's some extra randomness for more replay value. Hopefully we can target decks to not be picked for this, though...
That card is genuinely shit...
Like. Genuinely complete shit.

The NTR cards are so fucking ass, and they just keep getting worse. Outside of maybe hypnotic satellite, but if you can build enough mana to use that, you probably won't have enough energy remaining to play out the rest of your strategy.

Who the fuck is gonna rely on their opponent playing a good card to DO anything? If it's a guardian you want to steal whispering demon's objectively better.

Literally the only time you'd ever want this card is if your opponent is playing Infinite Energy or Ascension, and 90% of decks don't run that because they have to fully build around those cards.
 

Gadriel

Well-Known Member
Dec 15, 2017
1,423
1,537
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That card is genuinely shit...
Like. Genuinely complete shit.
The way I see it, Hypno Phone is (slightly) cheaper, Whispering Demon leaves a 6/6 body on the field and is a Disaster, but True Name is more flexible then those due to its ability to target ANY card... except cards that are immune to targeting, of course.
If your opponent's deck has a key playmaker, of any kind, True Name can steal it. Squeezer, Minion, Stationary, doesn't matter.
Meanwhile, if you ran Whispering and found yourself facing off against SoWaD Turbo, that card is now a brick due to no targets.
The other cards are more effective, but True Name is practically guarenteed to be useful.

...I cannot believe we keep having this conversation, but as a PvE sandbox, cards are 'good' if they enable new playstyles or are generally fun to play.
It doesn't actually matter if they're competitive or not, since winning isn't rewarded and losing isn't punished.

To be fair: We have had some problem cards. Release SoPS, early versions of Great Shield Soldier, Hungry Dragons... but they've been problems because they're so good that they're unfun to fight against and/or take the challenge out of the game when using them. Niche or underpowered cards are harmless as again, this is a sandbox, play whatever you find fun.
 
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Mar 22, 2023
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The way I see it, Hypno Phone is (slightly) cheaper, Whispering Demon leaves a 6/6 body on the field and is a Disaster, but True Name is more flexible then those due to its ability to target ANY card... except cards that are immune to targeting, of course.
If your opponent's deck has a key playmaker, of any kind, True Name can steal it. Squeezer, Minion, Stationary, doesn't matter.
Meanwhile, if you ran Whispering and found yourself facing off against SoWaD Turbo, that card is now a brick due to no targets.
The other cards are more effective, but True Name is practically guarenteed to be useful.

...I cannot believe we keep having this conversation, but as a PvE sandbox, cards are 'good' if they enable new playstyles or are generally fun to play.
It doesn't actually matter if they're competitive or not, since winning isn't rewarded and losing isn't punished.

To be fair: We have had some problem cards. Release SoPS, early versions of Great Shield Soldier, Hungry Dragons... but they've been problems because they're so good that they're unfun to fight against and/or take the challenge out of the game when using them. Niche or underpowered cards are harmless as again, this is a sandbox, play whatever you find fun.
You sure you were arguing with me, cause I don't argue about card balance that much..
Maybe I'm doing it more than I remember tho XD

The best card to get rid of playmakers is return to your maker. That almost always nullifies playmaker cards.

Regarding cards that are good or not, I do think there's an objective value to the cards, but I also agree that "good" is subjective in this game specifically.

I know that the game's not about the competition but the very nature of the game brings that in when it comes to card value. Or else there wouldn't be balance changes like Lust Mark going from 5 cost to 3 cost a while back.
 
4.60 star(s) 21 Votes