Took a look at it and I like how enemies look during an actual battle. I especially like the big enemies from the prologue part of that game and how it plays a vocal track. The whole "automatically defeat lesser enemies" as you walk is nice for a game that litters the map with hordes of enemies like it was overhead 2D Dynasty Warriors, but I highly doubt I'd infest a map that much.
It did give me a couple ideas though.
I tend to agree, but I think enemies do seem a bit small on it, so I did make a mockup of what I'm planning on. Like I just said, Tina Swordswoman of Scarlet Prison did give me some inspiration. Therefore I screencapped what I loved about that battle screen and put together this.
Please be aware that this is just a mockup using the previously mentioned game and most likely won't look exactly like this, but this is the kind of thing I had in mind. I even put the battle options on here so you could see what's what.
Attack will unleash Serena's basic punching attack. This will be reflected by the large Serena graphic.
Defense has her crossing her arms in defensive pose. This will be reflected by the large Serena graphic.
Special opens the Martial Arts technique menu, where you can find all the moves you've learned from dojos. Uses SP.
H-Taunt opens its menu, which has options such as "flash boobs" and "show ass."
Item will open a menu where you can select from offensive, defensive, and healing items in battle.
The Special and H-Taunt moves will be shown via a cut-in to make them more dynamic.
Simple is great and all, but since the rest of the game will have Serena showing her ass then so should the battle screen.
As my late father would've said "Tits make everything better."