if anyone happens to want a consistent strat for pretty much any run.
Starting Succubus's weapon is OP and you can scale the damage to the point 1/2 ticks kills ANY trash mob with a screenwide AoE, bosses take a minor KB and will barely get to you unless it's the Ogre with his BS Charge, effectively making an Area Denial zone as most mobs and bosses will die before reaching you even when AFK. Max it ASAP and it's basically walking simulator, get Potion on whoever is carrying it as well as it does pretty high DPS when stacked. For Passives take the ATK %, Increased AoE and Weapon Speed (yes, it may sound useless, but you want it for the 20% ATK it gives at lv3), alternative is to get ASPD if you want to run Katana. Katana (Giant Tiddy Succubus Starter) can be thrown in here as well for Bosses as it's one of the higher DPS weapons which can scale to over 200+ damage a swing. "Downside" is you can't run both Tiddy Succubuses.
2nd Follower/Player, Whip with ASPD Passive as it has a KB effect for Bosses, Katana can be used here too, every other weapon is optional. Magnet so that you don't need to move to collect coins.
Doesn't matter who is the Orb carrier as you can also "Push" the follower early on by running into them so that they don't stray away from you if they're carrying the Orb Field