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3.40 star(s) 5 Votes
Sep 8, 2019
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I was a patron and all but here the thing his first game is great but i think he thought he had to try to catch lightning in a bottle a 2nd time when some people are only meant to do it once. My best recommendation because i do not bear him any bad will is download the 1st game and leave the 2nd or redo of it alone (there is not much content with it anyway). but the 1st is awesome stick to that.
 
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Kylie Bloodmoon

Active Member
Jul 23, 2018
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I was a patron and all but here the thing his first game is great but i think he thought he had to try to catch lightning in a bottle a 2nd time when some people are only meant to do it once. My best recommendation because i do not bear him any bad will is download the 1st game and leave the 2nd or redo of it alone (there is not much content with it anyway). but the 1st is awesome stick to that.
I agree. I think he battles some extreme depression too. Like when the second game didnt kick off, he would update it, lose direction, see criticism, disappear for months, show up and say he wanted to try again, instead of building on what he already had and making it better, he would scrape the whole thing to start from scratch, most of it still being the same as what he previously had anyways, get scolded for "milking" his patreons even though if I remember correctly he would consistantly pause subscriptions, but then would get depressed and the cycle would repeat. But yeah, a lot of it came from his need to do everything perfectly. I feel the biggest issue with the second is he wanted to implement a unique way of combat instead of sticking with what already worked. And he never could get that figured out. He overcomplicated a lot of it.
 
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Humato

Newbie
Jan 20, 2018
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My mind might disobey me now. So I'm sorry if I'm wrong. But didn't the developer say that he used to work with someone that was programming the first project, and that person left at the beginning of the second game-development? If that's the case there's just one person left (designer/storywriter) that has lots of ideas for the project, but with no clue how to make anything of it. If a rookie-programmer try to do unique game coding by himself for the battle or whatever, the game development would hit the wall sooner or later. So I agree when you say that the dev should have copied some of the coding from the first game and work with what he had.
 
3.40 star(s) 5 Votes