- Jul 6, 2017
- 39
- 11
There was never pregnancy in Succulence, at least not as far as Serena was concerned. This will not change.可增加怀孕系统,想看怀孕和分娩
Can increase pregnancy system, want to see pregnancy and childbirth
There will be plenty of skimpy clothing events.Cannot wait! I’m sure you’ll do a great job. We need more events with skimpy clothing. Like modelling for students or an event at school where she has to wear a specific costume. I have faith you’ll get it done. I’m pretty well versed in MV myself so if you need any help let me know.
Maybe not during the first release, but I would like to implement that kind of thing before I'm done.Can i mix and match outfits?
Yeah it's from one of your posts in the other thread. Serena looked very pretty.There was never pregnancy in Succulence, at least not as far as Serena was concerned. This will not change.
There are plenty of games that do have that kink though. I can recommend pretty much all the games by Acerola if that's what you're into. Sperm is digested by a succubus, like you would an orange or a hoagie.
There will be plenty of skimpy clothing events.
I'm keeping everyone in mind who have offered programming assistance.
Maybe not during the first release, but I would like to implement that kind of thing before I'm done.
It also may not be all the outfits, but definitely things like her teacher suits and a few of the casuals.
Oh and, ENF Enthusiastic, I dig your avatar.
If anyone is interested I can make a support banner for this project. Just let me know.
In the next couple days I'll drop the story and art post explaining the new RPG fantasy world and by next weekend I may post the one explaining some of the new and returning school clubs. Until then, folks.
Giving me PTSD flashbacks , maybe unironic, but Rnest used to end with that sometimes.Until then, folks.
I never noticed. I'll end posts differently from now on.Giving me PTSD flashbacks , maybe unironic, but Rnest used to end with that sometimes.
I guess I should've called it something more along the lines of prologue or something like that.Dunno how late you're into it now, but would workaround the boyish hair cut if possible. Episode format not a fan too, as it means to me there might not be a wardrobe function where you see events escalate with the outfits you choose/unlock (Understandable as it requires an abundance of branching paths). Also you shared shared renders/animation of Serena working at a strip club with the short hair, which i'd expect to be in the later episodes rather than the first.
Glad to see u made a separate thread gets me more excited to see how you keep your work up! Like I said all I ask is if u have customization with the outfits and giving her pubic hair/bush customization. Either way I want you to work on what you believe is important first just want to put in 2 cents on something I would like either way I look forward to the work big man love the outfits and design work you've shown of her so far.I never noticed. I'll end posts differently from now on.
I guess I should've called it something more along the lines of prologue or something like that.
After the initial "what happened after the end of Succulence" recap you end up with the short hair for what you could call an extended tutorial. You get antiquated into the neighborhood, see where places are located, and tour the school a bit. I plan to put a few scenarios in for those who want to be completists, but you could compare it to the part of the first game before you teleport to Ahn for the first time.
That's also not the strip club, it's a dance club Serena will be taken to as part of a welcome. The animations were just to show multiple aspects of that outfit (and I guess to entertain everybody.) Some parts of the red light district will open after she returns from the other world with her medium hair.
In the original game [R]Nest introduced the fact that Serena doesn't handle alcohol well, but we didn't get to see her wild out at the welcome party and only got to really see her go bananas once (dancing topless on the bar.) There will be a lot of times alcohol will have Serena wilding out in that red light district.
Very similar to the original Succulence.do you mind showing us on how the battle mechanics will be? or the general idea about battle mechanics
Very similar to the original Succulence.
Serena will always be on the right of the screen. Menus will give selections and there'll be custom graphics for her attacks.
Example: Serena will be in a fight-ready position on the screen. If she chooses to do a flying kick from the "Attack" option you'll see her make a move at toward the screen, then a wipe will darken the screen and Serena will soar to the center (toward the enemy graphic) with the kick. There is the possibility that her attack might have been blocked, causing little to no damage. If Serena chooses to flash her boobs from the "H-Taunt" option before an attack she has a chance to stun the opponent for a turn, allowing her to then do one of the available attacks for full damage.
I hope that answers the question.
I'm not trying to do anything too revolutionary with combat, not at this time at least.
Anything more than basic RPG stuff will come way further down the road.
I'll take a look at it. Been a good long time since I played that one.i was thinking if battle mechanics similar to Tina Swordswoman of Scarlet Prison should be less of a hassle (both on creation or gameplay), instead of doing battle every here and there, make Serena steamroll everything on her path if sanity is high or seduce if lust is high, and normal battle mechanic for bosses. Since IMO Succulence isn't famous for its battle system / battle fuck thingy, its charms lies on the freedom of outfits
Imma be honest, I'd prefer a classic style... but that's just my opinion.I'll take a look at it. Been a good long time since I played that one.
If I knew how to do it I'd use a style similar to Kamikaze Ouka 2's battle system, just for how dynamic it looked.
Took a look at it and I like how enemies look during an actual battle. I especially like the big enemies from the prologue part of that game and how it plays a vocal track. The whole "automatically defeat lesser enemies" as you walk is nice for a game that litters the map with hordes of enemies like it was overhead 2D Dynasty Warriors, but I highly doubt I'd infest a map that much.i was thinking if battle mechanics similar to Tina Swordswoman of Scarlet Prison should be less of a hassle
I tend to agree, but I think enemies do seem a bit small on it, so I did make a mockup of what I'm planning on. Like I just said, Tina Swordswoman of Scarlet Prison did give me some inspiration. Therefore I screencapped what I loved about that battle screen and put together this.Imma be honest, I'd prefer a classic style... but that's just my opinion.